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Forums - Gaming Discussion - Trials Fusion runs at 1080p/60 on PS4, 900p/60 on Xbox One

SvennoJ said:
It would be nice if MS added a setting to use 90 pixel black borders for 900p. 900p seems to be a common resolution this gen and black borders are nicer looking than the softness of applying a 1.2x upscaling filter. Maybe just me, but I prefer to use doubling mode for dvds on ps3, displaying them at 960p with black borders instead of 2.25x upscaling to 1080p.

That's actually a really good idea. It should even be easy to implement for MS without developer involvement since the upscaler is console side.

*thumbs up*



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

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ParryWinkle said:
poklane said:
With all respect, but when games like Trials don't run 1080p/60FPS, it's time to worry.


100% agree. I hope it's poor optimization......please...

This game is NOT demanding at all, and it is not optimized for both consoles, of course it is not, it's a 'light' game.  MS really did a mess with this Xbone, most of all considering that it's coming after the 360, the 'perfect' piece of hardware.  Big mistake from MS. 



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

vivster said:
Yes, you can argue with optimization. Then the next question would be, why is it so hard to optimize for X1?


Xbone is not sooo hard to develop for... PS2 and PS3 were hard !

Xbone is simply weaker than PS4 and has a bad/slower memory architecture with a serious bottleneck, that's all.  

Xbone is still able to produce great games, what really matters is fresh ideas, originality, new IPs, etc. Same for WiiU.



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

It's not worth to mention if it's a psn/live title.
Seriously, Xbone-fans get bashed here in every possible thread and get told "the difference will never disappear! Deal with it! Don't you dare to deny facts!"
and at the same time threads like this come up and the same people who argue with Xbone-fans tell us "wow, this is getting worse and worse..."
Why? There *is* a difference so what do you expect? Even with such a game... If there is not enough power given to devs they lower resolution. I think by now we really can stop denial *and* stop rubbing "facts" in the noses of Xbone-fans. Nobody should be surprised ever again by differences.



vivster said:

Of course that was a rhetorical question since I very well know what makes it harder.

It's just so easy to attack the developers. It's the same thing Sony fans did last gen when devs weren't able or willing to figure out the cell.

In this case I think both versions are not optimized at all and that's when the PS4 gets ahead with more power.

I don't even think the level of expertise to optimize is the issue. In the end it's about if the devs care enough. Which begs the real question:

Why don't devs and publishers care enough to put more work into one version of a game? That the X1s second biggest problem. The power disparity is one thing but apparently devs und publishers do not care about putting more effort into the X1 version of a game. Which falls back to MS. They were the ones responsible for the hardware so it should be their responsibility to make the devs and publishers care about parity. Be it monetarily or with additional workforce from MS' side. If a game fails to reach parity it's on MS' hands because they are responsible for the initial product that apparently makes it harder for devs.

Blaming the devs even though I assume they worked even harder on the X1 is just not nice.


It's not about whether developers are lazy or if they care or not, it all comes down to money and time.
Do you spent untold-manhours in engine development, which may protract development time by potentially months, or... Ship something "good enough"?
Time is money and brings in no revenue.
The most extreme cases are when games are entirely re-built from scratch, sometimes delaying the game by years, that's revenue that the publisher and developer don't get sooner.

Arkaign said:
With the rather large gap in GPU grunt combined with GDDR5 v DDR3, I'm honestly more shocked that anyone could possibly be surprised by this. Get used to it. :

Fun fact: DDR3 can be faster than GDDR5. (Not that the Xbox One's memory setup is faster, but, the point still stands.)



--::{PC Gaming Master Race}::--

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Pemalite said:
vivster said:

Of course that was a rhetorical question since I very well know what makes it harder.

It's just so easy to attack the developers. It's the same thing Sony fans did last gen when devs weren't able or willing to figure out the cell.

In this case I think both versions are not optimized at all and that's when the PS4 gets ahead with more power.

I don't even think the level of expertise to optimize is the issue. In the end it's about if the devs care enough. Which begs the real question:

Why don't devs and publishers care enough to put more work into one version of a game? That the X1s second biggest problem. The power disparity is one thing but apparently devs und publishers do not care about putting more effort into the X1 version of a game. Which falls back to MS. They were the ones responsible for the hardware so it should be their responsibility to make the devs and publishers care about parity. Be it monetarily or with additional workforce from MS' side. If a game fails to reach parity it's on MS' hands because they are responsible for the initial product that apparently makes it harder for devs.

Blaming the devs even though I assume they worked even harder on the X1 is just not nice.


It's not about whether developers are lazy or if they care or not, it all comes down to money and time.
Do you spent untold-manhours in engine development, which may protract development time by potentially months, or... Ship something "good enough"?

 

Even Naughty Dog said they develop by the 80/20-rule.



The XB1 does not like peas.



vivster said:
Dr.Henry_Killinger said:

not to mention the fact that if the lower quality version of the game sells worse then it will result in even less effort being put into porting games for the X1, thus reducing game quality which reduces userbase which reduces the amount of sales a game can get which causes it to sell EVEN worse

Thus resulting in a vicious cycle of lack of effort eating profits and lack of profits eroding effort.

I don't think disparity in performance has much of an impact on sales. At least not directly. Most people only have one console so they only have one choice. Since they only have one choice, the differences don't matter to them and they will buy the game regardless.

It just matters for the educated consumer ready to choose his next console. If there aren't any particular features or games he is interested in he will pick the better performing console. Of course it also helps customers who didn't actually care about it validate their purchase to other people thus spreading the word.

If it's strong enough to penetrate news outlets in regular intervals it might have a lasting effect on sales. for the consoles.

Though I don't think the difference in install bases will ever grow so large that developers stop caring about the weaker platform altogether.

Its a worse case scenario, It would probably take longer then a generation. Disparity does affect word of mouth which will affect which console gets more popular, and popularity is a system seller.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

.............60fps for everyone! Hooray!



                
       ---Member of the official Squeezol Fanclub---

The difference is even bigger than we thought when not even indie titles are able of achieving 1080P on the X1.