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Forums - Gaming Discussion - Why Xbox One Will Catch Up To Playstation 4 in Performance.

Let's take the same logic here, apply it in PS4 vs GTX Titan GPU.

PS4 will catch up to GTX Titan. Here's why:

- Those extra pixels and anti-aliasing the GTX Titan can do are not even discernible to the human eye sitting 1 foot away from the TV.
- The Titan GPU may be 2.5 times faster than PS4, but that doesn't matter if it can't actually fit in RAM. PS4 has 8GB GDDR RAM and GTX Titan has only 6GB GDDR, therefore GTX Titan can not do any more than PS4.
- Developers can not afford to ignore the PS4, so the games will only be made up to PS4 level.

Conclusion PS4 is at least as, if not more powerful than GTX Titan.

/joke



My 8th gen collection

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is it a troll thread ? actually, it doesnt prove anything nor having any firm statement, evidence @@



goopy20 said:

Either my eyes are playing tricks on me, or I can definitely see a pretty damn big difference between 720 and 1080p lol. It also shows that 3rd party developers can and will take advantage of that difference in performance. Also it's kinda funny when you bring up fps when Tombraider runs at almost twice the fps on the ps4.




Ah haaaaaa! Your picture proves that Xbox one haz teh cloudez!



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

Yeah, the PS4 is gonna stay ahead. Your points about multiplatform games being optimized for the One make no sense, and that can be seen from the games already released. Both systems run the PC developed game, with the PS4 having the better resolution/frame rate. Games like MGS5, Thief, Ghost, BF4, etc are all showing this already by having a superior PS4 version.



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

Yes the ESRam is faster and that would be very good IF the XOne was a PC, but for gaming, it's all about the bandwith. And the ESRam has a very small bandwith. It's good at quickly moving bits of memory, but it can't move large chuncks



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binary solo said:
goopy20 said:

Either my eyes are playing tricks on me, or I can definitely see a pretty damn big difference between 720 and 1080p lol. It also shows that 3rd party developers can and will take advantage of that difference in performance. Also it's kinda funny when you bring up fps when Tombraider runs at almost twice the fps on the ps4.




Ah haaaaaa! Your picture proves that Xbox one haz teh cloudez!

You won the internetz today.



My 8th gen collection

Okay fine. I guess next in line is the new API. I hope that release is worth it. It better be.

So multiplatform games will be based on the Xbox One GPU!  A high five bro.



WoW this is like that WiiU EDram thread. The same bullshit about bandwidth and how it's some how gonna add more power, bridge the gap, or do some other miracle like cure cancer, whilst ignoring the simple fact that what does the work in a GPU are it's processors, the bandwidth just keeps them fed so that they don't idle.

Funny enough you need 'Balance' between the GPU processors and bandwidth, having way to much bandwidth with a GPU than can never use it is a waste of money, while not having enough bandwidth starves the GPU crippling it, So like I said a calculated balance is required and it's something that these GPU manufacturers have already worked out for the most part.

---

For comparisons sake the Titan black is a 5.1TF card rocking a bandwidth of 336GB/s, with AMDs R9 290X card running with 5.6TF and rocking a bandwidth of 288GB/s.

So if we break it down by bandwidth and teraflops to dopy numbers like this;
- Nvidia Titan black requires 65.9GB/TF
- AMD R9 290x requires 51.4GB/TF
- PS4 requires 95.7GB/TF
- Xbox one requires 213.3GB/TF (OP's numbers)

What we end up with is the Xbox one having triple the bandwidth for each terabyte when compared to two of the highest performing graphics cards on the market..which is an excess of bandwidth for such a weak GPU. The PS4 on the other hand, although higher, is within the range of Nvidias and AMDs cards, it does show however that it has more than enough bandwidth for what the GPU is capable of.

So if we do the following and use the Esram 109GB/s, and main ram 68GB/s (192GB/s is only a synthetic benchmark number, practical number for ordinary graphics rendering is the 109GB/s figure );
-Xboxone requires 90.8GB/TF (only Esram)
-Xboxone requires 147.5GB/TF (Esram + main ram)

We end up getting more plausible numbers, with 90.8GB/TF being the most representative as the numbers really can't be combined like so many people do. So given the Xboxone weak GPU, 90.8GB/TF is more than enough bandwidth for what the GPU is capable of doing.

Note: Dopy number used only to illustrate my point...if you haven't got my point then they are 1) Balance of GPU and bandwidth, 2) The Cited bandwidth of 256GB/s is BS as the more plausible and representative numbers are the 109GB's for Esram and 68GB/s as stated by Microsoft, and 3) The 192GB/s cited only being achieved under specific condition meaning it's a synthetic number when they benchmarked it but not a number for practical use, IE Graphics.



No, it really won't.



You forgot to add dear Santa at the start...