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Forums - Gaming Discussion - Unreal Enigne 4 demo on smartphones (nexus 5)

NiKKoM said:

Above is a video of environments rendered on a Google Nexus 5 smartphone powered by the Qualcomm Snapdragon 800 processor. The graphics are stunning and it’s hard to believe that we will find these sorts of experiences on a mobile or tablet device.

http://gamemob.com/articles/epic-games-shares-a-demo-of-unreal-engine-4-on-a-nexus-5-its-unreal/

Doooom.. you (handheld) console peasants are doomed!


You will not find these sort of experiences on a mobile or tablet, are you kidding. No one is gonna put serious money in AAA for a mobile. That is why tiny games like Angry Bird and Flappy Bird are so big. Maybe you'll see another infinity blade, but thats not really a game as you cant move or walk around in it, its like Fruit Ninja, slashing body parts instead of fruit, except its shinier.



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Yeah... but a few problems.

First, how much does one of those phones cost? I would guess around 500 dollars/euros, if not more.

Second, from those that buy it, how many buy games on it?

Third, a game like that would involve high development costs. Do you think they can sell it for 5 dollars/euros or something?

Conclusion: No, things are not that simple. Phones work with low budget mindless games. A cinematic experience from the likes you have on dedicated handhelds? It will hit the exact same walls the handheld consoles do.

I think the doom is not for the dedicated handhelds, but the whole handheld market. The choke point will make it impossible to deliver better experiences due to financial constraints and clashing business models.



VanceIX said:
NiKKoM said:

X-com.. Should have mentioned that one as a 360 port with good AI.. I actually prefer the ipad version above the console one

X-Com isn't exactly a power-hog. The original Xbox could probably run it, if not the PS2



At 2048 x1536 native? no way the ps2 or xbox could do that



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

NiKKoM said:
VanceIX said:
NiKKoM said:

X-com.. Should have mentioned that one as a 360 port with good AI.. I actually prefer the ipad version above the console one

X-Com isn't exactly a power-hog. The original Xbox could probably run it, if not the PS2



At 2048 x1536 native? no way the ps2 or xbox could do that

Most iPad games are rendered at 1024 by 768, and then use some AA to smooth out the rough edges.The few games that are rendered at native 2048 by 1536 aren't graphically intense or have severe performance issues ala Nova 3



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

VanceIX said:
NiKKoM said:
VanceIX said:
NiKKoM said:

X-com.. Should have mentioned that one as a 360 port with good AI.. I actually prefer the ipad version above the console one

X-Com isn't exactly a power-hog. The original Xbox could probably run it, if not the PS2



At 2048 x1536 native? no way the ps2 or xbox could do that

Most iPad games are rendered at 1024 by 768, and then use some AA to smooth out the rough edges.The few games that are rendered at native 2048 by 1536 aren't graphically intense or have severe performance issues ala Nova 3


iPad games used scaling... on the iPad 3. Because the pixels were quadrupled but GPU performance only doubled compared to the iPad 2. Once the iPad 4 shipped, there was no need to scale anymore. That means NOVA, Infinity Blade, Real Racing, all run at native resolution on the two latest generations of iPad.

Even on the iPad 3, games used the doubled performance to render at a native resolution 40% higher than 1024 x768 (roughly four times Xbox resolution). Please stop spreading your misconceptions.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

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famousringo said:
VanceIX said:
NiKKoM said:
VanceIX said:
NiKKoM said:

X-com.. Should have mentioned that one as a 360 port with good AI.. I actually prefer the ipad version above the console one

X-Com isn't exactly a power-hog. The original Xbox could probably run it, if not the PS2



At 2048 x1536 native? no way the ps2 or xbox could do that

Most iPad games are rendered at 1024 by 768, and then use some AA to smooth out the rough edges.The few games that are rendered at native 2048 by 1536 aren't graphically intense or have severe performance issues ala Nova 3


iPad games used scaling... on the iPad 3. Because the pixels were quadrupled but GPU performance only doubled compared to the iPad 2. Once the iPad 4 shipped, there was no need to scale anymore. That means NOVA, Infinity Blade, Real Racing, all run at native resolution on the two latest generations of iPad.

Even on the iPad 3, games used the doubled performance to render at a native resolution 40% higher than 1024 x768 (roughly four times Xbox resolution). Please stop spreading your misconceptions.

These are not misconceptions. The vast majority of the games are designed to run on the iPhone's resolution. Games like NOVA, Infinity Blade, and Real Racing are able to meet that native resolution because they are severely dumbed-down compared to console games. NOVA has performance issues and is nothing compared to Halo 2, Infinity Blade is just moving in a linear path, with no player control for exploration other than selecting left or right, and Real Racing can't even compare with Forza or Grand Turismo, it's a pretty game with no real challenge other than the horrendous freemium model that makes it unplayable after an hour. 



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

I will be diplomatic and say it looks nice, especially for a mobile device. On the other hand, my main issue with mobile has not been that they lack graphical fidelity. It has been...

1. Abysmal Controls
2. No physical media
3. Reliance on micro transactions model
4. Lack of compelling content (this is in part due to 1-3)

For example, I have been playing Uncharted on Vita recently and it does touch controls, yet I keep falling back when ever I can to traditional controls because they offer far greater precision. So, even if someone managed to pull off an Uncharted level game on a phone it would be plagued by awkward controls, being digital only, either making you pay per section or making the game very hard if you tried to play for free (must wait 24 hours to access this content!) ruining the experience for me.



VanceIX said:
famousringo said:
VanceIX said:


iPad games used scaling... on the iPad 3. Because the pixels were quadrupled but GPU performance only doubled compared to the iPad 2. Once the iPad 4 shipped, there was no need to scale anymore. That means NOVA, Infinity Blade, Real Racing, all run at native resolution on the two latest generations of iPad.

Even on the iPad 3, games used the doubled performance to render at a native resolution 40% higher than 1024 x768 (roughly four times Xbox resolution). Please stop spreading your misconceptions.

These are not misconceptions. The vast majority of the games are designed to run on the iPhone's resolution. Games like NOVA, Infinity Blade, and Real Racing are able to meet that native resolution because they are severely dumbed-down compared to console games. NOVA has performance issues and is nothing compared to Halo 2, Infinity Blade is just moving in a linear path, with no player control for exploration other than selecting left or right, and Real Racing can't even compare with Forza or Grand Turismo, it's a pretty game with no real challenge other than the horrendous freemium model that makes it unplayable after an hour. 

Nothing of which has anything to do with the "power" of the hardware.

For fun, I thought I'd see if I could find a geekbench score for a coppermine Celeron 733 like the one used in the Xbox. Sadly, geekbench's history isn't ancient enough to have CPUs from 2000, but I see some not-quite-so-ancient Celerons scoring a little under 500...

The same as a first-generation iPad.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

famousringo said:
VanceIX said:
famousringo said:
VanceIX said:


iPad games used scaling... on the iPad 3. Because the pixels were quadrupled but GPU performance only doubled compared to the iPad 2. Once the iPad 4 shipped, there was no need to scale anymore. That means NOVA, Infinity Blade, Real Racing, all run at native resolution on the two latest generations of iPad.

Even on the iPad 3, games used the doubled performance to render at a native resolution 40% higher than 1024 x768 (roughly four times Xbox resolution). Please stop spreading your misconceptions.

These are not misconceptions. The vast majority of the games are designed to run on the iPhone's resolution. Games like NOVA, Infinity Blade, and Real Racing are able to meet that native resolution because they are severely dumbed-down compared to console games. NOVA has performance issues and is nothing compared to Halo 2, Infinity Blade is just moving in a linear path, with no player control for exploration other than selecting left or right, and Real Racing can't even compare with Forza or Grand Turismo, it's a pretty game with no real challenge other than the horrendous freemium model that makes it unplayable after an hour. 

Nothing of which has anything to do with the "power" of the hardware.

For fun, I thought I'd see if I could find a geekbench score for a coppermine Celeron 733 like the one used in the Xbox. Sadly, geekbench's history isn't ancient enough to have CPUs from 2000, but I see some not-quite-so-ancient Celerons scoring a little under 500...

The same as a first-generation iPad.

Like I said before, that power means nothing when it can't devote most of it for gaming. Other parts of the hardware like battery and lack of fans hold it back more than anything. Yes, put an A7 chip in a dedicated gaming box and you would be able to crush the Xbox. A mobile platform, in a small shell that has to manage an entire ecosystem that goes far beyond gaming along with a battery that will only last so long, and it is impossible to develop console-quality games to for the hardware. 



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

VanceIX said:
famousringo said:

Nothing of which has anything to do with the "power" of the hardware.

For fun, I thought I'd see if I could find a geekbench score for a coppermine Celeron 733 like the one used in the Xbox. Sadly, geekbench's history isn't ancient enough to have CPUs from 2000, but I see some not-quite-so-ancient Celerons scoring a little under 500...

The same as a first-generation iPad.

Like I said before, that power means nothing when it can't devote most of it for gaming. Other parts of the hardware like battery and lack of fans hold it back more than anything. Yes, put an A7 chip in a dedicated gaming box and you would be able to crush the Xbox. A mobile platform, in a small shell that has to manage an entire ecosystem that goes far beyond gaming along with a battery that will only last so long, and it is impossible to develop console-quality games to for the hardware. 

Denial is strong in you. Just compare games like GTA III, Vice City, San Andreas, Knights of the Old Republic, Max Payne on a PS2/Xbox with the iPad-versions. They look much better on the tablet.