vivster said:
They did not specify how this particular demo works with the cloud. I highly doubt that they used cloud servers on the internet and rather had them on site. Since they said nothing about how it worked it might as well just been an interactive video stream that was completely running on cloud servers. We will know when we see actual results on the X1(which we won't). Another fun thing would be to know how they would accomodate people without or shoddy internet connection. Will the games suddenly become unplayable when there is a little lag? Will the game just crash or will it offload all the work back to the local CPU? |
So you're saying they faked the whole thing? You're free to believe whatever you want, but the demo was realtime, how do you fake that using an interactive video stream? That kind of world simulation would take any gaming PC to its knees, and I doubt this simulation was done by hooking up a bunch of PCs together and running it locally.
As to gamers with shoddy internet connection, I don't really give a shit about them, they shouldn't play online anyways cause they fucking ruin my game. That's the price of entry if you want to play MMOs, LoL, SC2, CS, or anything else. Besides, world simulation data like that doesn't look as bandwidth intensive as a full video stream, as your GPU is still rendering the objects, just the physics is offloaded to the cloud.