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Forums - Nintendo Discussion - Wii U's eDRAM stronger than given credit?

tanok said:
starworld said:
tanok said:
Hynad said:
tanok said:

again, put attention and read

http://www.eurogamer.net/articles/digitalfoundry-ps4-ac4-patch-analysed-in-depth

i am not telling this, is digital foundary and others

the agme was 900p and 30fps and later updated with a patch to 1080p but syill 30fps and only the pc version is 60fps

 

and again read

if the third parties are giving special tratment to wii u, wouldnt zombiu look better?

and its a ground up game so what the..


Indeed. Read. That article states that the PS4 doesn't struggle at all to run the game in 1080p. The fact that it ran in 900p at first is irrelevent. The game runs in 1080p now, locked at 30fps, despite the enhancements. You're creating stuff up as you go. It's a little funny. The Wii U can't even run that game as well as those antiquated PS3 and 360.

You're grasping at straws here. xD


indeed, read, you have 7.5x more powwr but cant do something that requires only half of that

read

dude most ports show a 5x jump yet your stuck on the least impressive port, i wonder why?


not aying the contrary, and if you apply that to wii u then out of those 176gigaflops they speculaye, how much is used then?

and ports still work and run despite using an engine that hant been optimized for wii u and on top of that are lazy ports using directx9 hardware specs?

nope, thans for the comment now the fact that 176gigaflops is impossible is more believeable

yea the developer is lying and you correct im done here



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starworld said:
Hynad said:
tanok said:

indeed, read, you have 7.5x more powwr but cant do something that requires only half of that

read

You really have no idea what you're talking about. xD

I think I'll give up right here before I lose my sanity. I'm having a nice day so far, and you're certainly not worth the effort. xD

indeed most ps4 ports are showing a 5x jump, even ac4 does during multiplayer, and these are on launch day, wiiu even after a year continues to struggle matching 360/ps3 games we dont even have proof of one game showing a 2x jump

Maybe because virtually no 3rd Party publisher/develpoer wants to give the Wii U a decent port?



TheLegendaryWolf said:
starworld said:
Hynad said:
tanok said:

indeed, read, you have 7.5x more powwr but cant do something that requires only half of that

read

You really have no idea what you're talking about. xD

I think I'll give up right here before I lose my sanity. I'm having a nice day so far, and you're certainly not worth the effort. xD

indeed most ps4 ports are showing a 5x jump, even ac4 does during multiplayer, and these are on launch day, wiiu even after a year continues to struggle matching 360/ps3 games we dont even have proof of one game showing a 2x jump

Maybe because virtually no 3rd Party publisher/develpoer wants to give the Wii U a decent port?

Thats not true, i don't know if you remember OG xbox many developers stated it could run ps2 ports with higher resolution, better textues and better framerate with out any optimization, and the architecture were worlds apart samething applys for a PC graphic card with 320 shaders, they run ps3/360 with upgrade with out any optimization from developers.



Who cares? I just want to have fun.



There are two multiplatform games on Wii U that actually utilize its hardware properly; Need for Speed Most Wanted U and Trine 2: Director's Cut.

Everything else is proven by their lack of higher res textures, (despite having twice as much RAM available) to be lazy, incompetent ports, and as such are not an accurate measure of the system's capabilities.

We won't see Wii U's real power until a ground-up exclusive is made by technically talented devs with the aim of pushing its limits.



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returning to the topic, 563GB/s is more than beleiveable, hell the gamecube had almost 20GB/s of bandwith with the mebedded memory and that is a technology from 2000 of NEC and only for 3MB of edram

now after more than 10 years you are telling me that the new technology at 40nm and not 180nm and using 32MB of edram can barely reach 70GB/s to 130GB/s when the old gamecube embedded memory could far surpass those numbers just by adding 29 more MB?

already renesas has stepped in and also shinen

563.2GB/s is quite alright, may have more than that but this is the least excpected
seriosuly people forget to soon
http://www.segatech.com/gamecube/overview/

 



curl-6 said:
There are two multiplatform games on Wii U that actually utilize its hardware properly; Need for Speed Most Wanted U and Trine 2: Director's Cut.

Everything else is proven by their lack of higher res textures, (despite having twice as much RAM available) to be lazy, incompetent ports, and as such are not an accurate measure of the system's capabilities.

We won't see Wii U's real power until a ground-up exclusive is made by technically talented devs with the aim of pushing its limits.


Trine 2 is mainly 2D which the wii u gpu will do well as it has an enhanced feature set and 32MB of fast embedded memory for its frame buffer. Need for speed most wanted like most race games needs lower CPU resources hence Vita does a pretty competent version of the same game.  Both of those games are ideal for a computer with lower cpu resources.  I mean even the PS2 could run Gran Turismo at 1080i. There are no surprises that those 2 games run well on wii u and the same is true of most cpu intensive games that run badly on wii u compared to 360 and PS3. 

The annoying thing is when people start trying to pretend every bad game on wii u is a lazy port rather than face reality that the wii u hardware is weak. It's getting so tired now and it was a pathetic excuse that never made any sense with the wii u being based on well known hardware without the complexity of the ps3 or 8 cpu's like the ps4 or xbox one. The wii u is relatively simple in console design terms. It's even easier to develop for than Xbox 360 and that was very easy compared to PS3.  The wii u only has 3 cpu threads/processes and a radeon gpu. The 360 has 6 threads and the gpu requires far more cpu assistance. Everyone knows the ps3 is a pain to develop for. The  wii u has been out now well over a year and the weak performance of its games from the beginning have continued right up to the present. The time to pretend the wii u is powerful is over. It's a viewpoint that was mistaken at the end of 2012 but continuing into 2014 its is utterly embararessing to read. No 'X' doesn't look that good and Mario 3D is just pretty rather than technically impressive.  Windwaker at 1080p is a long way from impressive. It originally ran on a console with a 8 gflops gpu. 

 



Emme said:
If no one uses that "hidden power", who cares ? Ps3 had the same problem, "hidden power". They figured for the Ps4 "obvious power" was the way to go. Its 2014, people dont wanna wait til 2019 to see what their 400 dollar investment is "truly capable of ".

This



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

bonzobanana said:
curl-6 said:
There are two multiplatform games on Wii U that actually utilize its hardware properly; Need for Speed Most Wanted U and Trine 2: Director's Cut.

Everything else is proven by their lack of higher res textures, (despite having twice as much RAM available) to be lazy, incompetent ports, and as such are not an accurate measure of the system's capabilities.

We won't see Wii U's real power until a ground-up exclusive is made by technically talented devs with the aim of pushing its limits.


Trine 2 is mainly 2D which the wii u gpu will do well as it has an enhanced feature set and 32MB of fast embedded memory for its frame buffer. Need for speed most wanted like most race games needs lower CPU resources hence Vita does a pretty competent version of the same game.  Both of those games are ideal for a computer with lower cpu resources.  I mean even the PS2 could run Gran Turismo at 1080i. There are no surprises that those 2 games run well on wii u and the same is true of most cpu intensive games that run badly on wii u compared to 360 and PS3. 

The annoying thing is when people start trying to pretend every bad game on wii u is a lazy port rather than face reality that the wii u hardware is weak. It's getting so tired now and it was a pathetic excuse that never made any sense with the wii u being based on well known hardware without the complexity of the ps3 or 8 cpu's like the ps4 or xbox one. The wii u is relatively simple in console design terms. It's even easier to develop for than Xbox 360 and that was very easy compared to PS3.  The wii u only has 3 cpu threads/processes and a radeon gpu. The 360 has 6 threads and the gpu requires far more cpu assistance. Everyone knows the ps3 is a pain to develop for. The  wii u has been out now well over a year and the weak performance of its games from the beginning have continued right up to the present. The time to pretend the wii u is powerful is over. It's a viewpoint that was mistaken at the end of 2012 but continuing into 2014 its is utterly embararessing to read. No 'X' doesn't look that good and Mario 3D is just pretty rather than technically impressive.  Windwaker at 1080p is a long way from impressive. It originally ran on a console with a 8 gflops gpu. 

 

GT is far less demanding than Most Wanted structurally; the former is practically a corridor while MW is a streaming open world.

And the games that look worse on Wii U are lazy ports because if they weren't they would have higher resolution textures than PS3/360 due to 1GB of RAM on Wii U vs <500MB on PS3/360.

The idea that we've seen Wii U's full power is absurd when there has not been a single game so far built from the ground up to push its hardware.



curl-6 said:
bonzobanana said:
curl-6 said:
There are two multiplatform games on Wii U that actually utilize its hardware properly; Need for Speed Most Wanted U and Trine 2: Director's Cut.

Everything else is proven by their lack of higher res textures, (despite having twice as much RAM available) to be lazy, incompetent ports, and as such are not an accurate measure of the system's capabilities.

We won't see Wii U's real power until a ground-up exclusive is made by technically talented devs with the aim of pushing its limits.


Trine 2 is mainly 2D which the wii u gpu will do well as it has an enhanced feature set and 32MB of fast embedded memory for its frame buffer. Need for speed most wanted like most race games needs lower CPU resources hence Vita does a pretty competent version of the same game.  Both of those games are ideal for a computer with lower cpu resources.  I mean even the PS2 could run Gran Turismo at 1080i. There are no surprises that those 2 games run well on wii u and the same is true of most cpu intensive games that run badly on wii u compared to 360 and PS3. 

The annoying thing is when people start trying to pretend every bad game on wii u is a lazy port rather than face reality that the wii u hardware is weak. It's getting so tired now and it was a pathetic excuse that never made any sense with the wii u being based on well known hardware without the complexity of the ps3 or 8 cpu's like the ps4 or xbox one. The wii u is relatively simple in console design terms. It's even easier to develop for than Xbox 360 and that was very easy compared to PS3.  The wii u only has 3 cpu threads/processes and a radeon gpu. The 360 has 6 threads and the gpu requires far more cpu assistance. Everyone knows the ps3 is a pain to develop for. The  wii u has been out now well over a year and the weak performance of its games from the beginning have continued right up to the present. The time to pretend the wii u is powerful is over. It's a viewpoint that was mistaken at the end of 2012 but continuing into 2014 its is utterly embararessing to read. No 'X' doesn't look that good and Mario 3D is just pretty rather than technically impressive.  Windwaker at 1080p is a long way from impressive. It originally ran on a console with a 8 gflops gpu. 

 

GT is far less demanding than Most Wanted structurally; the former is practically a corridor while MW is a streaming open world.

And the games that look worse on Wii U are lazy ports because if they weren't they would have higher resolution textures than PS3/360 due to 1GB of RAM on Wii U vs <500MB on PS3/360.

The idea that we've seen Wii U's full power is absurd when there has not been a single game so far built from the ground up to push its hardware.


No one has claimed we have seen the wii u full power clearly developers learn to maximise a console's performance over time. The point is with the wii u that increase will be small because there is no technology in the wii u that isn't being utilised.  It's not like the cell its just a basic very low cost console running at low speed made up of low end components.  The reason Nintendo put low cost 12.6GB/s memory chips in the console is because that is a good match to the gpu and cpu performance level.  Cache may maximise use of memory bandwidth but you can never have more memory bandwidth than the memory chips are capable of. 3 primitive 32bit risc cpu's running at 1.25ghz and a very low end modern dx10/11 gpu at 550mhz with a 32MB memory pool is in no way a high performance console able to compete with ps4 or xbox one. I'ts lean and efficient but only to the point that it manages to perform close to ps3/360 levels despite utterly weak components.  Yes the gpu architecture is superior to 360/PS3 but the wii u is starved of cpu resources so effectively for the majority of games with normal cpu requirements the wii u performs below 360 and PS3. This is clearly demonstrated by every game that has higher cpu requirements it seems.

This is the same fanboy nonsense we had with the wii where people claimed it was more powerful than current games demonstrated, it was nonsense then and continues to be nonsense with the wii u. There was no golden horizon for wii and there won't be for wii u.

Look at how wii u games are performing now and you will see what the wii u is capable of. Denying reality and pretending developers are lazy and future games will be much better is an argument without substance or reality. I've yet to see PS4 or Xbox one owners be so detached from reality it seems to be a mental illness that only nintendo fanboys get who seem to need to defend Nintendo's cheap ass attitude to hardware. 

~Mod Edit~

This post has been moderated.

-Smeags