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Forums - Nintendo Discussion - Sonic Boom to use enhanced version of Crytek 3 engine + split screen with gamepad

Samus Aran said:

We should make a sticky for people who can't stop talking about how Wii U games are technically a mess, but magically look good all because of art design.

Because that argument is getting boring.

https://www.youtube.com/watch?v=TVVtDpUa5Jk

The game is a masterpiece.

Funny, that was the argument of Nintendo fans for the entire 7th gen :)

I suppose it doesn't count now huh? ;)



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Zekkyou said:
Samus Aran said:

We should make a sticky for people who can't stop talking about how Wii U games are technically a mess, but magically look good all because of art design.

Because that argument is getting boring.

https://www.youtube.com/watch?v=TVVtDpUa5Jk

The game is a masterpiece.

Funny, that was the argument of Nintendo fans for the entire 7th gen :)

I suppose it doesn't count now huh? ;)

7th gen Nintendo games like Mario Galaxy 1 & 2, Metroid Prime 3, Donkey Kong Country Returns, and Xenoblade were technically strong for their hardware, more so than any of their Wii U efforts to date.



Zekkyou said:
Samus Aran said:

We should make a sticky for people who can't stop talking about how Wii U games are technically a mess, but magically look good all because of art design.

Because that argument is getting boring.

https://www.youtube.com/watch?v=TVVtDpUa5Jk

The game is a masterpiece.

Funny, that was the argument of Nintendo fans for the entire 7th gen :)

I suppose it doesn't count now huh? ;)

Just because a game runs on weak hardware doesn't make it a technical mess. Besides, gameplay is more important than graphics. 

Baseless generalizing gets you nowhere. 

https://www.youtube.com/watch?v=6wsMIBztpL8

This game is an example of both on the Wii. 



curl-6 said:
Zekkyou said:
Samus Aran said:
Zekkyou said:
Not sure why simply using CE3 is impressive, even the PS3 and 360 were compatible with it :P

Still, it's a nice looking game. Perhaps not quite the jump i was expecting after a year and a half on the market, but with Nintendo's lack of graphical ambition we have to settle with the ambition of 3rd/2nd parties. Definitely going to keep an eye on this ^^ Haven't bought a Sonic game in year.

Mario Kart 8 looks better. And I like the look of Super Mario 3D World better as well. Though haven't seen enough footage yet, so might change. 

I'm not talking purely visually, just graphically. From an artistic stand point Nintendo are incredibly skilled, which is why MK8 looks good. Graphically (the technical side of visuals) Nintendo lack any kind of ambition. I'm still amazed they haven't moved on from basic edge detection AA >.<

It's a shame really because the WiiU is capable of quite a bit, but it's the 1st party that tends to push their hardware (as Nintendo did with the N64, GC and Wii). If Nintendo don't push their hardware, the WiiU is never going to have a truly amazing looking a game.

While it is likely Wii U will never be maxed out, I still reckon upcoming games like F.A.S.T. Racing Neo and Art of Balance have a shot at looking amazing.

I meant it relative to what the WiiU is capable of, but i do agree with you. Nintendo might not be pushing much, but there are 3rd party developers making great use of what the WiiU can do.



Samus Aran said:
Zekkyou said:
Samus Aran said:

We should make a sticky for people who can't stop talking about how Wii U games are technically a mess, but magically look good all because of art design.

Because that argument is getting boring.

https://www.youtube.com/watch?v=TVVtDpUa5Jk

The game is a masterpiece.

Funny, that was the argument of Nintendo fans for the entire 7th gen :)

I suppose it doesn't count now huh? ;)

Just because a game runs on weak hardware doesn't make it a technical mess. Besides, gameplay is more important than graphics. 

Baseless generalizing gets you nowhere. 

Where have i said it's a technical mess? Or made baseless generalizations?

I have said Nintendo lack graphical AMBITION, which means "to want to achieve something that typically requires a lot of work." In that respect, Nintendo haven't attempted anything graphically difficult. This wasn't a baseless generalization, i backed up what i said with several examples (such as their archaic AA method), and made sure to t use any example that i couldn't either prove or find a source for if someone asked for one.

Their games don't have bad graphics, they are simply "okay". Okay graphics + great art style is no better than great graphics + okay art style (such as killzone). This is no different than the argument made by Nintendo fans last gen, and it's one i agree with.

For a game to look truly amazing, it needs both an amazing art style and great art direction. Nintendo already have the art style locked down, so naturally i'm disappointing they haven't also tried to create something that truly shows what the WiiU can do. It's not a powerful console, but it's also not weak. It deserves better.

If i believe something is worth criticizing, i will do so. Just like how i am criticizing Nintendo here, i did about Killzone's use of FXAA, and Ryse's unstable frame rate. People are far too sensitive these days...



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Look at the post I quoted and spot the baseless generalisation. Games like Super Mario 3D World are not technically average. When even Digital Foundry praises the game you know you're wrong.

Nintendo always makes some of the best looking games on their console. Not that it's hard for the Wii U considering its lack of third party support lol. 

I've rarely encountered frame rate drops, screen tearing, glitches, or any other problems in Nintendo games. Can't say the same about my third party games. 



curl-6 said:
Zekkyou said:

Funny, that was the argument of Nintendo fans for the entire 7th gen :)

I suppose it doesn't count now huh? ;)

7th gen Nintendo games like Mario Galaxy 1 & 2, Metroid Prime 3, Donkey Kong Country Returns, and Xenoblade were technically strong for their hardware, more so than any of their Wii U efforts to date.

Oh without a doubt they were, but i was talking of how many Nintendo fans believed a game like SMG had visuals as good (as a whole package, both graphically and aesthetically) as a PS3 game like Killzone. I agreed with that opinion, as games like Killzone may show off great graphics, but they have the art direction of a depressed rock :p Shadow Fall was a move in the right direction, but that was merely an upgrade from depressing rock to relatively interest bush.

You'd think people would appreciate how much respect i have for Nintendo artistic skill rather than jump down my throat for being dissatisfied with their technical efforts :/



Zekkyou said:
curl-6 said:

7th gen Nintendo games like Mario Galaxy 1 & 2, Metroid Prime 3, Donkey Kong Country Returns, and Xenoblade were technically strong for their hardware, more so than any of their Wii U efforts to date.

Oh without a doubt they were, but i was talking of how many Nintendo fans believed a game like SMG had visuals as good (as a whole package, both graphically and aesthetically) as a PS3 game like Killzone. I agreed with that opinion, as games like Killzone may show off great graphics, but they have the art direction of a depressed rock :p Shadow Fall was a move in the right direction, but that was merely an upgrade from depressing rock to relatively interest bush.

You'd think people would appreciate how much respect i have for Nintendo artistic skill rather than jump down my throat for being dissatisfied with their technical efforts :/

As a Nintendo fan, I too am disappointed with their lack of technical ambition, because the console sorely needs someone to show what it can do.

For instance, Retro Studios pushed the GC and Wii hard, then their first Wii U game is stiflingly conservative on the technical front. Don't get me wrong, Tropical Freeze is an absolutely amazing game, and it looks very nice, but it doesn't suggest even an inclination for exploring the limits of the hardware.



Samus Aran said:


Look at the post I quoted and spot the baseless generalisation. Games like Super Mario 3D World are not technically average. When even Digital Foundry praises the game you know you're wrong.

Nintendo always makes some of the best looking games on their console. Not that it's hard for the Wii U considering its lack of third party support lol. 

I've rarely encountered frame rate drops, screen tearing, glitches, or any other problems in Nintendo games. Can't say the same about my third party games. 

DF praised Nintendo's performance, not it's graphics (in-fact, DF were the first to comment on Nintendo's lackluster use of edge detection AA). I believe I've said in previous threads that Nintendo's WiiU exclusives have the graphics of a 7th gen game, but the performance of an 8th gen one. 

Graphics (filtering, shading, AA, polygon count), performance (general stability such as frame rate and screen tearing) and aesthetics (art style) are all separate pieces of the pie. Here i have been talking purely about graphics, nothing else.

If you wish to talk about aesthetics or performance stability, i'd have nothing but praise for Nintendo.



Samus Aran said:

We should make a sticky for people who can't stop talking about how Wii U games are technically a mess, but magically look good all because of art design.

Because that argument is getting boring.

https://www.youtube.com/watch?v=TVVtDpUa5Jk

The game is a masterpiece.

bold: it was never an argument.

on the wii, games like mario galaxy standed out because of their art even with the big difference in specs from it's competitors. But now the games are technicaly impressive AND have a great artstyle but some people just choose to deny it.