SvennoJ said:
lucidium said:
SvennoJ said: Yet they can hit 1080p60 if they want to. However devs are choosing effects over 1080p60. It will be the same next gen. If consoles can comfortably do 1080p60 next gen, they can do 1440p30, which is 1.78 x 1080p in pixel count. From 720p to 1080p is 2.25x the pixel count. 1080p -> 1440p much smaller step. The same step would be 1620p. Plus Gen 7 to Gen 8 has been a smaller step because Gen 7 was a bit ahead of the curve, while Gen 8 is back to being on the conservative side compared to pc. |
If you say so then dude, if you say so.
I'll be back later, just going to go tell my colleagues that we've been going about game development all wrong, we spent all this time trying to make games as good as we could on the hardware, when all we had to do was "want to" and those meaningless things called hardware constraints would no longer be a problem.
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So you're saying the ps4 is less powerful than ps3? Ridge racer 7 ran solid 1080p60 without a hitch. Wipeout HD did some resolution scaling but stayed very close to 1080p60. Surely the ps4 can maintain 1080p60 as well with less demanding visuals. Resogun is 1080p60. WiiU is producing 1080p60 games. As long as devs prioritize visuals, solid 60fps won't be the norm. It's all about priorities. That incredibly detailed target render or 60fps.
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there is a massive difference between building a scaled back engine and cutting every perceivable corner to ensure a game hits a target resolution and framerate, and taking a project with a wider scope and trying to make it work, its like trying to force the square block in to a round hole.
So, to throw that shit back at you, since you either cant understand it, or do but simply dont want to accept it.
SvennoJ said:
So you're saying the ps4 is less powerful than ps3? Ridge racer 7 ran solid 1080p60 without a hitch. Wipeout HD did some resolution scaling but stayed very close to 1080p60. Surely the ps4 can maintain 1080p60 as well with less demanding visuals. Resogun is 1080p60. WiiU is producing 1080p60 games. As long as devs prioritize visuals, solid 60fps won't be the norm.
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Right then, are we to just assume that because a small handful of games can run at 1080p60, ALL games can?
SvennoJ said:
It's all about priorities. That incredibly detailed target render or 60fps.
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Now think about this, for just a minute... ive been saying, next gen will focus on 1080p/60, we wont see anything higher for almost all games - with extra power but sticking to 1080p, they get to push the graphics harder and maintain the 60fps, on a resolution that will work on the widest range of displays.
If you ever had aspirations of being a games developer, please, do not give up that day job.
Edit: This user was moderated for this post - Starcraft