oniyide said:
Hamister said: The problem is that Nintendo didn't stick to the Wii formula when they concieved the Wii U. Instead they abandoned it in favor of a confusing mixture of hardware features that really hasn't been supported enough in their software so far. Considering the Wii-mote formula still has lots of untapped potential, Nintendo should have continued with it for Wii U; ALL IN. And instead of a touch screen controller they should have created connectivity directly to 3DS, and merged 3DS and Wii U software development into one entity. So in other words, I don't see Wii as the problem. The problem is rather that Nintendo sometime in 2009 started shifting focus from the perfect strategy they once had with Wii. And later abandoned it all together. |
thats fair, but how can you be so sure that people would just not have grown tired of the wiimote?
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Well, to my knowledge people haven't grown tired of any control method that is supported by great games. It hasn't happened with traditional controllers, d-pads, or analog sticks, or with mouse and keyboards. In other words, by continued support of the Wii-mote controls through great software, people will not grow tired.
Also bare in mind that Wii Motion Plus was hardly supported during the Wii life cycle, giving the Wii-mote technology lots of untapped potential for creative software.
I also would have liked to see a further evolution of the Wii-mote, like including a small touch screen on the Wii-mote in order to at least achieve some of the things only possible on the Wii U today.