Soundwave said:
People forget the Saturn launched at $400 in the US, which was insanely expensive for that time. Inflation taken into account that's about $600 today. The Saturn also launched like 8 months after the 32X. Not 3-4 years. The DS launched about 3 1/2 years after the GBA that would be a better comparable.
Also really people are not grasping the concept of Nintendo going towards a ecosystem based future where the hardware is largely just immaterial.
The games are the main attraction, you'll be able to buy the hardware in whatever "flavor" you like, but the form factor will largely become unimportant. Just like Apple releases iPhone 4/4s/5/5s/5c/iPad 2/3/4/Air/etc. ... you're going to see more Nintendo hardware in the future I think but they will all basically play the same games.
The Wii U/3DS will be the last Nintendo hardware that operates in the old 1980s-style of the console being "king" and then having the entire ecosystem tied only to it and then the ecosystem dying when the console dies. Those days are coming to an end IMO, Iwata's comments basically confirm it.
Think of it in the past the console/portable was the "sun" and the games were the planets that orbited around the sun. In the future the games/software eShop will be the sun, the hardware will orbit around them (this is the Apple/Android model that Nintendo will switch to).
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Im fine with this part, handheld and home console with similar hardware that supports the same software. Great idea, allows Nintendo to have higher output and lower R&D costs.
The thing I disagree with is making a powerful/expensive console thats main purpose it to attract the fanbase that already has a home on consoles reaching there prime, that cost less and have larger libraries/online communities. Being 2-3x as powerful as these consoles isnt going to make 3rd party games all of a sudden sell great on Nintendo. Like my previous post said it similar to Wii U vs PS3/360.
Wii U was more powerful than the competitors and had 4x the RAM, It supposed to get the 3rd party multiplats, at launch it had the annual release plus a few late ports. Call of Duty, Assassin's Creed, Madden, FIFA, Darksiders, Mass Effect, Ninja Gaiden, Batman all appeared at launch and all sold horrible because these games already had established fanbases on cheaper consoles, with bigger libraries and established online. In the first 9 months of 2013 PS3/360 got 3rd party games like DMC, Dead Space, Saints Row, Splinter Cell, Crysis, Tomb Raider, Lost Planet, Injustice, Dead Island, Grand Theft Auto, Bioshock, Metal Gear Rising and what did Wii U get? Injustice, Splinter Cell and a late port of Need for Speed. The games were too far into development so they either came late, were gimped or skipped it entirely. During the holidays it again got Call of Duty, Assassin's Creed and Batman but they sold even less than the previous years entries. Now developers simply wont support Wii U because 3rd party games dont sell on It.
If Nintendo decides to release a powerful console in fall 2015 it will face the same fate. Ya it might get some of the big annual releases and some late ports at launch but they will sell poorly because those games already have huge fanbases on the competitors consoles. Games like Watch Dogs, Destiny, Call of Duty, Assassin's Creed, Battlefield, Madden, FIFA, NBA, Need for Speed, Far Cry, Fallout, Elder Scrolls, Witcher, Evil Within, Resident Evil, Batman, Metal Gear Solid, Final Fantasy, Kingdom Hearts will already be firmly established on PS4/X1 plus each will have a strong selection of exclusives that appeal to the same crowd like Halo, Forza, Titanfall/Uncharted, Infamous, The Order and a bunch more. 2016 will be just like 2013 was for Wii U, getting a fraction of the multiplats because they are too far in development, the ones that do make it will either be gimped or release late. This will once again cause 3rd parties to say there games dont sell on Nintendo platforms and what little support it had will dry up.
This means the console will be sold mostly for Nintendo games but then again u said most 1st party games will be cross-gen with Wii U so are Wii U owners going to spend $350+ to upgrade to a console that has the same games? Will potential buyers choose the $350 Nintendo console over the $199 Wii U in Fall 2015 if both have the same games? So we have an expensive console that has no audience.
What Nintendo needs to do is release affordable hardware sold at a profit with a steady stream of software not found on competitors machines. Go ahead with the unified handheld/console idea. In fall 2016 release the Nintendo Fusion in two version, Fusion Portable & Fusion Home. Both have similar hardware that play the same software.
Nintendo Fusion Portable-$199, moderately more powerful than Vita similar to PSP vs 3DS. Plays games In 720p
Nintendo Fusion Home-$199, slightly more powerful than Wii U similar to Gamecube vs Wii. Plays games in 1080p. Comes with Motion Plus or Pro Controller. Like u have said Iin the past since Nintendo doesnt make photorealistic games there is no need to go much more powerful than Wii U anytime soon.
Nintendo can support a single console very strongly plus the Japanese support from Sega/Atlus/Capcom/Square/Namco/Platinum and select games from Ubisoft/Activision/Warner/maybe EA Is enough to make sure there Is a steady supply of software.
If the home version sells 15-30 million and the portable version 35-70 million were looking at a total of 50-100 million with 100-200 million units of 1st party software. This is the route Nintendo needs to go, affordable hardware sold at a profit that caters to Nintendo fans+families+Japan+secondary console.