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Forums - Nintendo Discussion - Did the WIi do long term damage to Nintendo's home console brand?

forest-spirit said:

No, the Wii didn't do any damage to the brand. If anything it repaired some damage caused by the disaster that was the N64.
Wii U isn't failing because of the Wii. It's failing because Nintendo made a successor to the Wii that failed to succeed the Wii in every way. Heck, a lot of people didn't even understand it was the successor, that's how hard it failed. Nintendo also did their best to kill off every last bit of momentum by leaving a huge gap between the death of the Wii and the birth of the Wii U, effectively minimising the chance of a smooth transition.

but i would argue that it was impossible to follow up the Wii with another Wii. Its very hard to catch lighting two times in a row. Which was my point, is Ninty now expected to have to have Wii like success to even compete? Thats what i mean when i say the WIi did a bit of damage, it put them in a position where they have to go all in or be doomed to fail. IMHO



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The Wii-U is selling like the Gamecube would have if it hade been more expensive and power wise behind the competition. I really see no damage done compared to the situation before the Wii.



The problem is that Nintendo didn't stick to the Wii formula when they concieved the Wii U. Instead they abandoned it in favor of a confusing mixture of hardware features that really hasn't been supported enough in their software so far.

Considering the Wii-mote formula still has lots of untapped potential, Nintendo should have continued with it for Wii U; ALL IN.
And instead of a touch screen controller they should have created connectivity directly to 3DS, and merged 3DS and Wii U software development into one entity.

So in other words, I don't see Wii as the problem. The problem is rather that Nintendo sometime in 2009 started shifting focus from the perfect strategy they once had with Wii. And later abandoned it all together.



when i say damage, im talking not so much sales. I really mean perception. Yes they sold well, but now they have a console that is selling terribly, so did it even matter in the long run that Wii was so hot? IMHO Wii didnt really solve the problems that the past consoles had. Hell they became worst, now they were really far behind the other two in terms of HW which is fine to sell cheap but then you miss out on a bunch of games, moreso than N64 or GC and the games you did get were shovelware. Do people not think that the system that is known for shovelware is going to have a bad image going long term? WOuld people want to buy the follow up to the shovelware system?



Hamister said:
The problem is that Nintendo didn't stick to the Wii formula when they concieved the Wii U. Instead they abandoned it in favor of a confusing mixture of hardware features that really hasn't been supported enough in their software so far.

Considering the Wii-mote formula still has lots of untapped potential, Nintendo should have continued with it for Wii U; ALL IN.
And instead of a touch screen controller they should have created connectivity directly to 3DS, and merged 3DS and Wii U software development into one entity.

So in other words, I don't see Wii as the problem. The problem is rather that Nintendo sometime in 2009 started shifting focus from the perfect strategy they once had with Wii. And later abandoned it all together.


thats fair, but how can you be so sure that people would just not have grown tired of the wiimote?



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Ignoring what made Wii such a success is why theyre stuck in the hole.



                            

oniyide said:
Hamister said:
The problem is that Nintendo didn't stick to the Wii formula when they concieved the Wii U. Instead they abandoned it in favor of a confusing mixture of hardware features that really hasn't been supported enough in their software so far.

Considering the Wii-mote formula still has lots of untapped potential, Nintendo should have continued with it for Wii U; ALL IN.
And instead of a touch screen controller they should have created connectivity directly to 3DS, and merged 3DS and Wii U software development into one entity.

So in other words, I don't see Wii as the problem. The problem is rather that Nintendo sometime in 2009 started shifting focus from the perfect strategy they once had with Wii. And later abandoned it all together.


thats fair, but how can you be so sure that people would just not have grown tired of the wiimote?


Well, to my knowledge people haven't grown tired of any control method that is supported by great games. It hasn't happened with traditional controllers, d-pads, or analog sticks, or with mouse and keyboards. In other words, by continued support of the Wii-mote controls through great software, people will not grow tired.

 

Also bare in mind that Wii Motion Plus was hardly supported during the Wii life cycle, giving the Wii-mote technology lots of untapped potential for creative software.

 

I also would have liked to see a further evolution of the Wii-mote, like including a small touch screen on the Wii-mote in order to at least achieve some of the things only possible on the Wii U today.



Yeah some good points. I agree with pretty much everything.



Yes. I would not even get near the wii.

Avoided it like the plague. went with xbox360

but back for more nintendo this time around.

I feel it hurt their name though mention wii u first thing that comes to mind is motion controls and no one wants to play that garbage



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Hamister said:
oniyide said:
Hamister said:
The problem is that Nintendo didn't stick to the Wii formula when they concieved the Wii U. Instead they abandoned it in favor of a confusing mixture of hardware features that really hasn't been supported enough in their software so far.

Considering the Wii-mote formula still has lots of untapped potential, Nintendo should have continued with it for Wii U; ALL IN.
And instead of a touch screen controller they should have created connectivity directly to 3DS, and merged 3DS and Wii U software development into one entity.

So in other words, I don't see Wii as the problem. The problem is rather that Nintendo sometime in 2009 started shifting focus from the perfect strategy they once had with Wii. And later abandoned it all together.


thats fair, but how can you be so sure that people would just not have grown tired of the wiimote?


Well, to my knowledge people haven't grown tired of any control method that is supported by great games. It hasn't happened with traditional controllers, d-pads, or analog sticks, or with mouse and keyboards. In other words, by continued support of the Wii-mote controls through great software, people will not grow tired.

 

Also bare in mind that Wii Motion Plus was hardly supported during the Wii life cycle, giving the Wii-mote technology lots of untapped potential for creative software.

 

I also would have liked to see a further evolution of the Wii-mote, like including a small touch screen on the Wii-mote in order to at least achieve some of the things only possible on the Wii U today.


but what are these great games that are supported by the Wiimote? Im talking exclusivly. Cause the only games that really pushed that controller, was the Wii series, Just Dance and a couple of things like Deca SPorts. Mini game and exerice compilations. ANd if you noticed they have ALL been on a decline. JD goes down year after year. the Wii series is pretty much a flop on WI U. Hell just a quick glance at the WIi titles we see a decline per entry. So how can I not conclude that people did get tired.

I agree with motion plus that hurt me personally, cause i was hyped as hell and i bought the damn thing. and i got about 3 whole games for it. Hell I have more Move compatible games than that damn wiimote plus. But thats the point of it all isnt it? Ninty didnt really show an interest in it, so why should gamers? That comes back to my original point of people not taking them seriously due to their actions or lack there of. Why would people continue to support them knowing that they are going to half ass it anyway?