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Forums - Microsoft Discussion - Stardock CEO - DirectX 12 to end Xbox One Resolution Woes

Yet they can hit 1080p60 if they want to. However devs are choosing effects over 1080p60. It will be the same next gen. If consoles can comfortably do 1080p60 next gen, they can do 1440p30, which is 1.78 x 1080p in pixel count. From 720p to 1080p is 2.25x the pixel count. 1080p -> 1440p much smaller step. The same step would be 1620p.

Plus Gen 7 to Gen 8 has been a smaller step because Gen 7 was a bit ahead of the curve, while Gen 8 is back to being on the conservative side compared to pc.



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Okay, so 1080p goodness at holiday 2015! Seems like a good time to get an Xbox One anyway. Until then, back to PS4.



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SvennoJ said:
Yet they can hit 1080p60 if they want to. However devs are choosing effects over 1080p60. It will be the same next gen. If consoles can comfortably do 1080p60 next gen, they can do 1440p30, which is 1.78 x 1080p in pixel count. From 720p to 1080p is 2.25x the pixel count. 1080p -> 1440p much smaller step. The same step would be 1620p.

Plus Gen 7 to Gen 8 has been a smaller step because Gen 7 was a bit ahead of the curve, while Gen 8 is back to being on the conservative side compared to pc.

If you say so then dude, if you say so.

I'll be back later, just going to go tell my colleagues that we've been going about game development all wrong, we spent all this time trying to make games as good as we could on the hardware, when all we had to do was "want to" and those meaningless things called hardware constraints would no longer be a problem.



lucidium said:
SvennoJ said:
Yet they can hit 1080p60 if they want to. However devs are choosing effects over 1080p60. It will be the same next gen. If consoles can comfortably do 1080p60 next gen, they can do 1440p30, which is 1.78 x 1080p in pixel count. From 720p to 1080p is 2.25x the pixel count. 1080p -> 1440p much smaller step. The same step would be 1620p.

Plus Gen 7 to Gen 8 has been a smaller step because Gen 7 was a bit ahead of the curve, while Gen 8 is back to being on the conservative side compared to pc.

If you say so then dude, if you say so.

I'll be back later, just going to go tell my colleagues that we've been going about game development all wrong, we spent all this time trying to make games as good as we could on the hardware, when all we had to do was "want to" and those meaningless things called hardware constraints would no longer be a problem.

So you're saying the ps4 is less powerful than ps3?
Ridge racer 7 ran solid 1080p60 without a hitch. Wipeout HD did some resolution scaling but stayed very close to 1080p60. Surely the ps4 can maintain 1080p60 as well with less demanding visuals.  Resogun is 1080p60. WiiU is producing 1080p60 games. As long as devs prioritize visuals, solid 60fps won't be the norm.
It's all about priorities. That incredibly detailed target render or 60fps.



I have no doubt DX 12 will improve things for the XOne but ppl act as if Sony wont ever update theyre API as well. And seriously currently the XOne is using only 1 core out of 8, whos the inept mofo who programmed such a broken API ?



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lol, whatever helps I guess.

But please, lets try to minimize these threads in the future.



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SvennoJ said:
lucidium said:
SvennoJ said:
Yet they can hit 1080p60 if they want to. However devs are choosing effects over 1080p60. It will be the same next gen. If consoles can comfortably do 1080p60 next gen, they can do 1440p30, which is 1.78 x 1080p in pixel count. From 720p to 1080p is 2.25x the pixel count. 1080p -> 1440p much smaller step. The same step would be 1620p.

Plus Gen 7 to Gen 8 has been a smaller step because Gen 7 was a bit ahead of the curve, while Gen 8 is back to being on the conservative side compared to pc.

If you say so then dude, if you say so.

I'll be back later, just going to go tell my colleagues that we've been going about game development all wrong, we spent all this time trying to make games as good as we could on the hardware, when all we had to do was "want to" and those meaningless things called hardware constraints would no longer be a problem.

So you're saying the ps4 is less powerful than ps3?
Ridge racer 7 ran solid 1080p60 without a hitch. Wipeout HD did some resolution scaling but stayed very close to 1080p60. Surely the ps4 can maintain 1080p60 as well with less demanding visuals.  Resogun is 1080p60. WiiU is producing 1080p60 games. As long as devs prioritize visuals, solid 60fps won't be the norm.
It's all about priorities. That incredibly detailed target render or 60fps.

there is a massive difference between building a scaled back engine and cutting every perceivable corner to ensure a game hits a target resolution and framerate, and taking a project with a wider scope and trying to make it work, its like trying to force the square block in to a round hole.

So, to throw that shit back at you, since you either cant understand it, or do but simply dont want to accept it.

SvennoJ said:

So you're saying the ps4 is less powerful than ps3?
Ridge racer 7 ran solid 1080p60 without a hitch. Wipeout HD did some resolution scaling but stayed very close to 1080p60. Surely the ps4 can maintain 1080p60 as well with less demanding visuals.  Resogun is 1080p60. WiiU is producing 1080p60 games. As long as devs prioritize visuals, solid 60fps won't be the norm.

Right then, are we to just assume that because a small handful of games can run at 1080p60, ALL games can?

SvennoJ said:

It's all about priorities. That incredibly detailed target render or 60fps.

Now think about this, for just a minute...   ive been saying, next gen will focus on 1080p/60, we wont see anything higher for almost all games - with extra power but sticking to 1080p, they get to push the graphics harder and maintain the 60fps, on a resolution that will work on the widest range of displays.

If you ever had aspirations of being a games developer, please, do not give up that day job.

Edit: This user was moderated for this post - Starcraft



DakonBlackblade said:

I have no doubt DX 12 will improve things for the XOne but ppl act as if Sony wont ever update theyre API as well. And seriously currently the XOne is using only 1 core out of 8, whos the inept mofo who programmed such a broken API ?

Games are using all 8 cores, just unevenly, the purpose of the advancements in DX12 are to scale jobs uniformly across the CPU.

DX12 wont make a large difference to performance, some difference yes, but not large - in windows however it stands to gain a considerable boost, more so in systems with high end gpus or multiple high end gpus in sli/crossfire where the cpu overhead of running those impacts performance on the cpu.



lucidium said:

there is a massive difference between building a scaled back engine and cutting every perceivable corner to ensure a game hits a target resolution and framerate, and taking a project with a wider scope and trying to make it work, its like trying to force the square block in to a round hole.

So, to throw that shit back at you, since you either cant understand it, or do but simply dont want to accept it.

SvennoJ said:

So you're saying the ps4 is less powerful than ps3?
Ridge racer 7 ran solid 1080p60 without a hitch. Wipeout HD did some resolution scaling but stayed very close to 1080p60. Surely the ps4 can maintain 1080p60 as well with less demanding visuals.  Resogun is 1080p60. WiiU is producing 1080p60 games. As long as devs prioritize visuals, solid 60fps won't be the norm.

Right then, are we to just assume that because a small handful of games can run at 1080p60, ALL games can?

SvennoJ said:

It's all about priorities. That incredibly detailed target render or 60fps.

Now think about this, for just a minute...   ive been saying, next gen will focus on 1080p/60, we wont see anything higher for almost all games - with extra power but sticking to 1080p, they get to push the graphics harder and maintain the 60fps, on a resolution that will work on the widest range of displays.

If you ever had aspirations of being a games developer, please, do not give up that day job.

I simply don't accept it. I've been a software developer for 15 years and dealt with the pressure from the board and marketing department for more useless features to add on the box, at the detriment of the performance of the core program. Responsiveness, framerate, if it's still acceptable, then throw in another bunch of threads with background tasks that take away memory and cpu cycles. Actually they didn't care if it was still acceptable, that was up to us to get it to work. At least (new) games suffer less from their programs getting bigger, more bloated and slower year over year. I imagine they still do though with code / engine re-use.

I don't believe games will stick to 1080p next gen. Just like the order now, I wouldn't be surprised to see more 2.35:1 games next gen at 2560x1600, horizontally scaled. Even if games stick to 1080p, framerate will still be the first thing to give when it comes to more expensive render techniques and effects. There could ofcourse be an option like last gen that you can set output to 1080p (720p last gen) which will change the render pipeline, eg GT5.

It's a choice. The backlash for it not looking 'next-gen' enough is greater than it not reaching 60fps. It will be the same next-gen. Show up your competitor with a game that looks great in 4K > look we can do 1080p60 now.



It'd be cool if they can update their SDK to that level, good news for gamers!