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Forums - Nintendo Discussion - Sonic Boom to use enhanced version of Crytek 3 engine + split screen with gamepad

Zekkyou said:
Not sure why simply using CE3 is impressive, even the PS3 and 360 were compatible with it :P

Still, it's a nice looking game. Perhaps not quite the jump i was expecting after a year and a half on the market, but with Nintendo's lack of graphical ambition we have to settle with the ambition of 3rd/2nd parties. Definitely going to keep an eye on this ^^ Haven't bought a Sonic game in year.


Lack of graphical ambition..? Super Mario 3D World, Mario Kart 8, X and SSBU all say different. And so will Zelda U when we see it.



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snowdog said:
Zekkyou said:
Not sure why simply using CE3 is impressive, even the PS3 and 360 were compatible with it :P

Still, it's a nice looking game. Perhaps not quite the jump i was expecting after a year and a half on the market, but with Nintendo's lack of graphical ambition we have to settle with the ambition of 3rd/2nd parties. Definitely going to keep an eye on this ^^ Haven't bought a Sonic game in year.


Lack of graphical ambition..? Super Mario 3D World, Mario Kart 8, X and SSBU all say different. And so will Zelda U when we see it.

I wouldn't call Mario 3D World or Smash Bros graphically ambitious. And I wouldn't count on Zelda U being a graphical showcase either; we all expected Skyward Sword to push the Wii's limits, but instead it looked like a Gamecube game.



curl-6 said:
snowdog said:
Zekkyou said:
Not sure why simply using CE3 is impressive, even the PS3 and 360 were compatible with it :P

Still, it's a nice looking game. Perhaps not quite the jump i was expecting after a year and a half on the market, but with Nintendo's lack of graphical ambition we have to settle with the ambition of 3rd/2nd parties. Definitely going to keep an eye on this ^^ Haven't bought a Sonic game in year.


Lack of graphical ambition..? Super Mario 3D World, Mario Kart 8, X and SSBU all say different. And so will Zelda U when we see it.

I wouldn't call Mario 3D World or Smash Bros graphically ambitious. And I wouldn't count on Zelda U being a graphical showcase either; we all expected Skyward Sword to push the Wii's limits, but instead it looked like a Gamecube game.


https://www.youtube.com/watch?v=Z-W_CgqQ38I

Not many Wii games actually look better than this final battle. In fact, the lightning in this level looks better than the lightning in Donkey Kong Country: Tropical Freeze in my opinion. 

I agree with Super Smash Bros., but Super Mario 3D World looks great in my opinion. Obviously I hope the next 3D Mario looks better, but that's because it comes later in the Wii U life cycle and they have more experience with HD development now. 



WII U graphics are amazing face it and move on with your lives



snowdog said:
Zekkyou said:
Not sure why simply using CE3 is impressive, even the PS3 and 360 were compatible with it :P

Still, it's a nice looking game. Perhaps not quite the jump i was expecting after a year and a half on the market, but with Nintendo's lack of graphical ambition we have to settle with the ambition of 3rd/2nd parties. Definitely going to keep an eye on this ^^ Haven't bought a Sonic game in year.


Lack of graphical ambition..? Super Mario 3D World, Mario Kart 8, X and SSBU all say different. And so will Zelda U when we see it.

I think you are confusing graphics with aesthetics. Nintendo's game looks great, but that can almost entirely be credited to their artistic skill, not their graphical ambition. Graphics are the technical side of a game, it's texture, filtering, AA, shading etc. In that respect Nintendo have been incredibly underwhelming

To use your example of 3D world, it's using basic flat textures, surprisingly low polygon characters and environments, and is has basic edge detection AA (which is almost embarrassing when compared to the SMAA T2X variant used for infamous).

Again, their games do look great, but that certainly isn't due to pushing the technical side of things :P Which, like i said, is a shame. They certainly put more effort into maxing the hardware of their previous consoles.



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Zekkyou said:
snowdog said:
Zekkyou said:
Not sure why simply using CE3 is impressive, even the PS3 and 360 were compatible with it :P

Still, it's a nice looking game. Perhaps not quite the jump i was expecting after a year and a half on the market, but with Nintendo's lack of graphical ambition we have to settle with the ambition of 3rd/2nd parties. Definitely going to keep an eye on this ^^ Haven't bought a Sonic game in year.


Lack of graphical ambition..? Super Mario 3D World, Mario Kart 8, X and SSBU all say different. And so will Zelda U when we see it.

I think you are confusing graphics with aesthetics. Nintendo's game looks great, but that can almost entirely be credited to their artistic skill, not their graphical ambition. Graphics are the technical side of a game, it's texture, filtering, AA, shading etc. In that respect Nintendo have been incredibly underwhelming

To use your example of 3D world, it's using basic flat textures, surprisingly low polygon characters and environments, and is has basic edge detection AA (which is almost embarrassing when compared to the SMAA T2X variant used for infamous).

Again, their games do look great, but that certainly isn't due to pushing the technical side of things :P Which, like i said, is a shame. They certainly put more effort into maxing the hardware of their previous consoles.

you are just denying credit where it's due. the biggest example so far is mario kart 8, wich is gorgeous on both aesthetics AND graphics. other games like, nintendoland, 3d world, pikmin 3 and W101 do the same is smaller scales.



ktay95 said:
Guess Im the only one who likes the new design then =(
Anyway hope they use the dual sceens well in this

Nope, I like them too. I prefer the older ones but I still like the new designs, except for maybe Knuckels..



3d world lights, reflexions, shadows, water effects were amazing.
when AA was applied, was perfect too.

i think they pushed enough the wii u haedware



Zero999 said:
Zekkyou said:

I think you are confusing graphics with aesthetics. Nintendo's game looks great, but that can almost entirely be credited to their artistic skill, not their graphical ambition. Graphics are the technical side of a game, it's texture, filtering, AA, shading etc. In that respect Nintendo have been incredibly underwhelming

To use your example of 3D world, it's using basic flat textures, surprisingly low polygon characters and environments, and is has basic edge detection AA (which is almost embarrassing when compared to the SMAA T2X variant used for infamous).

Again, their games do look great, but that certainly isn't due to pushing the technical side of things :P Which, like i said, is a shame. They certainly put more effort into maxing the hardware of their previous consoles.

you are just denying credit where it's due. the biggest example so far is mario kart 8, wich is gorgeous on both aesthetics AND graphics. other games like, nintendoland, 3d world, pikmin 3 and W101 do the same is smaller scales.

I really have no interest in having another of these conversations with you Zero, it's boring to talk the technical sides of games with someone who bases their comments on a bias rather than common sense. If you wish to believe Nintendo are graphically ambitious with their early 7th gen AA and static flat textures, then by all means you are welcome to your opinion. But if you wish to believe that, then you'd also have to consider the likes of Ryse and inFamous as graphically phenomenal in comparison, so as to not contract the logic by which you reason.

That said, I do find it odd i was told numerous times last gen that the Wii's game looked great because of their art style, and that graphics don't matter. Suddenly that doesn't seem to be the case ^^



cycycychris said:

Usually the Wii U isn’t associated with being a graphic powerhouse, so the fact that when Sonic Boom was announced to be using the Crytek 3 engine, people took notice. What was once considered “unbelievable” on the system, the trailer for Sonic Boom looked like it could easily be on the PS4 or Xbox One, but was exclusively for Wii U. Now, new details are emerging that the standard Crytek 3 engine actually couldn’t handle Sonic Boom.

 


i absolutely agree.   all the focus on indie titles show there really is a place on ps4 and xbone for non-AAA games.  i mean, surely you aren't saying this is even in the same ballpark to this or this...