greencactaur said: If it wasn't a cheap developed game then it wouldn't have made a profit :P. Look at games like Hyperimdension or atelier that barely pass the 100k mark, but they keep getting sequels because they're making a profit. Industry needs cheaper games that fit a niche audience! |
So much truth in this. I feel like the industry as a whole got away from this and forgot that this was an option as well. I feel like we're gonna see more of this again from the established publishers.