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Forums - Nintendo Discussion - Nintendo have never pushed their own systems the hardest


I think Thousand Year Door looks better than Super Paper Mario. Very good looking game.

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curl-6 said:
d21lewis said:
You're looking back at it with historical knowledge. A lot of Nintendo's games either set or raised the bar at the time of release. Sometimes, they were exceeed later. Examples:

Nes: Super Mario 3 pushed the Nes so hard that it needed a built in chip (called the MMC3) to run the game. According to Nintendo, the bottom screen was actually a split screen.

Super Nes: Again, Yoshi's island needed the SFX chip to pull off the effects. Rolling environments, scaling and rotation, polygonal effrects. Not an easy feat on the 16-bit console. DKC had the rendered sprites but Yoshi was pulling off effects that Donkey Kong wasn't even attempting.

N64: Wave Race and its water effects were never equalled during the entire gen. Majora's Mask was running side by side with PS2 games and, while not as impressive now, looked absolutely stunning among other games. It required the Expansion Pak to run *just like DK64

Gamecube: Twilight Princess went head to head with RE4 for the graphics crown on Gamecube. It was even a launch title for the Wii with virtually no upgrades and still praised for its graphics. Again, standards have changed so what impressed then doesn't impress now. We focus on different things.

Wii: Mario Galaxy? Metroid Prime 3? Skyward Sword!? Brawl!?

-As an FX chip powered game, Yoshi's Island was still surpassed by Doom with its textured 3D environments.

-RE4 had better textures, animations, and effects than Twilight Princess.

- Mario Galaxy and Prime 3 are indeed technically strong titles that easily make the top 10 in terms of pushing Wii. It's just that the Conduit games and Jet Rocket use more processor-intensive tricks.

-Ok, this is the third time its been brrought up, so I have to ask; what's so technically impressive about Skyward Sword? Sure, the watercolour filter, water effects, and some of the bosses are nice, but the textures are blurry and there's little in the way of shaders.

I didn't get to finish my post that tied it all together before my psycho ex girlfriend showed up to fuck up my entire day.  I was going to say that even if they didn't push the console as far as processing goes (which is the point of your thread), they pushed the boundaries of gameplay in other areas.



d21lewis said:
curl-6 said:
d21lewis said:
You're looking back at it with historical knowledge. A lot of Nintendo's games either set or raised the bar at the time of release. Sometimes, they were exceeed later. Examples:

Nes: Super Mario 3 pushed the Nes so hard that it needed a built in chip (called the MMC3) to run the game. According to Nintendo, the bottom screen was actually a split screen.

Super Nes: Again, Yoshi's island needed the SFX chip to pull off the effects. Rolling environments, scaling and rotation, polygonal effrects. Not an easy feat on the 16-bit console. DKC had the rendered sprites but Yoshi was pulling off effects that Donkey Kong wasn't even attempting.

N64: Wave Race and its water effects were never equalled during the entire gen. Majora's Mask was running side by side with PS2 games and, while not as impressive now, looked absolutely stunning among other games. It required the Expansion Pak to run *just like DK64

Gamecube: Twilight Princess went head to head with RE4 for the graphics crown on Gamecube. It was even a launch title for the Wii with virtually no upgrades and still praised for its graphics. Again, standards have changed so what impressed then doesn't impress now. We focus on different things.

Wii: Mario Galaxy? Metroid Prime 3? Skyward Sword!? Brawl!?

-As an FX chip powered game, Yoshi's Island was still surpassed by Doom with its textured 3D environments.

-RE4 had better textures, animations, and effects than Twilight Princess.

- Mario Galaxy and Prime 3 are indeed technically strong titles that easily make the top 10 in terms of pushing Wii. It's just that the Conduit games and Jet Rocket use more processor-intensive tricks.

-Ok, this is the third time its been brrought up, so I have to ask; what's so technically impressive about Skyward Sword? Sure, the watercolour filter, water effects, and some of the bosses are nice, but the textures are blurry and there's little in the way of shaders.

I didn't get to finish my post that tied it all together before my psycho ex girlfriend showed up to fuck up my entire day.  I was going to say that even if they didn't push the console as far as processing goes (which is the point of your thread), they pushed the boundaries of gameplay in other areas.

Ah, sorry to hear mate, hope you're okay. :(

You're right, they do  push gameplay boundaries. I was just talking about the technical side of things.



Samus Aran said:

I think Thousand Year Door looks better than Super Paper Mario. Very good looking game.

...what's that got to do with the thread topic? They're both first party.



Its weird though they always with the handhelds having amazing showings on/around launch

Gameboy - Mario land
Gameboy color - Crystal
GBA - Super Circuit
DS - Mario64 DS
3ds - Ocarina of time 3d

all of those games were graphically impressive for the system and time.



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toot1231 said:
Its weird though they always with the handhelds having amazing showings on/around launch

Gameboy - Mario land
Gameboy color - Crystal
GBA - Super Circuit
DS - Mario64 DS
3ds - Ocarina of time 3d

all of those games were graphically impressive for the system and time.

I wouldn't know about that, I don't game on or follow handhelds.



curl-6 said:
Kymmi1989 said:
I agree for the most part.. I see a lot of Rareware Entertainment in those lists... that company should have stayed with Nintendo... who knows where Nintendo would be.

I dunno, Rare are a shadow of what they once were, their brilliance seemed to die with the 5th gen.

because m$ buyed em... ninteno should have buyed em so we could have more good rare games.



curl-6 said:

- Mario Galaxy and Prime 3 are indeed technically strong titles that easily make the top 10 in terms of pushing Wii. It's just that the Conduit games and Jet Rocket use more processor-intensive tricks.

 


Wasn't Metroid 60fps though? I think Conduit was 30fps which is probably how they managed to push the effects that they did.



Kymmi1989 said:
I agree for the most part.. I see a lot of Rareware Entertainment in those lists... that company should have stayed with Nintendo... who knows where Nintendo would be.


375 MILLION DOLLARS POORER



S.T.A.G.E. said:
curl-6 said:
S.T.A.G.E. said:
Kymmi1989 said:
I agree for the most part.. I see a lot of Rareware Entertainment in those lists... that company should have stayed with Nintendo... who knows where Nintendo would be.


This.

I dunno, their last Nintendo game, Starfox Adventures, already marked the beginning of their mediocrity streak that continues today. Nintendo were just fine without the likes of Perfect Dark Zero and Nuts 'n' Bolts.


That was Nintendo's fault, not Rare. Rare was working on a new IP and Miyamoto told them to reskin it with Star Fox. Look it up. That was ALL Nintendos fault.

And it was Nintendo´s idea to hand Donkey Kong over for DKC and morph whatever racing game they were working on into Diddy Kong Racing.

Star Fox Adventures turned out mediocre because it was incredibly rushed to be finished before the Microsoft buyout went down.

It wasn´t Nintendo´s fault.

Look it up.