No connected overworld. No proper nighttime exploration. Visit the same three areas over and over. No other form for link that you can change into, no the silent realm does not count which was tedious instead of enjoyable.
Skyward Sword is the best since Ocarina of Time | |||
Yes | 103 | 71.03% | |
Si | 39 | 26.90% | |
Total: | 142 |
No connected overworld. No proper nighttime exploration. Visit the same three areas over and over. No other form for link that you can change into, no the silent realm does not count which was tedious instead of enjoyable.
Haha no. Skyward Sword sucked. Huge step down from the masterpiece that was Twilight Princess. It almost as bad as that train tracks abomination.
Sigs are dumb. And so are you!
I'd agree, but I'd also say it's not the direction Zelda needs to go in with the next entry. I loved the music, narrative and lots of set-piece moments in the game, but I don't think a highly linear, cut-scene heavy, narrative driven experience is something that will yield much more for Zelda as a franchise.
I still think the next Zelda needs to focus on doing things only Zelda can do. Keep the strong focus on orchestral, high quality music. Keep the focus on non-linearity and a lack of hand-holding in A Link Between Worlds. Focus on delivering a narrative that only a videogame could deliver, a narrative told through the environments you explore, the music you hear, the secrets you uncover, the bosses you fight etc--not one told through scripted cut-scenes and lots of dialogue. Don't tell me the legend, allow me to play the legend.
I've heard so many differing opinions on this game, it's almost up there with FF13. I've heard it's great and worth playing and then I've heard that it's the worst Zelda game ever (and a bad game to boot) sans the CDi games.
The story & setting was fine, but the over-abundance of tutorials for every single action you did killed it for me. The overworld also seemed like a waste of time considering there was very little in it.
definitely the most polarizing game since windwaker. Only 3 complaints here. 1, I didn't particularly for the zones where you had to run from statues. 2. The sword play was not as good as red steel 2. (it was pretty good, but a little stiff). and 3. after you uncover all these areas, why can't you travel on foot from one section to another? Other than that I loved it. I really go into the story, the non-primary characters had some real importance, some of the puzzles were crazy, I was completely stumped on 1 puzzled/section for the first time since ocarina of time. It threw me there was a dungeon with no boss, only to be followed by a boss with no dungeon. Great game, but it was unfortunate that people who don't like motion controls can't really enjoy it.
outlawauron said: I've heard so many differing opinions on this game, it's almost up there with FF13. I've heard it's great and worth playing and then I've heard that it's the worst Zelda game ever (and a bad game to boot) sans the CDi games. |
No one would have complained if this game had used a proper controller instead of motion controls. Attacking certain enemies doing a special move with the Wiimote led me to some frustrations that shouldn't be there.
Skyward sword's "open world (?)" was very linear. Movement was a chore thanks to motion plus. Never ever seen so bland and deserted villages. Had decent physics. Its nowhere near ocarina of times level of awesomeness.
Fusioncode said: Haha no. Skyward Sword sucked. Huge step down from the masterpiece that was Twilight Princess. It almost as bad as that train tracks abomination. |
Twilight Princess was a dumbed down version of Ocarina of Time. Easy and predictable.
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