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Forums - Gaming Discussion - Why Xbox One Will Catch Up To Playstation 4 in Performance.

ummm, no? I honestly have no faith of some software like the cloud or DX12 making the system perform way above its class. Besides Sony also works on their machine to improve gains (and I keep hearing PS4 is noticeably easier to work with so better graphics are likely easier to implement), so I would expect the gap will allways be there. It just is a choice of paying more for less muscle cause of the camera in Xboxes case.



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Jega said:

I realize there are lots of kids posting on vgchartz

when you guys get older and your brains mature you will understand more.

I used to be just like you guys

when I was younger.

 

moderated Kasz216

I can't believe you were banned for this. This is the most amazing post I have ever seen. It reads like the most condescending poem in the world.

FREE JEGA!



badgenome said:

I can't believe you were banned for this. This is the most amazing post I have ever seen. It reads like the most condescending poem in the world.

FREE JEGA!


Can't you give him a forged badge of mod-protection status?



Is this serious ? LOL



Yah 792p on the systems most important game suggests otherwise.



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Wright said:

Can't you give him a forged badge of mod-protection status?

I can only give him this for future use:



@ odin hades

tomb raider was coded with the old sdk. its esram issue not gpu. im not saying ps4s gpu isnt stronger. but the new sdk effectly allows tiling of data on 32mb. games this early on arent pushing either gpu. next gen engines arent even used to make tomb raider from the ground up.

wait for games xmas 2014 onwards for tiling data on esram. ms have taken that development time away from devs and put into the february sdk, effectively allowing 80 - 100mb of tiled data.



selnor1983 said:
@ odin hades

tomb raider was coded with the old sdk. its esram issue not gpu. im not saying ps4s gpu isnt stronger. but the new sdk effectly allows tiling of data on 32mb. games this early on arent pushing either gpu. next gen engines arent even used to make tomb raider from the ground up.

wait for games xmas 2014 onwards for tiling data on esram. ms have taken that development time away from devs and put into the february sdk, effectively allowing 80 - 100mb of tiled data.


SDK, esram won't change anything, hardware is hardware, it doesnt get better over time. Sony's drivers, SDK will also improve and games will get more demanding the further we get from cross gen games. This tiles resources crap is just that, sony recently has ther ps4 using tiles resources at a much more efficient clip. The ps4 will improve, the x1 will, the gap will always be there. People act like sony will never improve the ps4 tools lol. No amount of software can overcome more powerfull, eficient hardware and architecture. Xmas2014 onwards the gap will be the same. A new SDK will have barely any noticeable effect, it isn;t magic.



Jega said:

 

 

Here is my 2 cents on the whole performance debate between the Xbox One and the Playstation 4.

 

Number 1

Ever since 2005 when sony started putting the 1080p truehd logo on their bravia hd tvs., I thought it didnt make any sense and here's why?

Read carefully, True HD is 720p that is 1366 x 768 pixels which equals more than 1 million pixels.

Sure 1080p is more pixels and a higher resoltuion, but if you are gaming in 720p you shouldn't feel like you are missing out if you are not gaming in 1080p.

I challenge anyone to test it out for yourself. Try two of the same tvs both capable of 1080p run the xbox one version on one tv and run 

the playstation 4 version on the other tv, with the 2 tvs side by side, the difference will be marginal at best.

 

Number 2

What should matter to gamers more than anything else is FRAME RATE.

I would prefer a game to run in 720p at 60 frames than a game to run at 1080p at 30 frames per second any day.

I am hearing Infamous second son will run at 30 frames at 1080p. Playstation fans should not be happy with this.

Xbox One have delivered on the true hd experience 720p at 60 frames per second.

So far, Microsoft is delivering on what matters.

 

Number 3

 So what is the fanboys really talking about the POWER of the Playstation 4 vs the Xbox One.

I took the liberty of checking this out for myself.

From the information I have gathered from various sources, it breaks down like this.

The Playstation 4 does indeed have a faster GPU.

 

OMG! GASPS! Playstation 4 is better. I knew it all along. I knew it all along.

 

BUT WAIT.

But wait, what do you mean wait?

There is a but.

One of the GPU's were bound to be faster than the other has it is two different companies. Sony and Microsoft would have to 

work together to ensure both consoles were the exact same speed. DUH!

The Playstation 4 having a faster GPU means nothing because multiplatform games will not take advantage of that difference in 

performance. So multiplatform games will be based on the Xbox One GPU

 

Why?  

Because it takes to much time and will cost developers more money if the focus on making 2 different versions of their games.

Hence that is why you have minor differences like resolution as we have today and that is why the PC versions of consoles games

just have increases in only resolution and texture detail that is far as a developer can go. You will not see a major difference 

in the games. Xbox One will have a market developers cannot ignore.

Now!

How will Xbox One catch up to Playstation 4 in performance if the Playstation 4 GPU is faster.

 

ESRAM!

 

The 32 MB of ESRAM is faster than the 8 Gigs of DDR 5 ram in the Playstation 4.

 

What? Thats Bull@#$t you may say.

 

From what I know the the PS4 can do 176GB/sec while the 32MB of ESRAM in the XBox One is capable of 192GB/sec.

http://www.eurogamer.net/articles/digitalfoundry-xbox-one-memory-better-in-production-hardware

And that is just for graphics. The Xbox One also has 8 Gigs of DDR 3 ram which is capable of 68GB/sec which will take

care of stuff like app switching, kinect, and Artificial intellingence for game characters and physics calculations.

 

That equals to a combined speed of 256GB/sec for Xbox One and 176GB/sec for the Playstation 4.

 

So Microsoft did not sacrifice the game performance for other stuff.

That is why they put in the extra 32MB of memory.

Now which console is more powerful again.

Yes, technically, the answer is the Xbox One, by about 25%.

 

So what's up with these Playstation 4 games running in a higher resolution than some Xbox One games?

 

It's simple, Microsoft is late with the software development kits (SDKs) for to developers to take full advantage of the Xbox One.

 

Future Xbox One games will have no problem running games at 60fps and 1080p.

 

Also Microsoft will be able to do things that has never been done before to make Xbox One games look amazing.

Tiled Based Rendering!

http://www.ign.com/boards/threads/x1-esram-directx-11-2-from-32mb-to-6gb-worth-of-textures.453263349/

Future Xbox One games will look amazing with this new kind of rendering technique.

So to wrap up Microsoft did not sacrifice any of the Xbox One's power for games in favor of kinect or app switching.

Rather they built a system that can handle all of your entertainment without making any sacrifices while being as

efficient as possible.

 

 

 


I presume that you made a joke thread.

Because if not, you felt in the trap to follow the dog fight in Console power!
I'm not saying that Xbox one will never par on PS4, but from a technical point of view with the ESRAM they will not get on par! Maybe if the new firmwares are better for their hardware the console will be very efficient etc, but that said Sony will do that aswell.
But next to this, why do you think this is so important? I thought all is about the games? And both PS4 and Xbox one need to provide us with very good games! 



Ha ha ha.