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FF13 Sucks... here's why.

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Another Final Fantasy XIII hater got permabanned....... T_T



                
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AZWification said:

Another Final Fantasy XIII hater got permabanned....... T_T


I think it was more a moderator hater.... damn that rythms ....



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

This is truth, FF XIII was the worst in the franchise.



I'd give it an 8. It started off great and then just took a nose dive once I realized the game was never gonna open up even a little and the story started to get stupid...



BraLoD said:

People don't have the right to say the game is bad if they didn't even understood it's story, it's a RPG, the story have a good impact on the gameplay feeling, and you have to take your time to understand it, not rush into it, and to be frank, it's not complicated at all, I played it in english, whose language is not my main one, and had no problem with the story...

The game isn't bad, it's just not up to FF standards and I didn't understand the story. The reason I didn't was because it was mostly gibberish. When we (the player) first started the game terms like l'Cie and fal'Cie were being thrown at us like we knew the world we were playing in yet we didn't and we were expected to find out by reading the Datalog. Narrative in game is meant to be done in gameplay and cutscenes, people don't play games to read about the world they are playing in, they want to experience it. Take FFX for example, you play as Tidus, who while having his own personality, is a clean slate when it comes to the world he is exploring. As he learns, so do we. The same goes for Zidane, Vaan and most other leading FF characters. At first they are just characters with one singular goal, as time goes on they learn more about their companions and the world they are existing in and as they learn we learn. FFXIII gave us none of that, it threw terms at us and hardly explained anything for the first few hours. This is not good narrative.

Because of this, people lost interest in the story and characters as they kept going on about focus this and crystal that. The story needed to be simplified a lot in order for it to work.



Hmm, pie.

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The Fury said:
BraLoD said:

People don't have the right to say the game is bad if they didn't even understood it's story, it's a RPG, the story have a good impact on the gameplay feeling, and you have to take your time to understand it, not rush into it, and to be frank, it's not complicated at all, I played it in english, whose language is not my main one, and had no problem with the story...

The game isn't bad, it's just not up to FF standards and I didn't understand the story. The reason I didn't was because it was mostly gibberish. When we (the player) first started the game terms like l'Cie and fal'Cie were being thrown at us like we knew the world we were playing in yet we didn't and we were expected to find out by reading the Datalog. Narrative in game is meant to be done in gameplay and cutscenes, people don't play games to read about the world they are playing in, they want to experience it. Take FFX for example, you play as Tidus, who while having his own personality, is a clean slate when it comes to the world he is exploring. As he learns, so do we. The same goes for Zidane, Vaan and most other leading FF characters. At first they are just characters with one singular goal, as time goes on they learn more about their companions and the world they are existing in and as they learn we learn. FFXIII gave us none of that, it threw terms at us and hardly explained anything for the first few hours. This is not good narrative.

Because of this, people lost interest in the story and characters as they kept going on about focus this and crystal that. The story needed to be simplified a lot in order for it to work.


Yeah, the truth is that you really have to read the datalog to realize what is going on, but that looked just fine to me, 'cause when I do play an RPG I like to spend time on it learning things, and the datalog was a really good place, I enjoyed reading it and felt like the game wasn't trying to feed me with so many things, they give me the option to take my take and read it, and the cutscenes (man, so much cutscenes) and dialoges could focus more in what was going on in the current situations, and sometimes (often) where of no need.
I have to admit that in the first hours I wasn't enjoying it (mostly because of the linearity), but with time things got right and I started to enjoy it (same thing with 12 and 13-2), you just have to give your time and want to understand things, I enjoyed the story, and the game too, It's not one of my fav games, but I liked it, really.