oniyide said: IMHO and i know im gonna get flamed, from a HW console stand point. Ninty fell off a LONG time ago. Back in N64 when they decided to stick with cartridges that was a mess up, the GC wasnt so much as bad as it lacked features of xbox and didnt have the DVD player PS2 had among other things. Wii was an overclocked GC far behind the other two and even its wiimote wasnt up to snuff initially. and Wii U cant compete with the four or One. Now with that being said would Ninty games be better on other HW? I dont know, but it wouldnt be worse |
good summation. I feel like from an engineering standpoint Nintendo hardware has always been overrated. Here's my opinion:
N64, viewed as vastly more powerful than PS1. IMO actually had several weak points and from what I'm told, was crucially crippled versus arcade Ultra 64 hardware it was based on. Hell, "N64 textures" is still a common bash of GFX, showing that N64 was reknown for poor textures even in it's day. And further, the decision to stay with cartridges was a major blunder. And here again the problem is release date. IMO if you are a year later than the competition, you should easily outpower them. N64 didn't. Ninteno should have released something closer to the real Ultra 64 arcade hardware and blown people away.
Gamecube: another overrated hardware imo. People tend to put it alongside Xbox when imo it wasn't close, in fact much closer to PS2 than Xbox. Hell, I have my doubts the Wii is even more powerful than the Xbox (and Wii is a GC with 50% overclock +64MB additional memory). Doom 3 on Xbox looks better than The Conduit on Wii. The key here is release date. Xbox was 1-1.5 yrs later than PS2, but blew PS2 away. GC was released the same time as Xbox, yet was trounced by Xbox and didn't pull away from PS2. Another major flaw was the mini-disc format instead of regular DVD's.
SNES: A great system that imo outpowered the Gensis, due to more colors onscreen and better audio. HOWEVER, imo it should have been more, because it release over a year after the Mega Drive. IMO, it SHOULD have been closer to the Neo Geo in power (at an affordable price of course). Then Nintendo would have dominated. Instead it mostly traded blows with Genesis, and Nintendo gave up half it's market share.
Basically my point is if you are releasing a year later you need to significantly upgrade vs the competition, and Nintendo has a track record of not delivering in the past.
Of course I dont even discuss the post-GC Nintendo as they aren't even trying to compete graphically anymore. HOWEVER, I will say that even for what they are, Wii and Wii U are arguably piss-poor designs. Wii U for example, should have ditched backward compatibility and gone with a nice, clean, clean slate design. Even if it wasn't intended to compete with XO/PS4, it could with absolute ease have punished Wii U for little cost. The 32MB EDRAM is also likely overkill for the Wii U, and eats up a lot of cost, they should have gone with ~15 MB. 32 MB's the same amount as XO has, but the difference is XO is in another perfomance league. All in all, Wii U chipset is way too costly for what it is. Heck they could have just gone with a low end AMD APU off the shelf, coupled it with a couple Gig's of DDR, and that alone would have toasted Wii U.