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Forums - Gaming Discussion - Square Enix: DRM Boosts Profits and It’s Here to Stay

 

Square Enix: DRM Boosts Profits and It’s Here to Stay

One of the world's largest games companies says that DRM is a necessary part of doing business and isn't going away anytime soon. Speaking with TorrentFreak, Square Enix says that while it understands that DRM shouldn't interfere with gaming and there is currently no perfect solution, profit dictates that the controversial practice remains.

Even in the early 1980s illegal copies of games were viewed as lost sales. In response, software producers built anti-copying mechanisms into their cassette-based content.

While these systems made copying more awkward, they did very little to stop piracy. Also, it didn’t take long for legitimate buyers to begin noticing something strange. For some reason, games with copy protection errored more often when loading than games without it.

Fast forward more than 30 years and technology is almost unrecognizable from those early 8 bit days, but perhaps surprisingly today’s copy protection – or DRM as we now know it – is still producing conundrums similar to those of three decades ago.

People who use pirate copies these days are generally unaffected by DRM since it is removed in advance, whereas legitimate buyers often have to jump through several hoops in order to get their products running as expected. This punishing of ‘honest’ customers is at the root of most DRM complaints.

Still, many of the world’s games developers see DRM as a necessary evil, claiming that without it copying would continue completely unchecked and as a result sales would decline. One such company is Square Enix, the gaming giant behind Final Fantasy and many dozens of other iconic cross-platform titles.

Adam Sullivan, Square Enix America’s Senior Manager of Business and Legal Affairs, informs TorrentFreak that the company’s choice to include DRM in its products has its roots in a simple concept – maximizing revenue.

“The primary benefit to us is the same as with any business: profit,” Sullivan explains.

So does DRM really work?

“We have a well-known reputation for being very protective of our IPs, which does deter many would-be pirates,” Sullivan adds. “However, effectiveness is notoriously difficult to measure — in short, we rely on the data available to us through our sales team and various vendors, along with consumer feedback.”

Of course, consumer feedback in the Internet space often includes fierce criticism of DRM, especially when it goes catastrophically wrong, as it has done on a number of occasions in recent years. So has Square Enix learned from these mistakes?

“The key to DRM is that it can’t interfere with the customer’s ability to play the game,” Sullivan says.

“It’s not uncommon for people to get a new computer every few years, or to have multiple computers. Sometimes they don’t have reliable internet connections. There’s no perfect solution yet.”

But while the problems persist, Sullivan says that Square Enix will pursue its anti-piracy strategy while considering the factors that are most important to the company and the game’s target audience. So is DRM here to stay?

“This depends on your definition of DRM, but generally yes — I think DRM will be essential for the foreseeable future,” Sullivan explains.

“When F2P [free-to-play] began trending, lots of people thought it would be the death of DRM. I remember talking with one F2P developer who couldn’t imagine why hackers would want to attack his game, since it was free and all. Two months later they were barraged with several hacks.

“So long as we’re concerned about things like data privacy, accounting sharing and hacking, we’ll need some form of DRM,” Square Enix America’s Head of Legal concludes.

More of Square Enix’s thoughts on anti-piracy and DRM initiatives will be heard during the Anti-Piracy and Content Protection Summit in Los Angeles this summer where Adam Sullivan will be a guest speaker.

http://torrentfreak.com/square-enix-drm-boosts-profits-and-its-here-to-stay-140415/
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Yeah! Square Enix! You go girl!

 



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

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Just keep it to your online and mobile games and its okay with me.



This is why we love Square Enix!



                
       ---Member of the official Squeezol Fanclub---

NiKKoM said:

 

I think DRM will be essential for the foreseeable future,” Sullivan explains.


"I think not buying Square Enix games will be essential for the forseeable future", Adameh explains.



Current consoles: Wii U, Gaming PC

Add me on Wii U! Adamjh99

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"I think not sucking for Square Enix will be impossible for the forseeable future", Jizz explains.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

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I can go pirate any game of theirs I chose. I don't think this DRM is serving it's intended purpose.



Adameh said:
NiKKoM said:

 

I think DRM will be essential for the foreseeable future,” Sullivan explains.


"I think not buying Square Enix games will be essential for the forseeable future", Adameh explains.


"You are fucking right." says michael_stutzer.



"As long as it doesn't eat away development time of FFXVI, I don't care." - comments vivster



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

vivster said:
"As long as it doesn't eat away development time of FFXVI, I don't care." - comments vivster

Plot twist: FF Versus XIII was finished in 2006, since then they have just experimented with DRM solutions for it.



Yep.

Square Enix can do whatever the fuck they like. They sell great games, and great people buy them...like me ;)