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Forums - Gaming Discussion - IGN: The Evil Within 'fails at horror'

http://uk.ign.com/articles/2014/04/12/how-the-evil-within-fails-at-horror

The Evil Within’s evocative environments effectively convey a sense of dread, lending meaningful weight to the psychological horrors happening around protagonist Sebastian. In a mysterious city full of zombie-like citizens hell-bent on murdering our hero, skyscrapers crumble, ascend into the sky, or close in around him.

It’s a magnificent spectacle. You or I would react with awe, disbelief, terror, shock, panic, and a range of other emotions that might display awareness of our surroundings. Sebastian never expresses anything about what’s happening to him. Somehow, he’s less invested in the mystery and horror here than me.

Sebastian’s disinterest in the events of The Evil Within completely robs it of its potential. His silence reduces the haunting atmosphere and scripted scares to empty parlor trickery.

It’s easy to appreciate Tango Gameworks’ affinity for traditional video game horror. It’s tougher to take it seriously when The Evil Within wastes tension on recycled suspense scenes. It’s impossible to empathize with a character that has no concern for his mortality.

In the city section, The Evil Within fails to feel threatening at every turn. Sebastian is so empowered that it robs The Evil Within of any tension in combat. He’s able to obliterate oblivious enemies with his sniper rifle, shotgun, revolver, and a crossbow that can instantly freeze or explode targets. Power, like Sebastian’s silence, negates any fear. He expresses himself with his armory.

Maybe, at this point in The Evil Within, he’s seen enough to just roll with the punches. It’s possible he’s simply numb to seeing the same scares on repeat, like I am. I'd rather see The Evil Within have more emotion than excuses, and what I saw had neither.

Aesthetically, The Evil Within is superb, with gorgeous lighting and visual effects creating convincing, scary settings. The trouble is that Sebastian’s experiences within them are rigid and they repeat. It’s a genuine, heart-pounding moment the first time a monster manifests out of thin air and begins its relentless pursuit. Sebastian can solve the problem easily with a weapon or by closing a door behind him to end the chase. When the menacing enemy reappears, and Sebastian escapes/annihilates it, the fear vanishes. It’s sort of funny by the third or fourth time it happens.


 




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Sounds disappointing on a horror level. I think indies are the best way to go for the genre at present. Not having a AAA budget makes devs get more creative imo, and they don't have to worry about marketing it to a mass audience by having a load of action and set pieces.



Well, IGN also fails at everything so there is that

But joking aside, that is weird, I was hoping that this would be an epic horror game, but oh well



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

I´ll wait for more info as we get closer to the release of this game, before jumping to conclusions.Mikami has certainly earned the benefit of the doubt.



And IGN fails at game journalism. Their opinion of this game means very little to me.



Sigs are dumb. And so are you!

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Bit girly complaining about "emotions".. We men would also shotgun our way out of this..



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

It's not a very convincing argument. As a player, I can still experience thrills and chills even if my avatar is taking it all in stride.

Plus, like JGarret said, Mikami has earned the benefit of the doubt.



It looks like Re4, which isn't that scary... obviously it's a good or bad thing depending on what you feel about that.



lol

isac and miles barely talked in dead space and outlast there playing the demo in a brightly lid room with 100s of people behind them how scary can it be?

all the stuff going on in a game should be for me to react too



                                                             

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Trying not to panic. Let's see here... you can't spell "IGN doesn't know shit" without IGN! Ha! Ahaha!

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