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Forums - Nintendo Discussion - Watch Dogs Wii U Version Release Windows Pushed to Fall 2014

Zero999 said:

bold: irrelevant, the important is what the game get's by itself, not compared to others. and it's ubi's job to equalize the interest on the game between versions.

Why should it be Ubi's job to equalize the interest between versions?

Ubi's job is to maximize the revenue and profit for the game as whole, the share between versions is irrelevant for them.



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Conina said:
Zero999 said:

bold: irrelevant, the important is what the game get's by itself, not compared to others. and it's ubi's job to equalize the interest on the game between versions.

Why should it be Ubi's job to equalize the interest between versions?

Ubi's job is to maximize the revenue and profit for the game as whole, the share between versions is irrelevant for them.

because they, like, own the game? it's teir job to grab the public interest for it.



Zero999 said:
joesampson said:

It doesn't even seem like you're trying. Not trying to give you a hard time here but you aren't making any impactful arguments which is why so many people are beating up on you. I'm gonna play devils advocate and make one of the arguments for you that you could have hypothetically made. The only apparent thing I immediately see that doesn't make business sense is that postponing the wii u version means that that version will not be able to take advantage of the large marketing push all the other versions will get in May. It is also unlikely that Ubisoft will spend enough later on for the wii u's marketing push to match the other versions' release. This will certainly affect sales.

However....

1. It is likely that the loss of revenue from the wii u's release will be far less than the loss of revenue from delaying all the other versions. Remember, Ubisoft is a public company and has profit expectations that they need to try to meet on a quarterly basis.

2. The wii u version is likely delayed much further than you believe. The quotes I posted earlier imply that and you have yet to show evidence that proves otherwise. 

3. Some lost sales from the wii u version will likely go to other versions. This doesn't effect Ubisoft's bottom line as $60 for the PS3 version is as good as $60 from the wii u. No lost opportunity. 

4. Lastly, a lot of people are not pissed as you say. You are likely one of a very tiny disgruntled minority of wii u owners that 1) knows that the wii U version is delayed and 2) actually cares. This is why video game fan boycotts never work. Most people don't read vg news and forums and are largely uniformed. They still buy what they want when they see it. Hey, last year I was angry about how EA ruined Simcity. They never got my money but they sure as hell got millions from everyone else.

bolded: it's not delaying "others", it's delaying ALL versions if they couldn't get them ready

2. it got resources taken away from it several months before release, that explains the delay of several months.

3. they lost the oportunity of making the wii u version sell well and stained their name even more with nintendo fans. his stuff has cumulative negative impact for them. it's also probable that they use low sales of WD as a pathetic excuse to not release similar games.

1. I'm sorry man I don't get your point. It was implied that I meant all versions would be delayed simultaneously. Perhaps it would have made more sense to you if I had said "delaying all the other versions as well". Either way my point still stands. Delaying one version that constitutes a below average share of the potential revenue pool to enable release of the others makes sense.just look at AC IV: 

http://www.vgchartz.com/gamedb/?name=Black+flag

The wii u version constitutes less than 2% of total unit sales and that doesn't even include steam, psn, and xbox live digital sales.

2. I believe the resources got taken away in February so yes there is a possibility the lack of those resources contributed to the wii u delay, however, there is still not enough evidence to conclusively prove that. I ask you, how many resources? Was it even the whole Wii u team? How do we know the wii u version wasn't already in trouble before that? If you have evidence that answers these questions than I would be more inclined to agree with you. Either way though, my points 1 and 3 would explain why Ubisoft made that decision based anyways.

3. Your number 3 is answered by my number 4.



Zero999 said:
Hedra42 said:

Thanks for providing this info.

Lego City Under Cover (720k) was published by Nintendo.
Monster Hunter Tri (490k) was published by Nintendo.
Resident Evil Revelations (Capcom) I can't seem to find anywhere on this site.

For the rest:

Rayman Legends 310k, X360 and PS3 are 350k and 260k (Released in 2014 PS4 110k, X1 50k) - Wii U = 29% sales
Sonic and Sega All Stars Racing Transformed 310k,   X360 and PS3 are330k and 400k - Wii U = 30% sales

Just Dance 2014 - 270k. Wii sales were 2.99 million. X360 - 770k. PS3 250k, X1 210k, PS4 170k.  Wii U = 4% sales
Just Dance 4 240k. Wii sales over 6 million. X360 1 million. PS3 340k. Wii U = 3% sales
Just Dance Wii U 20k exclusive


Skylanders Swap Force 250k. Wii sales 1.5 million. X360 910k, PS3 370k. PS4 and X1 - 140k and 130k. Wii U = 7% sales
Skylanders Giants 180k. Wii sales 2.3 million. X360 1 million. PS3 810k. Wii U = 4% sales

Lego Marvel Super Heroes 230k. X360 1 million. PS3 950k, PS4 460k, 3DS 360k, X1 310k. Wii U = 6% sales
Lego Movie 90k. X360 410k, PS3 240k, PS4 110k, X1 90k, PSV 30k, PC 10k. Wii U = 9% sales
Lego Batman 2 20k. X360 1.3 million. Wii 1.1 million. PS3 960k. DS 600k 3DS 530k. PSV 250k Wii U = 0.4% sales

(feel free to check the math)

ZombiU 660k exclusive

The high install base of 7th gen consoles has an impact on many of these figures, but where the figures are comparable, it is because the other consoles' numbers are low, not because the Wii U numbers are high.

As for the exclusives you mention, Just Dance Wii U and ZombiU (Ubisoft) only sold 680k between them.

Regarding the preorder sales, Watch Dogs may well have overtaken AC4 in preorder sales by the time AC4 was released, but it still only represents a small percentage of the overall preorders.

Looking at the snapshot of preorders at the end of  October 2013, before any delays had been announced, (PS4 120k, X1 96k and  X360 65k) - assuming that PS3 was about 30k and Wii U 20k (as I can't see them) Wii U preorders would only have made up about an estimated 6% of preorders.

Zero999 said:

Watch dogs would have a good chance of selling well on wii u, it may still sell decently but nowhere near the numbers it would get if given a fair chance.

Zombie U was given a huge chance, bundled in with the Wii U and pro controller from launch, and it wasn't profitable.

Watch Dogs may have the potential to do well in your opinion, but compared with expectations for the other versions, everything points to it being poor, regardless of any delay. Those factors include the type of audience, low install base, low preorders, and past performances of other 3rd party exclusives and cross platform games.

bold: irrelevant, the important is what the game get's by itself, not compared to others. and it's ubi's job to equalize the interest on the game between versions.

zombi u wasn't profitable because of ubi's own mismanagement. the game changed from killer freaks to zombi u, wich must have increased the costs. the important point is that the game sold very well and it keeps increasing. digital sales must be good too.

You claimed that because WD preorders are currently 3k better than were better than AC4 was just before release, and used it to support your argument that WD would have sold well. My point was that this would make no difference to Ubisoft's decision because of the low percentage of the total preorder sales. (assuming Ubi use it as an indicator) It is not Ubi's job to equalise interest between versions, and that would be impossible anyway, because of install base and audience type.

You're clutching at straws if you're now pointing to a name change as an example of any mismanagement. You will need better examples before making accusations like that.

(Last bit of post edited out because Conina just said it better in the post below)



Zero999 said:
Conina said:
Zero999 said:

bold: irrelevant, the important is what the game get's by itself, not compared to others. and it's ubi's job to equalize the interest on the game between versions.

Why should it be Ubi's job to equalize the interest between versions?

Ubi's job is to maximize the revenue and profit for the game as whole, the share between versions is irrelevant for them.

because they, like, own the game? it's teir job to grab the public interest for it.

It's their job to grab the public interest for their game, not for a special version of it.

If one version has advantages over the other, it's not their job to hide the differences to keep interest equal between them.



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joesampson said:
Zero999 said:

bolded: it's not delaying "others", it's delaying ALL versions if they couldn't get them ready

2. it got resources taken away from it several months before release, that explains the delay of several months.

3. they lost the oportunity of making the wii u version sell well and stained their name even more with nintendo fans. his stuff has cumulative negative impact for them. it's also probable that they use low sales of WD as a pathetic excuse to not release similar games.

1. I'm sorry man I don't get your point. It was implied that I meant all versions would be delayed simultaneously. Perhaps it would have made more sense to you if I had said "delaying all the other versions as well". Either way my point still stands. Delaying one version that constitutes a below average share of the potential revenue pool to enable release of the others makes sense.just look at AC IV: 

http://www.vgchartz.com/gamedb/?name=Black+flag

The wii u version constitutes less than 2% of total unit sales and that doesn't even include steam, psn, and xbox live digital sales.

2. I believe the resources got taken away in February so yes there is a possibility the lack of those resources contributed to the wii u delay, however, there is still not enough evidence to conclusively prove that. I ask you, how many resources? Was it even the whole Wii u team? How do we know the wii u version wasn't already in trouble before that? If you have evidence that answers these questions than I would be more inclined to agree with you. Either way though, my points 1 and 3 would explain why Ubisoft made that decision based anyways.

3. Your number 3 is answered by my number 4.

1. they are destroying the chances of a version because of their own incompetence. it's simply not justified.

2. the wii u version was confirmed over a year ago. it's fair to assume the development was up to date with other versions, given all the time it had. the big delay IS because resources are being taken away from it.



Zero999 said:

1. they are destroying the chances of a version because of their own incompetence. it's simply not justified.

2. the wii u version was confirmed over a year ago. it's fair to assume the development was up to date with other versions, given all the time it had. the big delay IS because resources are being taken away from it.

Again, you can't make these claims without backing them up.

1. How are they destroying the chances of a version because of their own incompetence? There is a slew of evidence and information posted in this thread to justify their decision to delay the Wii U version. You have come up with next to nothing to back up your claim.

2. It has already been established that nobody has any idea for sure how many man-hours were used to get the other versions ready, and how far away from completion the Wii U version was by the time February came around. Again, there are plenty of quotes and evidence showing that the Wii U version needed more time. What hard, solid evidence do you have to support that the big delay is only because the resources were taken from it?



Conina said:
Zero999 said:

because they, like, own the game? it's teir job to grab the public interest for it.

It's their job to grab the public interest for their game, not for a special version of it.

If one version has advantages over the other, it's not their job to hide the differences to keep interest equal between them.

gosh, when did I say that? and no version has advantages over the other, except maybe the wii u version if made right. but regardless, it's their job to get people excited for the game, it's part of the design and marketing proces. if they feel a certain version isn't getting as hyped as the others, they must think of ways to change that. in this particular case, I think making demos for every version would help a lot. it would raise the general hype of the game and wii u owners could make their minds up about purchasing it, win win. it would also be nice to have gameplay footage of each version, something they haven't done yet. a gameplay trailer on a direct would also be helpfull but they aren't trying.



Zero999 said:

bold: irrelevant, the important is what the game get's by itself, not compared to others. and it's ubi's job to equalize the interest on the game between versions.

zombi u wasn't profitable because of ubi's own mismanagement. the game changed from killer freaks to zombi u, wich must have increased the costs. the important point is that the game sold very well and it keeps increasing. digital sales must be good too.


LOL no thats not how it works. There is such a thing called standards and to come to what the standards should be you can do comparisons, thats basic common sense. But you know that, you just choose to ignore the other versions because they poke holes in your argument and make the WIi U version look even worse by comparison. Hell even if we play your way, the WIi U version still has terrible preorders, those are horrid preorders for a AAA game that is one of the most anticipated of the new gen. 

And LOL at Zombi U, so now you finally admit it wasnt profitable, but now blame it on mismanagement? Naw it wasnt profitable becasue the HW it released on wasnt profitable, simply Ubi expected teh WIi U to do much better than it did.



Zero999 said:

gosh, when did I say that? and no version has advantages over the other, except maybe the wii u version if made right.

How do you know that in advance? There could be several advantages... if they matter to you are in the eye of the beholder. Each version can even have several advantages AND disadvantages compared with another version.

For example:

  • graphic qualitiy: higher resolution, better antialiasing, better textures,  more/better effects, more traffic, less clones,
  • performance: higher framerate, more stable framerate (less slowdowns), higher viewing distance, less pop-ups,
  • content: additional/exclusive levels, better DLC-support, better online experience,
  • availability: lower price, time advantage (release date of main game + DLCs),
  • less bugs right from the start, better patch-support, better cheat prevention systems, 
  • better controls, additional input-options...