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So, Skyward Sword is the best Zelda since Ocarina of TIme

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Skyward Sword is the best since Ocarina of Time

Yes 103 71.03%
 
Si 39 26.90%
 
Total:142
Pavolink said:
VanceIX said:
Majora's Mask, Wind Waker, Twilight Princess, OoT 3D were all better than Skyward Sword. SS was just a linear fetch quest game with a rudimentary overworld, with a pretty art style and the Zelda name.


Majora's Mask was a full game of a side quest.

Wind Waker was as short as MM with a barren and useless ocean, but less epic, easy, and boring.

Twilight Princess was a dumbed down Ocarina of Time version, with a barren and useless overworld.

Ocarina of Time 3D is the same as Ocarina of Time, with the exception of a dumbed down final boss fight.

Everyone can go there.


All Zelda games have sidequests. It's one of the reasons they are so fun.

Wind Waker was a long game if you took your time to visit all the islands, which were in no way barren. Each had something to do or collect. Or are you referring to sailing? Sailing was an amazing feature, that, while time consuming, added to the great atmosphere of the game.

How was TP a dumbed down OoT? Because it had a similar graphics style and Epona? The game had a huge overworld (which I admit was a little barren, but still fun to explore). The soundtrack is the best Zelda's ever had, and Midna was actually likeable, unlike Fi or Navi.

Yes it is. And since OoT was better, the 3DS version (which included Master Quest) is by default also better.

I'll agree with you there. Everyone has their own opinions. Skyward Sword is by no means a bad game, just in my opinion it fails to match the quality of its predecessors. To each his own though, I won't slight you for liking a game that I don't like. I was just giving my two cents on it.



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The one thing I really liked about Skyward Sword was the return of the windfish, other than that I didn't much care for it. Particularly the difficulty as it felt severely dumbed down in order to accommodate the control scheme.



Fanart for this game is the best in the series



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Number ONE Zelda fan in the Universe

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Borrowed it from a friend, quickly gave it back.



I loved it like every other Zelda game, but better than Wind Waker? Nope sorry. Compare how many Islands in the sky you can explore to how many islands you can explore in Wind Waker. I think I liked Skyward Sword as much as I liked Twilight Princess. I will admit though that the dungeons and the soundtrack are some of the best in the series.



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It's actually probably my least favorite console Zelda since OoT... but it's still a great game.

I liked the story (especially Zelda and Ganon's origins), the motion controls were often utilized creatively and I like that the puzzles were often new and unpredictable (unlike Twilight Princess).

What I didn't like was the horribly limited sky overworld, the fact that you had to revisit the same areas so much (which often times weren't terribly interesting to begin with), and the fact that the motion controls were way overused when it came to combat. Fighting enemies by stabbing in different ways was great, but should have been limited to finishing moves or special attacks. Regular sword swipes should have been a simple button press, IMO. Little things like cutting grass, for example, was incredible tedious. And not being able to run and swing your sword simultaneously (ala Twilight Pincess) felt severely limited.

Honestly, I would put it pretty much on par with TP overall - each with their different strengths and shortcomings, but except for Zelda 2 (also great), I definitely like every other console Zelda game a good deal better.




archbrix said:
It's actually probably my least favorite console Zelda since OoT... but it's still a great game.

I liked the story (especially Zelda and Ganon's origins), the motion controls were often utilized creatively and I like that the puzzles were often new and unpredictable (unlike Twilight Princess).

What I didn't like was the horribly limited sky overworld, the fact that you had to revisit the same areas so much (which often times weren't terribly interesting to begin with), and the fact that the motion controls were way overused when it came to combat. Fighting enemies by stabbing in different ways was great, but should have been limited to finishing moves or special attacks. Regular sword swipes should have been a simple button press, IMO. Little things like cutting grass, for example, was incredible tedious. And not being able to run and swing your sword simultaneously (ala Twilight Pincess) felt severely limited.

Honestly, I would put it pretty much on par with TP overall - each with their different strengths and shortcomings, but except for Zelda 2 (also great), I definitely like every other console Zelda game a good deal better.


I didn't really mind the controls too much, but this. I hated this. 



                                                                                                               You're Gonna Carry That Weight.

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Arius Dion said:
Pavolink said:
Arius Dion said:
I thought it was the worst Zelda since Wind Waker.


You thought wrong.

Silly me, for thinking that sailing in a largely barren ocean and swimming chasing tad tones wasn't my idea of an entertaining Zelda game.


I despised Wind Waker for that reason alone, but Wind Waker HD fixes those issues, putting it next to my favourite games ever!

Skyward Sword does not have perfect controls, I honestly do not know how anybody can say that.



1doesnotsimply

I haven't read all 8 pages, but I can already bet there are a lot of naysayers.

For me, it's actually competing for 3rd place of one of my top games of all time.

1) Ocarina of Time
2) Mario Kart (any of the home console ones, they're ALL fantastic to me!)
3) SM3DW vs Skyward Sword

It did so many more things right for the Zelda series, creating an actual plethora of characters that are more developed and a story that actually comes together moreso than any Zelda before it. It was a massive step in the right direction of cinematic flavor added to the Zelda formula. And its combat, though probably never to be seen again, was absolute bliss for me. The ACTUAL skill required in combat was of unquestionable praise, because people who waggle or just swing at things were easily frustrated, and rightfully so. If you took the time to actually master the combat, it was a Zelda experience unlike any other.

Good characters? Check. Good story? Check. Good combat? Check.



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is a kind of game that or u love or u hate.
i undestand both feelings.

the begginig was borings, but when i got the feeling of the game, i love it.