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Forums - PC Discussion - Civilization: Beyond Earth - Fall 2014 PC

starcraft said:
Kasz216 said:
starcraft said:
Everyone should have a read of the PC Gamer article.

I am nervous about them leaving Earth's history, but it sounds like they are taking a really cool approach, and I understand it was time to take a risk!


I wonder if it even much of a risk though.  

I mean looking at it, the lead designers seem like newbies so I can only imagine they have a second "Civ Prime" team working on Civ 6 as we speak.

And I imagine they're using the same engine for Civ 5 or Civ 6.

Either way I hope it's a big success and leads to more adventurous choices.

Fall From Heaven 2 was the best part of Civ 4 and Fantastic Worlds had a badass Fantasy Scenario way back in Civ 2 days.  So a fantasy one could be awesome as well.

Ohhhh interesting way to look at it.  I didn't even think of that, it didn't occur to me that this might not be 'Civ 6.'

But I feel like they really risk splitting their base.  I mean there is already a tonne of people still on Civ 4 (me for example) primarily!


Try Fall From Heaven 2 sometime then.  Unless you aren't into the fantasy stuff.

 

It's got so much lore, new units, new abilities, new everything....

it literally could of been it's own standalone retail release.



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zarx said:
starcraft said:

Ohhhh interesting way to look at it.  I didn't even think of that, it didn't occur to me that this might not be 'Civ 6.'

But I feel like they really risk splitting their base.  I mean there is already a tonne of people still on Civ 4 (me for example) primarily!

As you say a lot of people still play regularly Civ 4/5, plus they launched an expansion for 5 last year. A game with a different setting allows them to attract people that may not be interested another classic Civ. This project gives them an oppertunity to let classic Civ rest while also putting out a new big project that isn't a huge departure from what they are known for.


Plus they get to roadtest a bunch of new ideas that they could possibly include in future civs.


Just like Alpha Centauri, which invented the territory system, special landmark tiles (Natural wonders) and all kinds of other goodies.



DAT trailer!!



Civ IV was such a great game, V wasn't, I hope they remove that dumb global happiness and making war actually rewarding not fuck up your entire empire



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starcraft said:
Everyone should have a read of the PC Gamer article.

I am nervous about them leaving Earth's history, but it sounds like they are taking a really cool approach, and I understand it was time to take a risk!


Nah, they did wonders with Alpha Centauri, that game, although the graphics were enough to make your eyes bleed... Was probably one of, if not THE best turn-based strategy game of *all* time, for every Civilization game there was generally an "Alpha Centauri" mod for it, so there is demand. :)

I have faith in Firaxis!

I personally still play Alpha Centauri even today, because my Intel Atom Tablet isn't exactly a powerhouse, so I stick to games made in the 90's for that machine. (Surprisingly the game works well with a touch screen.)


Kasz216 said:


Sounds pretty great.  Espiecally everyone having varying playstyles.  That was the one downside in Alpha Centauri for me.  The Human Civilizations were way too... generic I guess i'd say with their factions.  (All the scientists are here! All the UN peacekeeperers here!)


I have to disagree, the Human factions all had relatively beleivable (For a SCI-FI game) backgrounds from current day Earth, which then influenced their play styles rather considerably.

for instance Morgan (Namibia, Africa) was the industrial powerhouse which was the perfect example of capitalism you generally got energy credit edge.
Gaia (Scotland) was a nature-nut job which allowed you to capture and breed mind worms early game and generally focused on low-eco damage so you suffered less Mind worm attacks.
Zakharov (Russian) had the science edge...
Miriam (America) was the religious faction.
Yang (China) was based on legalism, security and control.
Brother Lal (India) - Democracy, social engineering.
Santiago - (Puerto Rico) - Military heavy, martial law, etc'.

Then with the expansions they all changed slightly, but kept similar strong personality traits and also threw in the Usurpers, the two alien races at war with each other.

It's no less generic than a Civilization or Anno game with their plethera of history-based factions.

superchunk said:
Why do you all mention console versions? This is a PC game. And it should remain as such.

I'll be buying this on stream the second it's avail. Then planning my new PC build.


Agreed, keep it PC only!
If it went to console and it was developed to be platform equal, then we will have dumbed down consolised interfaces and controls, potentially destroying the game.
Not to mention being an RTS and Civilization... They are generally CPU heavy, my 3930K (6 cores/12 threads @ 4.8ghz) gets a thorough work out with Civilization V, that's a massive performance delta between my PC and the consoles that no amount of optimisation could rectify, so something would have to be sacrificed. :(



--::{PC Gaming Master Race}::--

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Pemalite said:
superchunk said:
Why do you all mention console versions? This is a PC game. And it should remain as such.

I'll be buying this on stream the second it's avail. Then planning my new PC build.

Agreed, keep it PC only!
If it went to console and it was developed to be platform equal, then we will have dumbed down consolised interfaces and controls, potentially destroying the game.
Not to mention being an RTS and Civilization... They are generally CPU heavy, my 3930K (6 cores/12 threads @ 4.8ghz) gets a thorough work out with Civilization V, that's a massive performance delta between my PC and the consoles that no amount of optimisation could rectify, so something would have to be sacrificed. :(

No need to dumb it down. I'll either be playing it on my laptop with a track pad, or DS4 with a track pad. No difference. You can always connect a keyboard for the shortcuts or a mouse if you prefer that instead of a track pad. It's ofcourse up to the developers not to chicken out and dumb it down.

Civ 5 was a resource hog. I abandoned my games in the end stages as it wasn't fun any more the way it was chugging along. I rather see a version made for a specific hardware target that guarantees you can play it to the end. CPU heavy, nah that wasn't it. The original civ ran better in the end game on a 286 than civ 5 on an i7 trying to go back and forth accross the map. Sure the thinking stage could take up to half a minute on a 286, but afterwards flipping back and forth over the map showing the moves went 10x faster. My gpu's low memory was the bottleneck. 5GB of gddr5 should be fine.

I just checked on my laptop i7-4700MQ 2.4ghz, huge map, CPU usage between 3% and 6%, 1.6GB of memory in use (just at the start though) It should be fine on the new consoles.



The biggest problem with Civ on consoles would really be the interface on a TV. They would have to scale up the UI and narrow the FOV a lot to make it readable on your average TV setup. That is why Civ Rev looked like this

 

While Civ V looks like this



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SvennoJ said:

No need to dumb it down. I'll either be playing it on my laptop with a track pad, or DS4 with a track pad. No difference. You can always connect a keyboard for the shortcuts or a mouse if you prefer that instead of a track pad. It's ofcourse up to the developers not to chicken out and dumb it down.


Of course you need to dumb it down.
Ever tried playing an RTS game with a console controller? I would rather shave a cat.

Fact of the matter is, every RTS and TBS have been "dumbed down" for consoles in some way, you cannot micro manage like you do with a PC.
One of the worst offenders is Red Alert 3, because of the consoles, the PC's GUI suffered.

Then if it was built with consoles in mind, expect smaller unit counts, worse graphics, worse audio, worse networking, worse A.I, worse path finding and potentially a "Cross platform GUI" which will result in a convoluted mess that could for-the-worse affect the PC.
I'm a PC gamer, let us have our exclusives and let the consoles have theirs, some games are just simply better on the PC. - RTS, TBS, MOBA, MMO and some RPG's fit into that bracket.

Plus, playing CIV in eyefinity is a sight to behold.



--::{PC Gaming Master Race}::--

zarx said:

The biggest problem with Civ on consoles would really be the interface on a TV. They would have to scale up the UI and narrow the FOV a lot to make it readable on your average TV setup. That is why Civ Rev looked like this

Civ Rev was in 720p with rediculous safety margins because it had to work on HD Ready CRT, 720p, 768p and 1080p panels all with different ways of scaling.
The new consoles can display the game at 1080p. 1080p tvs nowadays have a dot by dot mode or native resolution mode, no need for huge overscan margins. Same with readability, much better in 1080p. Launch games have already started using small fonts. Sit closer if your tv isn't big enough.



Pemalite said:
SvennoJ said:

No need to dumb it down. I'll either be playing it on my laptop with a track pad, or DS4 with a track pad. No difference. You can always connect a keyboard for the shortcuts or a mouse if you prefer that instead of a track pad. It's ofcourse up to the developers not to chicken out and dumb it down.


Of course you need to dumb it down.
Ever tried playing an RTS game with a console controller? I would rather shave a cat.

Fact of the matter is, every RTS and TBS have been "dumbed down" for consoles in some way, you cannot micro manage like you do with a PC.
One of the worst offenders is Red Alert 3, because of the consoles, the PC's GUI suffered.

Then if it was built with consoles in mind, expect smaller unit counts, worse graphics, worse audio, worse networking, worse A.I, worse path finding and potentially a "Cross platform GUI" which will result in a convoluted mess that could for-the-worse affect the PC.
I'm a PC gamer, let us have our exclusives and let the consoles have theirs, some games are just simply better on the PC. - RTS, TBS, MOBA, MMO and some RPG's fit into that bracket.

Plus, playing CIV in eyefinity is a sight to behold.

Nope haven't played an RTS on a DS4 yet. I have tried Tropico on 360 but it ran like crap. I moved the pc to my projector instead and played Tropico 3 and 4 from pc on my 92" screen. Balancing a keyboard and mouse on the couch however sucks.

We'll see with Tropico 5 what was 'sacrificed' for consoles. The pc versions didn't seem to have suffered from the 360 port in previous installments. If you like games, than certainly those games reaching a bigger market is only a positive. Maybe Flight simulator and AoE would still be around if they could have been made relevant on consoles. And what's the excuse for sim city, biggest dumbing down of a series I know of. Terrible path finding, tiny 'cities', buggy mandatory online features.