Zero999 said:
Zekkyou said:
Says the guy who said FF15 would run easily on the WiiU :P. I was pretty clear after the statement you bolded that the PS3 and 360 wouldn't achieve the same performance, but that the visuals themselves were nothing not achievable on them. 30fps instead of 60fps would be pretty doable. There are no demanding textures, the lighting is baked, the polygon count is mid ranged, the effects are simple cartoon renderings and it's appears to be using the same basic edge detection AA of SM3DW. None of that makes it demanding at all, it's all current gen tech.
It's still a great looking game, but that can almost entirely be credited to Nintendo's artistic skill. Graphically the WiiU is capable of plenty more, as very little of what is being shown here is technically significant.
In the simplest terms, it's a 7th gen game running at 8th gen performance levels.
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bold: because it can, duh.
bold2: The visuals from MK8 are far from anything ps360 could dream to achieve. huge detailed scenarios, high poly count and texture resolution. I supose a very downgraded and optimized version at 540p and 30fps would run on ps360. But as it is, no way they'd run.
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So let's get this straight, the console that more often than not struggles to achieve parity in multiplats with the 360/PS3 could at the same time render a PS4/X1 game with "slight downgrades" and has an exclusive that would "explode" the PS3/360 if they ever tried to render it with close to the graphics/performance it has on Wii U?
I have 2 serious questions for you:
1. Do you have any sort of knowledge in the field of game development and/or computer technology?
2. Have you ever played a 360/PS3 or even Wii U game?