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Ranking the Nintendo Launches from Worst to Greatest (IMO)

Forums - Nintendo Discussion - Ranking the Nintendo Launches from Worst to Greatest (IMO)

TheLastStarFighter said:
Ah, young Salnax, it's obvious you are judging the launch of SNES through the lense of Wikipedia, and not as someone who actually experienced it. The system launched with SMW, F-Zero and Pilotwings, but for the next few months incredible new titles saw non-stop release. Before its first Christmas, SNES had:

-Super Castlevania 4
-Final Fantasy 4
-Super Gouls n' Ghosts
-Final Fight
-Actraiser
-Sim City
-Gradius III
-Madden
-Bases Loaded

...and many more. These are mostly exclusive or upgraded versions of these games and they were massive leaps over anything available on the market. There was no "launch games look like last-gen" talk. You put in F-Zero, you're mind was blown. You hear the music of FFIV or Castlevania IV and compare it to the bleeps and bloops of last gen or even the weak synthesizer of the Sega Genesis and it was like a whole new world.

The system was amazing, the games were many and impressive, the price was good and the system sold very well. It soon caught up to Genesis despite the 2-year head start. The launch was great with non-stop next-gen games, and they even had Zelda ready by April of the next year. Saying it was a poor launch is just uneducated.

Also, as stated above, the NES launched at a very expensive price. You're just wrong there. It also took a while to get going.

While most of ur post is true, its completely irrelevent. Launch=day of release, ur talking about launch window and beyond.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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PATRIOT7GAMING said:
Wii u is clearly the worst was suppose to have all these big games then all the silence starting appearing and then there were crickets

launch day did have alot of games, it was post launch that had horrible support. Day 1 it had Mario, Nintendo Land, ZombiU, Assassin's Creed, Call of Duty, Just Dance, Skylanders, Ninja Gaiden, Batman, Darksiders, Epic Mickey, FIFA, Madden, Mass Effect, ESPN Sports, NBA, Rabbids, Scribblenauts, Sing Party, Sonic Racing, Tekken, Tank Tank Tank, Transformers, Your Shape, Warriors Orochi, Wipeout.

Not the best line up but not horrible either, post launch is where they really messed up.



When the herd loses its way, the shepard must kill the bull that leads them astray.

SNES for me. It will always be Nintendo's greatest ever console. It had it all. First party, second party, third party, my party, and your party.

Wii's success was down to its broad appeal. It never had the awesome games to match the SNES.

How the mighty has fallen.



zorg1000 said:
TheLastStarFighter said:
Ah, young Salnax, it's obvious you are judging the launch of SNES through the lense of Wikipedia, and not as someone who actually experienced it. The system launched with SMW, F-Zero and Pilotwings, but for the next few months incredible new titles saw non-stop release. Before its first Christmas, SNES had:

-Super Castlevania 4
-Final Fantasy 4
-Super Gouls n' Ghosts
-Final Fight
-Actraiser
-Sim City
-Gradius III
-Madden
-Bases Loaded

...and many more. These are mostly exclusive or upgraded versions of these games and they were massive leaps over anything available on the market. There was no "launch games look like last-gen" talk. You put in F-Zero, you're mind was blown. You hear the music of FFIV or Castlevania IV and compare it to the bleeps and bloops of last gen or even the weak synthesizer of the Sega Genesis and it was like a whole new world.

The system was amazing, the games were many and impressive, the price was good and the system sold very well. It soon caught up to Genesis despite the 2-year head start. The launch was great with non-stop next-gen games, and they even had Zelda ready by April of the next year. Saying it was a poor launch is just uneducated.

Also, as stated above, the NES launched at a very expensive price. You're just wrong there. It also took a while to get going.

While most of ur post is true, its completely irrelevent. Launch=day of release, ur talking about launch window and beyond.

Not at all.  Launch = the initial release of a system.  We almost never say that is just one day.  If one system sold 500k on day one and 50k the rest of the month, but another system sold 300k day one but 2 million the rest of the month we wouldn't say system 1 had a better "launch".

Salnax later qualified his list by saying he was only including day 1 content.  I think that is a pointless conversation because it's not really looking at the debut of the system, only one 24 hour period.  In particular, SNES had new content coming out within days of the initial 3 titles and more AAA titles every week through to its first Christmas, and titles in every genre.  THAT is how you launch a system.



TheLastStarFighter said:
zorg1000 said:
TheLastStarFighter said:
Ah, young Salnax, it's obvious you are judging the launch of SNES through the lense of Wikipedia, and not as someone who actually experienced it. The system launched with SMW, F-Zero and Pilotwings, but for the next few months incredible new titles saw non-stop release. Before its first Christmas, SNES had:

-Super Castlevania 4
-Final Fantasy 4
-Super Gouls n' Ghosts
-Final Fight
-Actraiser
-Sim City
-Gradius III
-Madden
-Bases Loaded

...and many more. These are mostly exclusive or upgraded versions of these games and they were massive leaps over anything available on the market. There was no "launch games look like last-gen" talk. You put in F-Zero, you're mind was blown. You hear the music of FFIV or Castlevania IV and compare it to the bleeps and bloops of last gen or even the weak synthesizer of the Sega Genesis and it was like a whole new world.

The system was amazing, the games were many and impressive, the price was good and the system sold very well. It soon caught up to Genesis despite the 2-year head start. The launch was great with non-stop next-gen games, and they even had Zelda ready by April of the next year. Saying it was a poor launch is just uneducated.

Also, as stated above, the NES launched at a very expensive price. You're just wrong there. It also took a while to get going.

While most of ur post is true, its completely irrelevent. Launch=day of release, ur talking about launch window and beyond.

Not at all.  Launch = the initial release of a system.  We almost never say that is just one day.  If one system sold 500k on day one and 50k the rest of the month, but another system sold 300k day one but 2 million the rest of the month we wouldn't say system 1 had a better "launch".

Salnax later qualified his list by saying he was only including day 1 content.  I think that is a pointless conversation because it's not really looking at the debut of the system, only one 24 hour period.  In particular, SNES had new content coming out within days of the initial 3 titles and more AAA titles every week through to its first Christmas, and titles in every genre.  THAT is how you launch a system.

He made it pretty clear in the op that he was talking solely about day 1. And again u are talking about launch window.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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zorg1000 said:

He made it pretty clear in the op that he was talking solely about day 1. And again u are talking about launch window.


No, he didn't.  He said launch.  That's it.  Launch is the release of a product and almost never refers to one day.  Ford is launching a new Mustang for 2015.  When we look back and discuss if it was a successful "launch", we will look at everything associated with launching it.  The reveal of the car in December at various locations around the world.  The on-sale date later this year.  Advertizing.  Early sales of the car, etc.  Almost no one will discuss day 1 sales of the product.

I am talking about the launch of the product which is a video game system.  In doing so, as most everyone does, I would reflect on pre-release hype, sales, the system, the games, the reception, launch window games, etc.

If you are talking "launch day", that is something specific.  Just as "launch Window" is.  I am discussing the overall "launch", as most people in this thread did, since that's what the term means.

Note that in the description below talking about the biggest launches, the article mentions 24 hr sales, 48 hr sales, 2-week sales, and even references shortages last months or years.  We look at much more than 1 day when evaluating a system launch.

http://vgsales.wikia.com/wiki/Biggest_game_system_launches



1. NES
2. Wii
3. GameBoy
4. Nintendo DS
5. GameBoy Colour
6. SNES
7. GameBoy Advance
8. Wii U
9. Gamecube
10. N64
11. Nintendo 3DS
12. Virtual Boy

I started with the ones which are important for gaming history with their launches. The NES cured the the market. The Wii made a lot of people (casual) gamers. The GameBoy defined portable gaming and the DS introduced the touchscreen and was/is very popular.
The last one is the Virtual Boy. The whole thing was a desaster, so even the launch was. The 3DS the launch was awful. The N64's launch was so bad that a price cut wasn't far away and all the other are something between the Gamecube and the GameBoy Colour.



I don't hate Microsoft, I don't hate PC,
I don't prefer Sony, I don't prefer Nintendo.
...Ok, I love Nintendo but this is something about tolerance, ok?

I'm a gamer with one of the greatest hobbies and I want to share this greatness with everyone.