SvennoJ said:
Hardly anyone having a HDTV in 2005 didn't stop the 360 from going to 720p and 1080p.
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It stopped Microsoft from including a HDMI port until later models.
SvennoJ said:
Why even bother with 1080p now if not everyone has a 1080p set yet... Next gen is to run from 2022 to 2030 ish. 4K (scaled) output is guaranteed.
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Because an insurmountable portion of games didnt actually use 1080P last gen, as for "why bother supporting 1080P", it was one of many resolutions supported to upscale to, however the 360 primarilly utilized the ability to select resolutions on a monitor because in place of a HDMI port you could buy a AV to VGA cable with optical/LR breakout unit for the console - thus supporting irregular resolutions.
Early on last generation, 1080P was all but abandoned for most games because the machines could not handle it realistically on most engines, as such most aimed for 720P or slightly higher / lower with many games framerates being 25-30 in most cases, the hardware jump we have currently is enough to get us to a higher resolution and a higher framerate, but not a consistent 1080/60, as such most are opting to dump framerate for resolution, or resolution for framerate.
The next logical step for us developers will be pushing as much as we can at a consistent 60fps at full 1080p, because it will by that time be the most compatible format, adoption of 4K tv's will of course be pretty good but by no means the substantial share of the market at the point in which the next consoles release, and while they can add ports to support new displays that were niche at launch, they cant just up sticks and modify the hardware to suddenly run at higher resolutions.
You ruined your own argument with one of your own points.
Reverting back to this one.
SvennoJ said:
Hardly anyone having a HDTV in 2005 didn't stop the 360 from going to 720p and 1080p.
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The very fact the 360 did not have a HDMI port at the time, despite HDMI capable TVs being on the rise and picking up pace underlines the fact that manufacturers are playing a balancing act between unit cost and performance, that balancing act results in consoles that are affordable but by no means cutting edge, in 2005-2006, consoles managed 720/30, in 2013-2014, consoles managed 900/30 - 1080/30 / 720/60 - 900/60, the occasional title will push 1080/60 or at least try to, like the occasional title last gen pushed higher than 720p, but that is not the norm.
They will invariably support upscaling to resolutions beyond 1080P, but the render pipelines are going to stay with 1080p targets.
Unless there is a significant and groundbreaking advancement in graphics processing technology between now and their release, and said technology is cheap enough to mass produce, and that is a very big IF, then the next generation of consoles will invariably be 1080/60 and push the envelope of content within those constraints rather than release titles that punch above their target display hardwares parameters.
You can insist until you're blue in the face that the next generation is going to be higher than 1080p but low framerate, or any other scenario with a higher resolution, that doesnt however mean for a second that its going to happen.
Personally, ive been there since the days of rendering in SD through CRT scan timings all the way to displayport, hdmi and gsync, so you can believe whatever you want to believe about what resolutions theyll use, and ill stick with tried and tested development practices.