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Forums - Gaming Discussion - Are western devs too ambitious at the cost of quality?

 

Too many gaems?

Nope, need moar. It would be foolish not to. 6 14.63%
 
Yes, too many. Absence ma... 35 85.37%
 
Total:41
Nem said:
Ok... 2 different topics here.

First, the reason why Japanese teams dont pump out more games is because they use a less efficient working structure. They had and some still have the habit that when you make a new game, you also make a new engine from the ground up. Western devs completely skip that step for the most part and use a licensed engine or have a single engine for the whole company.

The issue of pumping out sequals is different. From a business point of view it makes perfect sense. But, it makes little sense as a strategic decision.
It will create IP fatigue and will funnel most of the resources into an IP wich is a walking time-bomb. A less one-direction view of the company will let you realise that in the long term, its best to foster several IP's to lean on than a single one until exhaustion.

Imagine Ubi-soft. If Assasins suddenly loses popularity and sales plumet to below a million... what does Ubi have left? That dance game? Splinter Cell died off, the divison will probably not be a huge sucess, and definitly not the crew or Rayman. Will watch dogs sell more than 2 millions? Can it be sustained?
Ubi soft is one example of this problem. When AC dies, their revenue dies with them and that bubble will burst. Activision would be in the same boat when CoD dies out. They still got Blizzard, but what else do they got from the Activision side? Spiderman games? Not exactly big sucesses.

Those two companies are walking time bombs. Ubi atually tries to do something on the side with games like Watch Dogs because they have a long time CEO ahead of the company. But the likes of Activision is a type of company that is used to gain fame. CEO's in the US hop between companies frequently. While they are there they make whatever they can to have big profits, even if at the cost of long term viability (What do they care? They will be gone and in another big company by the time things go down where they can repeat the same), wich comes at the cost of development teams and studios as soon as their games are complete and they dont think the next one will make a huge profit in an exponetial rate.

I went a bit off-track, but the point is: Yes, doing yearly installments is risky and creates IP fatigue or death. No, doing 3 installments a gen is not a terrible move. A 2-3 year cycle is actually acceptable.

Ubisoft also has the Far Cry series, the Rayman series, and the Prince of Persia series (if they ever tried to reboot it), so they'll be OK even if AC gets stale (but I agree with you that they are going to run it to the ground with yearly installments).

I agree with all the points on Activision, and I also agree that 2-3 year release cycles are ideal. 



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Ass creed is fine as a yearly tittle. There is no one hero stuck in one time. They can pretty much take the game anywhere in any direction if the so wish.



SubiyaCryolite said:

Imagine a new Mario Kart/Zelda/ every 2 to 3 years? Would they hold up, would they be as prized and covetted? I think not.

1986: Zelda 1

1987: Zelda 2

1 year gap. Then 4 years later another set of 2 games comes close to eachother

A Link to the Past: 1991

Link's Awakening: 1993

Then 5 years later, the thing you said hasn't happend happend

1998: Ocarina of Time

2000: Majora's Mask

2001: Oracle of Seasons/Ages

2002: Wind Waker

2004: Four Swords Adventures

2004: Minish Cap

2006: Twilight Princess

2007: Phantom Hourglass

2009: Spirit Tracks

2011: Skyward Sword (Ocarina of Time remade)

2013: A Link Between Worlds (Wind Waker remade)



alabtrosMyster said:

Could you rename the thread, calling a region "western" sounds a bit strange given that we have known for a while now that the earth is round (not flat) so if you keep going est or west you will eventually reach whatever parallel you are talking about... and not everyone is located in the same region as you... + sometimes going east or west to reach a place is the same distance... etc.

 

Thanks

I think it refers to the Western Hemisphere and the Eastern Hemisphere.

http://en.wikipedia.org/wiki/Western_Hemisphere

http://en.wikipedia.org/wiki/Eastern_Hemisphere



BeElite said:
The worst thing in gaming is waiting a gen to play a trilogy.

It takes to long to play a squeal, they need to speed up dev make games at the same time whatever. ND can managed 4 awesome games released in 7 years, other devs should learn form them.

One ME a gen would utterly suck ass.

I wand a trilogy on Uncharted or MEffects level in 3 years, waiting is a joke.


This. They are a big studio, but teams at Bethesda or EA are way bigger and still manage to release crappy broken versions of their games. If one does it right, it shouldn't be a problem for the others. The devs aren't being ambitious, they are simply not competent.



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torok said:
BeElite said:
The worst thing in gaming is waiting a gen to play a trilogy.

It takes to long to play a squeal, they need to speed up dev make games at the same time whatever. ND can managed 4 awesome games released in 7 years, other devs should learn form them.

One ME a gen would utterly suck ass.

I wand a trilogy on Uncharted or MEffects level in 3 years, waiting is a joke.


This. They are a big studio, but teams at Bethesda or EA are way bigger and still manage to release crappy broken versions of their games. If one does it right, it shouldn't be a problem for the others. The devs aren't being ambitious, they are simply not competent.

Uncharted isn't annualized. It has a big publisher fund, a big team working on it and only one console to be optimized.

Not a fair comparison.



I had a hypothesis that within a given generation a series should not exceed three entries. The first entry is the introduction, the second the development and the third pushes the system to its max. Beyond that it is hard to get a leap from any successive entries.

The issue you have is companies are under increasing pressure to have reliable revenue streams. This is a big part of why annualized releases came about. Activision needed new Tony Hawk and Guitar Hero to meet short term gains, and aided in ending once beloved series. Call of Duty has the advantage of being a colossus so even if it declines 60% in sales over next few years I could see it still being very profitable. If I had to pick Activision's next victim it would be Skylanders and look forward to seeing bins full of those plastic figures for dirt cheap by 2016/2017.



I think yearly releases are way too much. I think even 2 years between entries is pushing it but overall is acceptable. I think there should be no more than 3 games released in 6 years or in any given generation of hardware. Id rather the developer publish more DLC and keep the story going rather than release a new game every year and then release DLC on top of it. But then again, why do they care what I think? The simple fact is people keep buying the yearly rehashes of Guitar Hero, CoD, madden, and the like and thats why it continues. If you people really hate yearly updates then dont buy the game. Thats the only way this stops.



I mostly play RTS and Moba style games now adays as well as ALOT of benchmarking. I do play other games however such as the witcher 3 and Crysis 3, and recently Ashes of the Singularity. I love gaming on the cutting edge and refuse to accept any compromises. Proud member of the Glorious PC Gaming Master Race. Long Live SHIO!!!! 

Rogerioandrade said:
So, yeah... they really should review their production process and costs, the frequency of certain franchises launches. Maybe a 2-3 year cycle would be better for any big franchise, and in the meantime they could work on a new, different game, making room for players to try new things


I'm afraid they won't do it. Sometimes, an estabilished franchise flops. But new IPs are way more prone to bad results. CoD: Ghosts is substantially down, but still managed 10M+ easily. Disapoint sales in Arkham Origins still are close to 4M. When a new IP bombs, it bombs really bad, like Remember Me (wich is an awesome game).

Looking at the movie industry, that saw a similar rise in budgets since the 80s, it's easy too see where it will go. The largest franchises will get the big budgets (like the X-Men, Avengers or Avatars in films) while the most experimental games will have to deal with lower budgets and trust in getting good critical reception.