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you fell to realize that ps4 has problems with assesins creed 4 to do 1080p60fps and even posted from digital foundary and a video here

you fell to realize that a weaker system only can perform as good as the other powerful system only when the game is a ground up game not a port

you faell to realize that modern system doesnt do anything if the code of the ports tells the system to do stuff the way the other harwdare does things

 

seriosuly, its impossible, 176gflops cant do magic for ports, ps4 games prove it, ps4 is 7.5x more powerful than 360, more odern, has tremendous amount of fddr5 memory and still cant do 1080p60fps with games like assesins creed when you only need aout half that power memory and all to do it?

 

the answer is simpe,, these are quick ports, and if they affect ps4 so they affect wii u, wii u is not a magic box, thats why wii u agmes like assesins creed 3 can run on the system despite being ports, yet 2x more power and having a cpu weaker but more modern still hit te perfromance and thats why framerate is worse on wii u in most of the ports except for ones that have been optimized a little like need for speed

 

read dude, read, i am not telling it is digital foundary and others

here, enjoy

http://www.eurogamer.net/articles/digitalfoundry-ps4-ac4-patch-analysed-in-depth

 

"

Ubisoft recently revealed that the PS4 version of Assassin's Creed 4 would gain an update shortly after the game's release, bumping up the rendering resolution from 900p to 1080p, along with some improved visual effects and a new anti-aliasing solution, with all of this possible via further optimisation work carried out after core development was completed. With the patch now available in the US, are we looking at a noticeable upgrade in visual quality, or a more modest refinement to the original, unpatched presentation?


We kick off with a 1080p head-to-head video showcasing a number of clips from the first hour of the game. On first impressions, the differences between running the game upscaled from 900p and natively in 1080p are actually quite subtle: there's a slight but noticeable boost in sharpness, and images appear a little more crisp, but nothing that immediately grabs you as amounting to anything approaching a sensational upgrade. The original 900p framebuffer is actually upscaled well to 1080p without introducing much in the way of unwanted artefacts, and the anti-aliasing solution in both versions helps to give the game a smooth appearance.

The fact that we aren't seeing any hiccups in smoothness is also rather interesting: it makes you wonder, if Ubisoft are hitting 30fps on such a consistent basis, just how fast would the game actually run on the PS4 hardware if it were not for the frame-rate cap? Sadly, this is something we're unlikely ever to find out, with the upcoming PC version looking like the only one capable of delivering a 60fps update while running at high definition resolutions.

"

want more?

here

https://www.youtube.com/watch?v=l2Uza8TUbQU

 

so, is sony telling lies about the 1.8 teraflops?

or is the port we have to blame?

 

if thats the case, what has wii u to do magic with just 176gigaflops when 360 and ps3 are more powerful?

 

if thats the case, why i can fit enough shaders on wii u gpus die size(already accounted edram and other embedded stuff) enough for the 500 to 600 gigaflops?

wii u gpu is about 96mm2 and redwood xt is about 104mm2, yet the wii u gpu was measured by an exact photo of chipworks and the redwod wasnt, which points out redwood could be like 95mm2

 

if a redwood (hd5000)can hold 400 strea cores, 20 tmus and 8 render output units. giving us like 620gigaflops at 800mhz, why the wii u which could have 400 stream cores, 16tmus and 8 rops would not have like 400 to 500 gigaflops?

not to mention that since has less tmus we can use that space for more stream cores

 

seriosuly but both the ports and the die size of the gpu and other things tell the contrary



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tanok said:

you fell to realize that ps4 has problems with assesins creed 4 to do 1080p60fps and even posted from digital foundary and a video here

you fell to realize that a weaker system only can perform as good as the other powerful system only when the game is a ground up game not a port

you faell to realize that modern system doesnt do anything if the code of the ports tells the system to do stuff the way the other harwdare does things

 

seriosuly, its impossible, 176gflops cant do magic for ports, ps4 games prove it, ps4 is 7.5x more powerful than 360, more odern, has tremendous amount of fddr5 memory and still cant do 1080p60fps with games like assesins creed?

 

the answer is simpe,, these are quick ports, and if they affect ps4 so they affect wii u, wii u is not a magic box


well you can only name one launch port, most ports a showing huge upgrades, maybe ubi just didn't care for making it 60fps, and a developer told us the wiiu specs yet you don't wanna believe them, how do you know what a modern 176 gflops gpu is cabable of. yet 1 year later wiiu stil can't run ports as well as ps3/360 and ps4 specs are not in question, sony has posted them for the whole world to see.



starworld said:
tanok said:

you fell to realize that ps4 has problems with assesins creed 4 to do 1080p60fps and even posted from digital foundary and a video here

you fell to realize that a weaker system only can perform as good as the other powerful system only when the game is a ground up game not a port

you faell to realize that modern system doesnt do anything if the code of the ports tells the system to do stuff the way the other harwdare does things

 

seriosuly, its impossible, 176gflops cant do magic for ports, ps4 games prove it, ps4 is 7.5x more powerful than 360, more odern, has tremendous amount of fddr5 memory and still cant do 1080p60fps with games like assesins creed?

 

the answer is simpe,, these are quick ports, and if they affect ps4 so they affect wii u, wii u is not a magic box


well you can only name one launch port, most ports a showing huge upgrades, maybe ubi just didn't care for making it 60fps, and a developer told us the wiiu specs yet you don't wanna believe them, how do you know what a modern 176 gflops gpu is cabable of. yet 1 year later wiiu still run ports as well as ps3/360 and ps4 specs are not in question, sony has posted them for the whole world to see.


easy, because if even a more modern gpu like the ps4 has problems with ports, why the step behind gpu from wii u would not?

ps4 7.5x more powerful but cant do 1080p60fps when only requires about 2.5 to 3x more power than 360 to do it, and even worse was running at only 900p 30fps before ubi corrected it with a patch for the fans. This means that if the ps4 port from previous system was even gonna work at least would require 2x more power than the 360 eventhough being more powerful and modern, simple math. The same happens to wii u, ports so lazy require a more powerful system than the one you are porting from, in thought we learned that from previous generation

and as i told yopu, the wii u gpu die size is like 96mm2 taking off the edram and embedded things like the arm cores and dsp

redwood is 104mm2 and has 400stream cores,20tmus and 8 rops, and if i were to take a photo like chipworls the die size would be even less, already annadetech proved that with wii u, the actual die size of the redwood would be like 94mm2

 

cant you fit 94mm2 on 96mm2?

plus, wii u may have less than 20 tmus, like 16 tmes, which means more space for more stream cores, but we can leave it at 400 for now

 

numbers and the actual game examples dont lie, wii u isnt recieving any kind of special treatment, the ports are quick, they are not even ground up games to make it justice

 

you cant do magic with 176gigaflops on ports cause all the new stuff the wii u is capable of is nulled the moment you port

things like compute shaders and other stuff arent used cause you force the wii u do the stuff at the direcxt9 style instead of direcxt11 style, developers alrteady admited they dont take profit of compyte shaders for their quick ports, so you aint gonna get nothing with 176gigaflops when you play under those cirscunstances

 

come on, really, for a port to even run on wii u at 176gigaflops and with all those obstacles about not taking profit o the new stuff on wii u due to the port coming from an older system but more powerful, you are like asking to max out the wii u, are you suggesting that when wii u was launched it already was maxed out so thats why ports did work?

 

are you suggesting that developers have taking profit of the extra edram when most of them just price the main ram amount and shinen says that developers are lazy by not using the edram and caches?

 

are you saying that developers are using the compute shaders on thier early ports to make up for the weaker cpu when already at  report of digitak fooundary they admitted to not have done it?

 

sorry, but data points other way

so do the performance of the ports on all platforms and so does the die size of the wii u gpu



tanok said:

[Typical bla bla bla and spin akin to trolling and baiting...]

The difference you fail to grasp is that the PS4 doesn't struggle to run the ports. They're enhanced and run better on that platform.
Then you have the Wii U struggling to run those ports at the same quality as the HD twins, despite people like you, in denial, believing the console to be much more powerful than the PS3 and 360. 

The PS4 has no problems running ports better than on older consoles. You're making problems up where there are none. All cross-gen games perform better on the PS4. The same can't be said of the Wii U. Which struggles to match the frame rate and on most occasion, picture quality of those found in the PS3 and 360 versions.

If the Wii U was as powerful as you believe it to be, those ports wouldn't have any problem running AT LEAST as well as on the HD twins. 



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Hynad said:
tanok said:

[Typical bla bla bla and spin akin to trolling and baiting...]

The difference you fail to grasp is that the PS4 doesn't struggle to run the ports. They're enhanced and run better on that platform.
Then you have the Wii U struggling to run those ports at the same quality as the HD twins, despite people like you, in denial, believing the console to be much more powerful than the PS3 and 360. 

The PS4 has no problems running ports better than on older consoles. You're making problems up where there are none. All cross-gen games perform better on the PS4. The same can't be said of the Wii U. Which struggles to match the frame rate and on most occasion, picture quality of those found in the PS3 and 360 versions.

If the Wii U was as powerful as you believe it to be, those ports wouldn't have any problem running AT LEAST as well as on the HD twins. 


So you know how much effort developers put into PS4/Wii U ports? What makes you think they get the same treatment? 

Batman: Arkham City looks very much like a Wii game to me(well it's better, but still pretty ugly). Though for some reason the game looks a lot better on my gamepad. The fact it has framerate issues on the Wii U is because of lazy developers and has nothing to do with the console itself. Even the Wii could run that game. And before you think I'm trolling, Arkham City is an amazing game, it just doesn't look great. 



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Super mario 3d world

bayonetta 2 (though i think its 720p 60fps scaled up)

mario kart 8

rayman legends

Wind waker hd (not 60fps but it is 1080p)



Hynad said:
tanok said:

[Typical bla bla bla and spin akin to trolling and baiting...]

The difference you fail to grasp is that the PS4 doesn't struggle to run the ports. They're enhanced and run better on that platform.
Then you have the Wii U struggling to run those ports at the same quality as the HD twins, despite people like you, in denial, believing the console to be much more powerful than the PS3 and 360. 

The PS4 has no problems running ports better than on older consoles. You're making problems up where there are none. All cross-gen games perform better on the PS4. The same can't be said of the Wii U. Which struggles to match the frame rate and on most occasion, picture quality of those found in the PS3 and 360 versions.

If the Wii U was as powerful as you believe it to be, those ports wouldn't have any problem running AT LEAST as well as on the HD twins. 


pff, ia m not denying anything, to the contrary, when we say that ps4 needs more power in order to run a game at the same resolution and framerate but wii u doesnt, we are denying the obvious

 

do the math

 

xbox 360 assesins creed 4 720p30fps

ps4 900p 30fps and later 180p 30fps

 

ps4 7.5x more powerful than xbox 360

720p 30fps to 1080p30fps requires about 2x more power and ps4 is 7.5x and still struggle to reach the 1080p, was only 900p before the patch

 

so, in order to run the game at the same resolution than 360 you would require 2x more power cause even the ps4 having 7.5x more power couldnt at first do something that only required 2x more power and still cant reach 60fps when it should

 

why?

beacuse is a port

and so the logic also applies to wii u

if a new system recieves a port from an older system and requires more power to run cause is a quick port, then why wii u wouldnt require more power and could do it with less?

 



Samus Aran said:
Hynad said:
tanok said:

[Typical bla bla bla and spin akin to trolling and baiting...]

The difference you fail to grasp is that the PS4 doesn't struggle to run the ports. They're enhanced and run better on that platform.
Then you have the Wii U struggling to run those ports at the same quality as the HD twins, despite people like you, in denial, believing the console to be much more powerful than the PS3 and 360. 

The PS4 has no problems running ports better than on older consoles. You're making problems up where there are none. All cross-gen games perform better on the PS4. The same can't be said of the Wii U. Which struggles to match the frame rate and on most occasion, picture quality of those found in the PS3 and 360 versions.

If the Wii U was as powerful as you believe it to be, those ports wouldn't have any problem running AT LEAST as well as on the HD twins. 


So you know how much effort developers put into PS4/Wii U ports? What makes you think they get the same treatment? 

Batman: Arkham City looks very much like a Wii game to me(well it's better, but still pretty ugly). Though for some reason the game looks a lot better on my gamepad. The fact it has framerate issues on the Wii U is because of lazy developers and has nothing to do with the console itself. Even the Wii could run that game. And before you think I'm trolling, Arkham City is an amazing game, it just doesn't look great. 


so, wii u receives better treatment despite having low sales, few third party support and on top of that you have to deal with the gamepad?

 

its not just ports performance that tell this, is also comments from developers and the fact that wii u gpu die size is more than enough to fit 400 stream cores, 20tmus and 8 rops, tahts a fact that you can get comparing it to other 40nm amd gpus like redwood

 

with 400 stream cores you get about 440 gigalfops at 550mhz, and it seems wii u may have 16 tmus, which means all that die space of the other 4 tmus can fit even more cores



tanok said:
Samus Aran said:
Hynad said:
tanok said:

[Typical bla bla bla and spin akin to trolling and baiting...]

The difference you fail to grasp is that the PS4 doesn't struggle to run the ports. They're enhanced and run better on that platform.
Then you have the Wii U struggling to run those ports at the same quality as the HD twins, despite people like you, in denial, believing the console to be much more powerful than the PS3 and 360. 

The PS4 has no problems running ports better than on older consoles. You're making problems up where there are none. All cross-gen games perform better on the PS4. The same can't be said of the Wii U. Which struggles to match the frame rate and on most occasion, picture quality of those found in the PS3 and 360 versions.

If the Wii U was as powerful as you believe it to be, those ports wouldn't have any problem running AT LEAST as well as on the HD twins. 


So you know how much effort developers put into PS4/Wii U ports? What makes you think they get the same treatment? 

Batman: Arkham City looks very much like a Wii game to me(well it's better, but still pretty ugly). Though for some reason the game looks a lot better on my gamepad. The fact it has framerate issues on the Wii U is because of lazy developers and has nothing to do with the console itself. Even the Wii could run that game. And before you think I'm trolling, Arkham City is an amazing game, it just doesn't look great. 


so, wii u receives better treatment despite having low sales, few third party support and on top of that you have to deal with the gamepad?


Gamepad is great. Only people who don't own a Wii U complain about that. 



Ports would work perfectly fine and stable on the Wii U if developers put time into it. Thats the thing, for most developers, the time and investment is not worth putting time into. The PS4 is selling phenominally, that means that developers will put more time to optimize the PS4 version rather than the Wii U version. The Wii U may not be as pwerful but it is jsut as capable of having non-glitchy and equal ports. Optimization for each machine is key. You only need to take a look at Need for Speed: Most Wanted, with perfect frame rate, redefined color, and the use of PC textures. This port was done when developers actually thought it would sell through.