A_C_E said: I don't know what influence is? Mario 64 was a 3D Platformer that released in 1996, 5 years before GTA3, yet it wasn't until GTA 3 released that open world games caught on like a plague. That's the difference between Mario 64 and GTA 3, GTA 3 influenced open world games and the proof is in the timeline. Don't try to make an point so vague next time, I mean you just suggested that Mario 64 influenced all 3D games because it came out first...I'm sure you can do better than that. Its pretty common knowledge that the Arkham series, Assassins Creed series, Saints Row series, Elder Scrolls series, Fallout series would not exist if it wasn't for GTA 3. Edit - And Mario 64 was far from the first game to use an un-fixed camera, come on... |
Well name a game which had the true analogue character control prior to Mario 64 and also that had a free camera system which was controlled by the player.
However, Open World games existed on the PS1. http://www.vgchartz.com/game/591/driver-2/ actually shifted a fair quantity in unit sales too.
GTA 3 just happened to be in the right place at the right time as far as gaming culture goes. It was an early PS2 title, and the PS2 was the first console to truly be powerful enough to run a full open 3D world. They taxed the previous systems to their limits and Dremcast didn't really get any beyond PS1 ports.
GTA 3 didn't actually influence them, it was just one of the first to market. Meanwhile many mechanics for 3D games were borrowed from Mario 64. GTA 3 actually has some incredibly poor control mechanics and an awful targeting system. Hell they could have at least used Ocarina of Time's Z lock system for a decent aiming system. And don't get me started on how awful the frame rate was. Single digits are never acceptable.