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Forums - Nintendo Discussion - The Buzz: Why is Nintendo afraid to do what they know they must do?

What a buzzkill



                  

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I've been screaming for a sequel to Mario 64 since 1997. I totally agree with the fact that Nintendo has seemed to have abolished open world adventure games. Nintendo used to Play with Power, Super Power. Now they just play it safe.



"Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that's all. When I am a child, creating, I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child."

 

Shigeru Miyamoto

I don't mind that Mario has a more linear approach for the 3D games, (I think they said that wasn't the direction the series is going, so that's good) but I definitely agree about Zelda.



I do have to point out that Link between Worlds was exactly what you are looking for. I do hope they use SOME of the lessons learned from that game in the Wii U version (I do take a bit of an issue with the item system, as they seemed to limit the puzzles they could create. But they are on the right path)

The main thing I want to see is no mandatory hand holding. aLbW did this beautifully.



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A Link Between worlds was released some months ago. Agree with the other games.



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I understand the desire for large, open worlds to explore. It's one of the many joys of video gaming. But I'm not sure Nintendo has walked away from that, or ever really focused on it to begin with.

Yes, Ocarina has expansive environments packed with secrets and items, but so does Wind Waker and Twilight Princess. Wind Waker, arguably, has more freedom of movement than Ocarina, and Twilight Princess certainly has more real estate. Skyward Sword, with its focus on motion controls at the expense of large, open worlds, is the exception.

Mario 64 certainly had a big hub world with lots of nooks and crannies, but its successor, Super Mario Sunshine, is probably the truer open world game. Mario 64 and Mario Galaxy aren't very different in terms of openness.

Then there's Metroid, which wasn't even present on N64. Retro managed to create three games, across two systems, with huge, detailed environments that demand a healthy amount of backtracking. Metroid Prime 3 even had several different planets.

So there are many, recent games on Nintendo systems that satisfy the itch for nonlinear gaming. I didn't even mention the RPGs on GCN and Wii or any handheld games. And I'm sure "X," the new Zelda and new Metroid will meet those standards also.

Lastly, open world gaming doesn't equal great gaming. Look at Oblivion and Two Worlds, two very similar games that are miles apart in terms of quality. Nonlinear, sandbox-style games aren't intrinsically good. And linear, stage-based games aren't intrinsically bad.



There's a difference between a game for children and a game suitable for everyone, regardless of their age. Nintendo do the latter, not the former.

And if you want a large open world with plenty of exploration possibilities then look at Xenoblade Chronicles, Lego City Undercover and X.



I couldn't agree more, I liked the direction nintendo was going during the GameCube era, with them taking their franchises in new directions.... Now all their games just seem rehashed! Other than maybe wonderful 101 I can somewhat play every game that came out for wii u on my wii!!



I've got a different take on what Nintendo NEEDS to do. Let's face it: if you're a Nintendo fan, you're:

A) Buying the majority of all Nintendo-brand games
B) Are perfectly alright with the same Nintendo game series being redone for over 25 years

And that's alright, if that's what you want/like, who is anyone to tell you differently? The thing is however, mainstream...doesn't wanna see Mario, Kirby, Donkey Kong anymore. Am I saying they need to STOP making those franchises? Nope, but...can you take a *little* bit of a break to make some NEW, non-platforming games?

I blame Iwata. They should've fired him when there were rumblings about it...



I agree about Zelda, don't know about 3d world which I haven't played, but I don't think linear is necessarily a bad thing.