vivster said:
Of course that was a rhetorical question since I very well know what makes it harder.
It's just so easy to attack the developers. It's the same thing Sony fans did last gen when devs weren't able or willing to figure out the cell.
In this case I think both versions are not optimized at all and that's when the PS4 gets ahead with more power.
I don't even think the level of expertise to optimize is the issue. In the end it's about if the devs care enough. Which begs the real question:
Why don't devs and publishers care enough to put more work into one version of a game? That the X1s second biggest problem. The power disparity is one thing but apparently devs und publishers do not care about putting more effort into the X1 version of a game. Which falls back to MS. They were the ones responsible for the hardware so it should be their responsibility to make the devs and publishers care about parity. Be it monetarily or with additional workforce from MS' side. If a game fails to reach parity it's on MS' hands because they are responsible for the initial product that apparently makes it harder for devs.
Blaming the devs even though I assume they worked even harder on the X1 is just not nice.
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It's not about whether developers are lazy or if they care or not, it all comes down to money and time.
Do you spent untold-manhours in engine development, which may protract development time by potentially months, or... Ship something "good enough"?
Time is money and brings in no revenue.
The most extreme cases are when games are entirely re-built from scratch, sometimes delaying the game by years, that's revenue that the publisher and developer don't get sooner.
Arkaign said: With the rather large gap in GPU grunt combined with GDDR5 v DDR3, I'm honestly more shocked that anyone could possibly be surprised by this. Get used to it. : |
Fun fact: DDR3 can be faster than GDDR5. (Not that the Xbox One's memory setup is faster, but, the point still stands.)