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Forums - Sony Discussion - My estimated specs of the PlayStation 5

It will have 16 gigs of ddr6 memory.



VITA 32 GIG CARD.250 GIG SLIM & 160 GIG PHAT PS3

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Turkish, I think you're very optimistic. I'm not.

I expect at most a 4x jump in specs next gen, so expect consoles capable of around 8 TFlops featuring again 8 core processors, but good (or better) ones, and something around the 32GB of RAM.

After all, there's no reason for the PS5 (or the nextbox) to use those 12GB for the OS. Between 2 and 4 should be more than enough, coupled with maybe another 4GB to store the record gameplay would mean another 8 GB dedicated for those tasks.

And also with an SSD as the main drive, with a capacity of 500GB or 1TB, and around the 400 $/€ mark.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

CommonNinja said:

Ok, that makes more sense.  

I'm really interested to see what the role of the CPU will be in the next consoles as CPUs are slowly becomming more and more irrelevent with GPU compute.

I'm sure they will still have one, but I just can't help but feel like a big hw breakthrough with new teck may be just around the corner.


Personally, I don't think the PS5/Xbox 'Two' will have the a-typical CPU/GPU combinations.
AMD's fusion initiative has been on a quest to combine the CPU and GPU so that they are one and the same, still allot of obsticals to get around that though, HSA/hUMA were stepping stones to that goal as was the GPU/CPU on the same package, then die.
Historically CPU's and GPU's have been converging on a fundamental level, CPU's are gradually becoming more heavily threaded whilst GPU's are becoming more programmable, so you can see how they may converge in the future.

CPU's will still be required however, due to their excellent serial processing performance and GPU's won't be going away because of their parallel processing capabilities.
However if you look at AMD's FX architectures with a castrated shared floating point unit, you can see the focus is more aligned towards that of integer performance, GPU's however are actually extremely good at floating point, in an architecture that would be leveraging both strengths, they could assist each other in workloads that they are best suited for, the transisters could then be optimised for the best performance/watt/die area.




As for those who are using "TFLOP" to gauge a systems performance, I laught at you all, it has no actual bearing on performance at all, much like the old "mhz" myth.
For instance, you can have two processors with the EXACT same amount of "TFLOP". However, remove the caches, predicters, buffers and 99% of the interconnect bandwidth on one processor, then it's going to be a fraction of the performance of the other processor, despite having the exact same "TFLOP" rating, hence it's useless.



--::{PC Gaming Master Race}::--

I would agree with 2019 release date, but I'm wondering if we might not be in a post console era by then. So I can't even really get on board with 2019.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

AZWification said:

56-64GB of RAM??!


What I was thinking.  Funny as hell... Not going to fucking happen considering most PCs can get by with 4-8 GB of RAM right now.

I wonder if OP realizes this should be a realistic approach with reasonable specs for a mass market price and not some dream machine that would put the price about $800 per console with losses on each console sold.  This would be like the PS6 or 7 not PS5 unless you want Sony to go bankrupt.



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@Pemalite and TFlops

In my defense, I only used it for comparison. I expect the "power" of next gen consoles to be like a mid class GPU of the same timeframe.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

RAM looks ridiculous. 8GB has been enough for years and will still be enough in the foreseeable future.
16GB might be a tad too low, but I don't think we will see even 32GB.



Turkish said:

...
56-64GB RAM 16x4 GiB GDDR6 memory chips (set to be introduced within 2-3 years, GDDR5 was introduced in 2008)

4K gaming will be possible, but QHD (2560x1440)/WQXGA+ (3200x1800) 16:9 resolutions will also be common in individual cases depending on the Virtual Reality support and if 4K proves too taxing. VR games will be 1440 or 1800p, 90-120fps.

~12GB RAM will be reserved for the OS, the footprint will decrease gradually over time.

Release: November 2019,......


I think this as a joke or only a half serious thread, there is too many issues. The most obvious one is the amount of RAM.

Yes the memory has increased exponentially in the past, but it was because relatively scarce and the applications needed it. The last Windows OS that was more memory demanding than its predecessor was Windows Vista. Both Windows 7 and 8 are more light-weight than their predecessors, which means if you can have sufficient RAM for Windows Vista (released in 2006), then you have sufficient RAM for Windows 8.1 (released in 2014). Likewise the average RAM increases have come to a crawl in the recent years, mainly because

a) Slowdown in the mainstream technological progress

b) Shifts to mobile devices (which have been catching up)

c) Differentiation between desktops (lots of ram) and laptops (sufficient ram)

d) Sufficiency in current level

e) Emphasis on power and use efficiency (same resources can do more)

 

Below are the average (System) RAM during each generation compared with the playstation of the era

1995: Gen5 : PC : 16 MB, PS1 : 2 MB
2000: Gen6 : PC : 128 MB, PS2 : 32 MB
2005: Gen7 : PC : 1 GB, PS3 : 256 MB
2013: Gen8 : PC : 4+2 GB, PS : 8 GB (Including graphics)
2020: estim : PC : 16-24 GB, PS : 16-24 GB (Including graphics)


There is an obvious and significant slowdown in the progression of RAM, and the next generation of consoles will not have the same kind of leap in memory specs, as it is simply unnecessary. If those consoles were to be released around 2020, then the RAM will roughly double or triple, increasing way less than before.

----

Your other points about number of cores atc are entirely off the mark. It is quite easy to utilize dual cores in a multi-tasking environment, without specific coding (just run two demanding programs at the same time on a multi-core aware OS). But things get very complicated with more than 2 cores, with SEVERELY DIMINISHING RETURNS.

It took almost a decade between the widespread use dual cores and quad cores, which are only implemented in games and very specific and cpu demanding programs. CPU parallelism is SO UNLIKE GPU parallelism, since the CPU is not just a dump peasent. It is easy to have thousands of mindless soldiers but you cannot have too many officers in the army!

The CPUs today have already 8 cores, and I predict the same trend to continue (4-8 cores) but there may be other co-processors for multiple reasons (arm processors, audio processors etc). But what definitely will happen is

- Single Core performance will definitely improve

- Parallelization techniques, software, and layers will tremendously improve

- GPGPU and similar techniques harvesting the mindless GPU compute will significantly improve

- More efficient CPU-GPU-Memory designs (like those introduced by AMD recently) will be available

- RAM will be faster

- Enhancements in the Physics, AI scripting as well as cloud utilization...

etc...

 

On the GPU side, we still have lots of room to improve, probably the performance increasing exponentially, not only because of raw performance gains, but also because of

- experiences from the mobile, more compact and efficient in a smaller die, or better performance in the same die

- more efficient and smaller processing nodes

- better integration with the system and CPU

- better harnessing the GPGPU computes

- better techniques with Direct X 12, Mantle, Open GL 4etc

- further blend of ray tracing

- etc...

 

Basically the next generation will be a gradual shift of today.



Playstation 5 vs XBox Series Market Share Estimates

Regional Analysis  (only MS and Sony Consoles)
Europe     => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 :  49-52% vs PS4 : 48-51%
Global     => XB1 :  32-34% vs PS4 : 66-68%

Sales Estimations for 8th Generation Consoles

Next Gen Consoles Impressions and Estimates

vivster said:
Shinobi-san said:

Absolutely not.

At the rate PC hardware is progressing relative to costs you will only see a modest improvement over the PS4 come PS5.

I think people are going to be dissapointed with the specs of the PS5.

This. Exacly like they were disappointed with the specs of the PS4.

4k and raytracing might be a bit much to handle.


Agreed. 4K and Ray tracing is too much to handle in 10 years. You can of course handle 4K graphics but the visual fidelity will be severely compromised. The same goes for Ray tracing. I believe, Titanfall level ray tracing should be feasible in 10 years but this would

a) look severely lacking in visual fidelity, so not worth

b) waste resources as the grossly strong GPU would be waiting idle for most of the time

... Also a techniqu like ray tracing is never to blossom on a dedicated console, of which the aim is to game on a relatively cheap machine. For ray tracing, you need the strongest possible CPU, which alone would cost a thousand bucks! Ray tracing in its pure implemetation has never been performant outside the professional forte, and needs to be widespread on the PC first.

But I agree on the fact that VR has a good chance to be more widespread in the future, but we'll see to what extent.



Playstation 5 vs XBox Series Market Share Estimates

Regional Analysis  (only MS and Sony Consoles)
Europe     => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 :  49-52% vs PS4 : 48-51%
Global     => XB1 :  32-34% vs PS4 : 66-68%

Sales Estimations for 8th Generation Consoles

Next Gen Consoles Impressions and Estimates

LOL @ all that RAM.