fleischr said:
greenmedic88 said: Everyone can agree more or less than Nintendo's own games sell best on their hardware. Many would argue that Nintendo's own games are The reason to buy any Nintendo hardware. As a result, 3rd party games on Nintendo platforms are secondary at best with very few exceptions. As a result, the vast majority of 3rd party games have a more limited market than they might on other hardware platforms, or at the very least, the games can be expected to sell fewer units than they would on other platforms. In short, it's generally more profitable for 3rd party developers to focus on other platforms where they aren't competing with the primary reason most of the installed user base is playing on a Nintendo platform. Is it biased when they regularly and deliberately divert more effort and resources to other platforms? By definition, of course. But it doesn't take a stretch of reason to see it has more to do with seeking an optimal ROI than some sort of personal, emotional grudge. That's generally how biased consumer minds work, not the companies that develop and publish games as an investment looking for the maximum returns. |
It hasn't always been that way, and it doesn't have to be that way. Sure, Nintendo's own games sell best on their platforms. But in the N64 days that didn't keep games like Turok, Star Wars Episode 1 Racer, or Kobe Bryant's NBA courtside from being successful.
We'll see a Nintendo platform with solid 3rd party someday in the future again.
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It definitely wasn't although Nintendo still arguably made the best games on their own platforms, even dating back to the original NES.
When I think of when I enjoyed Nintendo systems the most, it was during the NES and SNES period when companies like Capcom and Konami made my favorite games and Nintendo published the majority of the games that would go on to be personal all-time favorites. So third party games on the SNES and the NES were the first reason for playing for myself.
But, NIntendo's licensing policies, often described as "draconian" by third party developers during the NES/SNES era resulted in a lot of third party developers jumping ship or shifting priority to the original Playstation as Sony's strategy revolved around courting the most third party developers as possible by making it the most favorable to develop on, or at least more favorable than developing and publishing on Nintendo platforms. Nintendo's insistence on publishing on cartridges for the N64 as games were becoming considerably larger due to the inclusion of video and higher definition sound/music didn't help due to ROM storage costs involved in publishing. Even so, most of the games I enjoyed on the N64 were third party games, but by then, the N64 and Nintendo had really just become my secondary game platform.
By the PS2, I had stopped playing Nintendo games and the only reason I had for considering a GC was the RE games and an increasingly smaller catalog of select third party titles.
With the Wii, what seemed like an opportunity for third party developers and publishers to do something new with motion controls eventually devolved into games that were more suited to the majority of the audience for that platform, which was the expanded audience. More traditional games and franchises were simply better suited for the PS3 and XB360.
I don't really see this changing; it certainly won't happen with the Wii U since developers have already chosen the PS4 and the XB1. And while Nintendo has surprised the market once with the Wii, it's not to say that they won't find a new direction for the company with the next generation of hardware, personally, I don't ever see Nintendo being the main home for third party publishing ever again.
Nintendo is probably going to branch off into a new market in the future, which if I had to guess today, would be medical and health entertainment software/hardware.