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Forums - Gaming Discussion - Will Capcom be able to retain relevancy in this gen?

fatslob-:O said:
TruckOSaurus said:

SFxT was a cross over that didn't quite work (the game had issues from what I heard), it's not part of the Street Fighter franchise. It shouldn't damage the SF franchise since SFIV was wildly considered as excellent.Other crossovers have had better fates like Marvel vs. Capcom 3 for instance.

I agree with you that some Capcom franchises have taken a serious hit (DMC being one of them) but when you start off by labelling all their IPs as worthless and then proceed to attack someone saying differently by saying they don't understand business, you're not exactly inviting good conversation.

Wait a minute ? I'm attacking someone for saying "they don't understand business" ? The rest of capcoms new IPs have also being nothing but blunder such as remember me or lost planet. 

So you honestly believe that equating "not thinking all Capcom IPs are worthless" to "not understanding business" is a fair assessment?



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TruckOSaurus said:
fatslob-:O said:
TruckOSaurus said:

SFxT was a cross over that didn't quite work (the game had issues from what I heard), it's not part of the Street Fighter franchise. It shouldn't damage the SF franchise since SFIV was wildly considered as excellent.Other crossovers have had better fates like Marvel vs. Capcom 3 for instance.

I agree with you that some Capcom franchises have taken a serious hit (DMC being one of them) but when you start off by labelling all their IPs as worthless and then proceed to attack someone saying differently by saying they don't understand business, you're not exactly inviting good conversation.

Wait a minute ? I'm attacking someone for saying "they don't understand business" ? The rest of capcoms new IPs have also being nothing but blunder such as remember me or lost planet. 

So you honestly believe that equating "not thinking all Capcom IPs are worthless" to "not understanding business" is a fair assessment?

Fine you got me there ... I guess I'm also on the capcom blind hate train too for that matter ...



fatslob-:O said:
HylianSwordsman said:

Let me explain then. You said one fuck up will kill a franchise. Final Fantasy has had not one, not two, not three, but at the very least FOUR fuckups. The XIII trilogy and don't forget Final Fantasy XIV, which had to be completely remade shortly after launch for being so bad. Zelda had THREE CD-i monstrosities, and then there's the Four Swords games, which no one really liked and sold TERRIBLE. This means that both Final Fantasy and Zelda have had at least one fuck up, and therefore, according to what you said, they should be dead. Yet in the next statement, you say they're just damaged. That is a contradiction.

Capcom's series are also damaged, but they're not dead either. Take Devil May Cry. The series sold 3 million for the original, 2 million for 2, 4 million for 3, and 3 million for 4. The reboot only sold 1 million. It could be called a fuck up. But that's just damage, it's not death. Now look at Mega Man. His highest selling title is 1.5 million. He was never that big sales wise. Yet he's one of gaming's icons, enough that Nintendo put him in Smash. Each time his series was rebooted sales went up again. After sinking to a quarter million with 7, it shot up to over a million with Mega Man X. Legends also almost got a million. Most of the stuff that's done worse than 7 sales wise were a bunch of portable system ports, and some Gamecube and Xbox games. A reboot could definitely help Mega Man. Just look at Mighty Number 9! I could go on and on with this, but I won't. The series are damaged, not dead.

If mega man was as good as keiji inafune thought then why did capcom dump him much like how square dumped sakaguchi ? 


It doesn't matter why Capcom dumped him, what matters is that Mega Man isn't worthless, as evidenced by the response to Mighty No 9. Now stop cherry picking from my responses. Capcom's series are damaged in some cases, but they're not all worthless. You can't seriously consider an IP like Mega Man to be worthless, it just doesn't make sense, even looking at the sales. Especially looking at the sales.



HylianSwordsman said:

It doesn't matter why Capcom dumped him, what matters is that Mega Man isn't worthless, as evidenced by the response to Mighty No 9. Now stop cherry picking from my responses. Capcom's series are damaged in some cases, but they're not all worthless. You can't seriously consider an IP like Mega Man to be worthless, it just doesn't make sense, even looking at the sales. Especially looking at the sales.

Before you start claiming that might no. 9 is a massive success why don't you wait until all of the hardcore gamers are done talking and see what statement inafune has to say about it's sales ... 



Dodging the ongoing conversation a bit,

I see no reason why they shouldn't be ABLE to recover. They still have some well-known, high-selling IPs, and abundant experience in working with nearly every platform currently available. The bigger issues are lack of direction at the top, and the exodus of talent in previous years. You don't need a big-name to create great games, whether new or old IPs, but they don't seem to have adequately replaced the likes of Kamiya, Mikami, Inafune, etc. The next group of folks haven't been terrible per se at creating new IPs, but Dead Rising and Lost Planet are nowhere near as profitable as series that came before them.



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They should be able to, I think Japanese companies need to stop with the defeatist attitude and just start getting back to making kick ass games.

If Japanese developers had the attitude of today when the N64/PSX were coming out they would've ho-hummed themselves out of business rather than seizing the opportunity to make great games like Resident Evil, Mario 64, Final Fantasy VII, etc.

You gotta have that mindset though.



Capcom's problems are all down to top management, they're inability to understand markets and their infatuation with the "West". Them trying to recreate Call of Duty cost them huge bucks. Their "Western" endeavors outside of Dead Rising have sold terribly or close to it. Their constant change of ideas, ranging from making more smaller titles, to fewer larger titles, to making mobile games have all cost them money. Every exec in that company needs to be fired.



fatslob-:O said:
spemanig said:

None of those "flopped." The latest major installments of each have sold millions. Keep lying about sales, though.

As for megaman that a no and the new DMC barely hit a million so your point is null and you forgot about the rest of capcoms failed IPs such as remember me and lost planet. 


Lost Planet: Extreme Condition sold 3 million copies across 360, PS3, and PC.

Lost Planet 2 sold 2 million copies across 360, PS3, and PC.

Lost Planet 3 sold 0.25 million copies across 360, PS3, and PC.

It's safe to say the third bombed hard, due to the second being shitty, but the first two were succesful.

Remember Me also bomed hard with 0.36 million copies sold across 360, PS3, and PC.



"On my business card I am a corporate president. In my mind I am a game developer. But in my heart I am a gamer." - Satoru Iwata

fatslob-:O said:
HylianSwordsman said:

It doesn't matter why Capcom dumped him, what matters is that Mega Man isn't worthless, as evidenced by the response to Mighty No 9. Now stop cherry picking from my responses. Capcom's series are damaged in some cases, but they're not all worthless. You can't seriously consider an IP like Mega Man to be worthless, it just doesn't make sense, even looking at the sales. Especially looking at the sales.

Before you start claiming that might no. 9 is a massive success why don't you wait until all of the hardcore gamers are done talking and see what statement inafune has to say about it's sales ... 

Still cherry picking I see. Alright then, let's look at this from another angle. Sales, since you seem to like that. Mega Man's best selling title was 2 in 1988. It's second best selling title is Mega Man Battle Network 4 in 2003. They didn't drop the series until 2008 with Star Force 3, which sold about half a million. Not Mega Man's fault they didn't just reboot the series again for an easy million sales.



HylianSwordsman said:
fatslob-:O said:
HylianSwordsman said:

It doesn't matter why Capcom dumped him, what matters is that Mega Man isn't worthless, as evidenced by the response to Mighty No 9. Now stop cherry picking from my responses. Capcom's series are damaged in some cases, but they're not all worthless. You can't seriously consider an IP like Mega Man to be worthless, it just doesn't make sense, even looking at the sales. Especially looking at the sales.

Before you start claiming that might no. 9 is a massive success why don't you wait until all of the hardcore gamers are done talking and see what statement inafune has to say about it's sales ... 

Still cherry picking I see. Alright then, let's look at this from another angle. Sales, since you seem to like that. Mega Man's best selling title was 2 in 1988. It's second best selling title is Mega Man Battle Network 4 in 2003. They didn't drop the series until 2008 with Star Force 3, which sold about half a million. Not Mega Man's fault they didn't just reboot the series again for an easy million sales.

It sounds like it's overtracked ...