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Forums - Gaming Discussion - I finished Bioshock infinite yesterday...Anybody wants to enlighten me on the ending?(Spoilers)

It was a pretentious ending, trying to make sense where there is none. A terrible example of a frustrated writer trying to ditch his work in a videogame about shooting stuff.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

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Its just a crappy take on time travel and different dimensions , they dropped the ball in the DLC and it was obvious they didn't know what they are doing.



Basically Comstock is what happened booker took the baptism, booker is what happened when he didn't take the baptism. Comstock is impotent, to get a child he used the time warp to contact the booker that didn't take baptism, and brought his child off him, her fingers got cut as the hole closed up. Every time when the worlds overlap, booker bleeds from the nose because he subconsciously remembers the event happening - hence the bleed when he sees elizabeths fingers.

I thought it was an amazing ending, and well worth the hype.

The twins are same person from different worlds, because there is always a chance you're either a boy or a girl, so using the machine she found herself in a male form. As I understand it, the same events kept occurring, where booker accepts this deal to rescue a girl for like 80 times, and he finally succeeds, hence all these little hints "he never rows" "heads or tails" its always heads.

What I am thinking is that Comstock succeeded in his plan, and the twins have used the machine in an attempt to foil it once they found out the errors of their ways - hence giving them an ability to appear whenever the fuck they please.



Disconnect and self destruct, one bullet a time.

The theory is simple.

You have a severe nut allergy. You've decided to make some lunch and in your own folly didn't read the "may contain traces of nut" label and ate a nut infested sandwich. As a result you have a life changing experience where you release that god exists and he's the biggest dog on the block. Alternatively you decided to go get KFC, because you went with KFC, you don't have the same experience and still remain an atheist. There are two different timelines which continue to exist at the same time but at no point overlap - unless of course your now christian counterpart decides to explore that theory further and create a fucking machine that allows you to leap between different timelines



Disconnect and self destruct, one bullet a time.

Anfebious said:
It was a pretentious ending, trying to make sense where there is none. A terrible example of a frustrated writer trying to ditch his work in a videogame about shooting stuff.

I salute your unpopular opinion , prepare to be hated on.

When they came out I talked about Uncharted 3 and Bioshock Infinite openly and got bombarded on here, I still think the writing is all over the place for both of those games and the "shooter" aspect of Infinite is crap and really needed to tone down 

"oh hey I got to save this girl GOTTA KILL EVERYONE IN THIS TOWN I'M SO FUCKING SCARED!!" "your mom is a ghost ? FUCK HER!" "Your dad is comestock? FUCK HIM!" "you are trying to start a revolution? FUCK YOU!" "why is everyone trying to kill me while I massacre everyone?" 

its the same issue I had with Dishonored. this picture sums up Uncharted 3 , Dishonored, Bioshock and Tomb Raider 

you either go full action game or a good scripted game, there is no middle ground because it would just ruin things, If they made infinite not related to bioshock and made it a point and click game for example it would be better.



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"Soooo... Booker is actuallly Comstock right?"

Booker and Comstock are the same person yes.

"and Anna is Elizabeth..."

Yes.

"who is that guy in the begining of the game? The dead one in the lighthouse."

I was always under the impression that he was someone from Columbia or hired by Columbia to keep Booker from boarding the rocket.  Evidence for this is a note from "C" (Comstock) on the map in the lighthouse saying something like "He's coming, be ready for him." Also in the Lutece labs there's a picture of the lighthouse with the caption "Only one obstacle" written on it.

"He sold his daughter to Lutece? why?"

Pay off gambling debts.

"was Lutece the one he owed money to?"

Not that we know, at least.  We don't know exactly who he owed money to.

"Comstock from another dimension took Anna to his dimension? Why?"

So he could have an heir.  Comstock had become infertile due to frequent usage of tears.

"had he sold Anna as well and wanted her back?"

Yep Booker changed his mind and wanted Anna back.

"Maybe he trapped her into the tower to not loose her again.Or was it actually to fulfil his expectations?"

I think it was mainly just to keep her isolated her whole life so that she would be easily indoctrinated and submissive.

"Wtf were the Luteces exactly? Just scientists? Why were they appearing again and again throughout the game?"

They are two alternate versions of the same person from two different universes.  In one universe they are male, the other, female.  They both discovered the ability to open tears and so naturally, they found each other at that moment.  Comstock attempted to kill them using the siphon so he could cover up the whole Anna debacle but he instead just spread them through the probability space and essentially gave them the power to be time and space gods and appear whenever and wherever they wanted.



PullusPardus said:
Anfebious said:
It was a pretentious ending, trying to make sense where there is none. A terrible example of a frustrated writer trying to ditch his work in a videogame about shooting stuff.

I salute your unpopular opinion , prepare to be hated on.

When they came out I talked about Uncharted 3 and Bioshock Infinite openly and got bombarded on here, I still think the writing is all over the place for both of those games and the "shooter" aspect of Infinite is crap and really needed to tone down 

"oh hey I got to save this girl GOTTA KILL EVERYONE IN THIS TOWN I'M SO FUCKING SCARED!!" "your mom is a ghost ? FUCK HER!" "Your dad is comestock? FUCK HIM!" "you are trying to start a revolution? FUCK YOU!" "why is everyone trying to kill me while I massacre everyone?" 

its the same issue I had with Dishonored. this picture sums up Uncharted 3 , Dishonored, Bioshock and Tomb Raider 

you either go full action game or a good scripted game, there is no middle ground because it would just ruin things, If they made infinite not related to bioshock and made it a point and click game for example it would be better.

I gotta agree with you on your point here. I feel like Infinite would have been better as a different genre, the shooting aspect did it no favors. Is it just the narrative you didn't like in Uncharted 3 and Tomb Raider though? Because unlike Infinite, I had a lot of fun playing those games (especially Tomb Raider), but I will admit that the story was somewhat forgettable in both games.



LITTLE MAC

Supepupes said:
PullusPardus said:
Anfebious said:
It was a pretentious ending, trying to make sense where there is none. A terrible example of a frustrated writer trying to ditch his work in a videogame about shooting stuff.

I salute your unpopular opinion , prepare to be hated on.

When they came out I talked about Uncharted 3 and Bioshock Infinite openly and got bombarded on here, I still think the writing is all over the place for both of those games and the "shooter" aspect of Infinite is crap and really needed to tone down 

"oh hey I got to save this girl GOTTA KILL EVERYONE IN THIS TOWN I'M SO FUCKING SCARED!!" "your mom is a ghost ? FUCK HER!" "Your dad is comestock? FUCK HIM!" "you are trying to start a revolution? FUCK YOU!" "why is everyone trying to kill me while I massacre everyone?" 

its the same issue I had with Dishonored. this picture sums up Uncharted 3 , Dishonored, Bioshock and Tomb Raider 

you either go full action game or a good scripted game, there is no middle ground because it would just ruin things, If they made infinite not related to bioshock and made it a point and click game for example it would be better.

I gotta agree with you on your point here. I feel like Infinite would have been better as a different genre, the shooting aspect did it no favors. Is it just the narrative you didn't like in Uncharted 3 and Tomb Raider though? Because unlike Infinite, I had a lot of fun playing those games (especially Tomb Raider), but I will admit that the story was somewhat forgettable in both games.

 

I enjoyed Tomb Raider a lot even if it had flaws in it's storyline, it had nice set pieces and pacing. 

for Uncharted 3 i felt it was a huge step down from Uncharted 2 , the characters and plot is all over the place, and the gunplay /shooting had a lot of unneeded segments that were there just for the sake of being an action hollywood blockbuster, much like the plot itself the level design was all over the place, its hard to explain without giving an example so...

Sully seemed to go out and in of the story in random and there is no reason for him to do so, he was kidnapped and not kidnapped kidnapped and just get rescued , chloe comes in the story and leaves , as if she's a cameo character from another game, same with the forgettable Cutter who was clastrophobic because... why not? , and Elena she is forgetable in the game,  and then that arabian guy decided to help them for no reason, and then there are those enemies with flaming heads that are the same as normal people but with fire on their heads? , and the main villian barely does anything, and the ending was crap the way they found out about that tresure under the water and when they try to carry it, it falls down and then everything collapses for some reason and then they run away and the game ends.

it was like a really bad b-movie that wasn't finished, I find it funny that people like the plot of this game yet hate Other M , they have the same exact issues. 

I forgot to mention Flynn who I have no damn idea why he acts the way he acts but he is a cliche'd bad guy, the same as that russian guy from Uncharted 2 who becomes super human in the end.



I liked the ending, confusing as it was. What I didn't understand is how killing our Booker effectively ends all of the other Comstocks, since just about all of the Elizabeths start disappearing. They said that even though you killed Comstock up in the tower (or whatever its called) there are still many different comstocks, so why would killing our Booker end Comstock's life permanently, in all timelines?

I think they could have made it a bit less complex and it would still be a fantastic wrap up.



"Trick shot? The trick is NOT to get shot." - Lucian

PullusPardus said:
Supepupes said:

I gotta agree with you on your point here. I feel like Infinite would have been better as a different genre, the shooting aspect did it no favors. Is it just the narrative you didn't like in Uncharted 3 and Tomb Raider though? Because unlike Infinite, I had a lot of fun playing those games (especially Tomb Raider), but I will admit that the story was somewhat forgettable in both games.

 

I enjoyed Tomb Raider a lot even if it had flaws in it's storyline, it had nice set pieces and pacing. 

for Uncharted 3 i felt it was a huge step down from Uncharted 2 , the characters and plot is all over the place, and the gunplay /shooting had a lot of unneeded segments that were there just for the sake of being an action hollywood blockbuster, much like the plot itself the level design was all over the place, its hard to explain without giving an example so...

Sully seemed to go out and in of the story in random and there is no reason for him to do so, he was kidnapped and not kidnapped kidnapped and just get rescued , chloe comes in the story and leaves , as if she's a cameo character from another game, same with the forgettable Cutter who was clastrophobic because... why not? , and Elena she is forgetable in the game,  and then that arabian guy decided to help them for no reason, and then there are those enemies with flaming heads that are the same as normal people but with fire on their heads? , and the main villian barely does anything, and the ending was crap the way they found out about that tresure under the water and when they try to carry it, it falls down and then everything collapses for some reason and then they run away and the game ends.

it was like a really bad b-movie that wasn't finished, I find it funny that people like the plot of this game yet hate Other M , they have the same exact issues. 

I forgot to mention Flynn who I have no damn idea why he acts the way he acts but he is a cliche'd bad guy, the same as that russian guy from Uncharted 2 who becomes super human in the end.

What? In Uncharted 3, the vast majority of the things you mentioned were explained at some point. Chloe and Cutter bailed out because they thought they were in over their heads, plus of Cutter's injuries were a pretty close call.  He was only kidnapped once (as far as I remember) because he had memorized/written down the location the city in the middle of the desert (forget the name) Cutter's clastrophobia seems just like comical relief kinda moment. The arabian wants to stop Talbot and Katherine because he knows of the myths and the demise of the city. He knows of the curse that lies in the city. The fireheaded enemies were simply drake's illusions after drinking the water in the city has hallucinogenic properties, which caused the demise of the city as its citizens turned on one another and hell broke loose. The water is what Talbot and Kat are after, they can use it for generic bad guy purposes. The city started collapsing after drake shot it with the flare gun. He hit the pulley that was picking up that giant rock which after getting shot felled into the water, starting a domino effect.

I'm not sure if you were just trying to diss or you zoned out during every cutscene or something.

While I agree that the story was not nearly as memorable as Uncharted 2, it was still pretty enjoyable, far more than other third person shooters.



"Trick shot? The trick is NOT to get shot." - Lucian