1. Titanfall is 20GB on XOne, and that is mostly uncompressed audio so they don't have to decompress it on the fly. The PC version is 50GB because they use high quality high bitrate audio for all languages. This is not typical at all.
2. Games like The Witcher 3 show that they are more than capable of making huge highly detailed game worlds. Seriously the game world is apparently at least 20% bigger than Skyrim (with rumor that it actually covers 3X the landmass), with many more hand crafted quests vs Skyrim's mostly procedural quests.
3. Skyrim is only like 3.5GB yet RAGE a linear FPS is 25GB. Gameworld size doesn't really = disc size.
4. By doing things procedurally you can make the game world functionally infinite as shown by No Man's Sky that will have millions of fully explorable planets.
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