As I suspected it does a combination of blending and upscaling depending on your movements.
(Tried multiplayer, got 600 points and 1 kill!)
Stationary:
vs turning
Seems the horizontal resolution is upscaled to 1920. (I was spinning around on my axis, turning fast enough to see upto 6 after images staring at the screen)
Different strategy while strafing:
The cables are super imposed from the previous frame, causing some nasty interference with the lights. But overall the image is a lot sharper than during rotation.
While running it seems to add some sort of radial motion blur to hide the effect
Overall the image quality on multiplayer seems to be toned down more than just resolution.
Multiplayer:
Single player:
Or maybe they just liked it better overcast in multiplayer...