supernihilist said:
Soundwave said:
supernihilist said:
Soundwave said:
supernihilist said: i just cant believe Msoft though releasing a more expensive and weaker HW was a good idea. kinect2.0 is gonna cost them what they earned with kinect 1 :p |
Banking on casual fads to bring in consumers is seriously biting both Nintendo and MS in the rear end right now, they both compromised their hardware to accodomate this audience and are paying a heavy price for it.
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i thought Nintendo was back to the core ala GC. and thats why sales are poor, casuals didnt left Nintndo, Nintendo left casuals and its paying off
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Nintendo Land, Wii Fit U, Wii Party U, Sing Party, Karaoke Joysound, Game & Wario, Mario & Sonic Winter Olympics, Wii Sports Resort, are all aimed at casuals and really so is a touch screen controller (Nintendo probably felt it would appeal to DS casuals and cash in on the tablet boom). Even NSMBU obviously was aimed at the casual Mario fan, not so much the hardcore Nintendo fanatics that are still crying for a big Metroid or Zelda type game.
As far as I can tell the only thing about the Wii U specifically made for hardcore players is the inclusion of two clickable analog sticks. No hard drive, no cutting edge chipset, no online account system, minimal emphasis on online play, spotty third party support (y'think Rockstar wouldn't get a long talking to from Sony/MS if they said no GTA for you?). Nintendo's approach to hardcore players to me seems like "here you can play the same Call of Duty game as the XBox, are you happy now?".
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At launch WiiU was aimed at the core. its a fact. they had all the multiplats plus ZombieU. it didnt work out so they pulled the casual card again
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They basically included a tablet with the system. They can't get anymore casual than that.
OT: I turned v-sync off during the beta, and man was that screen tearing horrible. It was probably the worst I've seen in a good while. That said, I imagine they'll be working that out in future patches, so it isn't too big of a deal.