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Forums - Gaming Discussion - First Look: Sony's Project Morpheus Virtual Reality Headset (video demo)

very cool stuff here. look at the at the crossbow part and how he can aim by raising his hand and actually aim and shoot as oppose to aiming with a stick.

im really bullisn on this stuff, but cautious.



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Yet another "journalist" who doesn't talk about the important stuff like fidelity, delay and accuracy.
Because a hands on is just for fun and let the readers figure it out by themselves.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Isn't resolution for this headset teh same resolution as KZ mp per eye which is really not 1080p like Occulus rift is.



dane007 said:
Isn't resolution for this headset teh same resolution as KZ mp per eye which is really not 1080p like Occulus rift is.

 

Both Project Morpheus and DK2 are 960X1080 per eye (same numbers as KZ, but completely different thing). Technically the PM screen is higher res since the DK2 screen only has two colors per pixel instead of three. However DK2 is an OLED screen which causes it to look better in other aspects of VR.



one thing i like is the look of it. It looks sexy as hell and well balanced. it has a counter weight in the back to balance the load on the front.



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JoeTheBro said:
dane007 said:
Isn't resolution for this headset teh same resolution as KZ mp per eye which is really not 1080p like Occulus rift is.

 

Both Project Morpheus and DK2 are 960X1080 per eye (same numbers as KZ, but completely different thing). Technically the PM screen is higher res since the DK2 screen only has two colors per pixel instead of three. However DK2 is an OLED screen which causes it to look better in other aspects of VR.

How can DK2 be 2 colors per pixel? Do you mean RG,BR,GB pairings? How can you get uniform grey level with that weird setup?
And basically that still is 1280 full pixels.




SvennoJ said:
JoeTheBro said:
dane007 said:
Isn't resolution for this headset teh same resolution as KZ mp per eye which is really not 1080p like Occulus rift is.

 

Both Project Morpheus and DK2 are 960X1080 per eye (same numbers as KZ, but completely different thing). Technically the PM screen is higher res since the DK2 screen only has two colors per pixel instead of three. However DK2 is an OLED screen which causes it to look better in other aspects of VR.

How can DK2 be 2 colors per pixel? Do you mean RG,BR,GB pairings? How can you get uniform grey level with that weird setup?
And basically that still is 1280 full pixels.


http://en.wikipedia.org/wiki/PenTile_matrix_family

It is basically the same resolution as PM's screen, but I still think it's worth noting.



Still has problems for people with glasses :(



Squeezol's Fanclub Member? is that how it works?

Why can't I hold all these no gaemz?

Always looking to improve my awful drawings ;_; 

a different way virtual reality can be used



You need the Move controllers? Lame.