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Forums - Gaming Discussion - Developers are thinking AAA development very risk and jumping to risk free Indie Development [AAA games doomed]

 

How do you buy AAA games?

Good reviewed games only 27 23.28%
 
Good reviewed day one, av... 10 8.62%
 
Good reviewed day one, average/poor no buy 2 1.72%
 
Don't care reviews, depe... 46 39.66%
 
Don't care reviews, depends on developers 9 7.76%
 
Don't care reviews, depends on franchise 8 6.90%
 
Don't care reviews, but ... 14 12.07%
 
Total:116
JoeTheBro said:
Wright said:

Again, people's misconception of "indie" games makes them believe these are only downloadable XBLA-PSN games. They are not.

 

Heavy Rain, for example, is an indie game. And that had a full-retail release, and broke three million units sold, and it costed 60 bucks when it first released.


People stopped caring what indie meant a long time ago.

Now it pretty much just means a small studio lol.


I still care though :(



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Wright said:

Again, people's misconception of "indie" games makes them believe these are only downloadable XBLA-PSN games. They are not.

 

Heavy Rain, for example, is an indie game. And that had a full-retail release, and broke three million units sold, and it costed 60 bucks when it first released.


There are very few gems in it but most of the them are not. Also they don't provide same experience like AAA game in every department like in Graphics, gameplay, Story, Audio etc.,



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.

Wright said:

Again, people's misconception of "indie" games makes them believe these are only downloadable XBLA-PSN games. They are not.

 

Heavy Rain, for example, is an indie game. And that had a full-retail release, and broke three million units sold, and it costed 60 bucks when it first released.


It can be hard to disengate the mindset that a AAA game is a game of high calebre vs a game that has had a bunch of money thrown at it. Though in general any game that has a huge budget is a AAA game, despite it being a shit game, or made from a newly formed or no-name studio.

 

Heavy Rain _is_ a game people should play.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



biglittlesps said:
Wright said:

Again, people's misconception of "indie" games makes them believe these are only downloadable XBLA-PSN games. They are not.

 

Heavy Rain, for example, is an indie game. And that had a full-retail release, and broke three million units sold, and it costed 60 bucks when it first released.


There are very few gems in it but most of the them are not. Also they don't provide same experience like AAA game in every department like in Graphics, gameplay, Story, Audio etc.,


Again, Heavy Rain provided everything in those department of yours. They can do, as long as the dev involved decides to.



Riskfree indie development? There are still costs involved and plenty of "indie" games are a flop earningswise. Also the use of the term indie as regards gaming is rapidly becoming meaningless.



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dharh said:

Good. We should see tens of thousands indie games to thousands may even only hundreds of professional games. We should see hundreds of A games to a few dozen AA games. We should see a few, perhaps very few, AAA games a year. This ensures a very healthy industry.


Very few AAA games won't make Console industry very healthy because those Inide games which console gets are also available in Tablets, Mobiles and PC in cheap price than consoles mostly.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.

Then people will start complaining about too many indie games and the lack of AAA games.



                
       ---Member of the official Squeezol Fanclub---

Price is a big factor.
The cheaper the price, the less weight people give to reviews and more games they buy.

Also, sales like what are on Steam... Actually increases profits, Valve stated this before, but after a sale, the sales rate is increased from before the sale, thus during and after the sale, the developer gets more money, this is something Microsoft and Sony needs to push for, no one does a games sale like Valve does and it really is good for everyone.

People only have finite sized wallets, prices for games have increased slowly, massively with all the DLC/Expansions/Pay Walls, just unfortunately some things needs to give, usually the first is less game purchases, more obscure developers end up missing out.



--::{PC Gaming Master Race}::--

Heavy Rain was published by Sony and for that reason, I don't consider it indie.



PS3, PS4, PSV, Wii U, 3DS + 3DS XL Owner.

PlayStation Nation

NNID: aminryu1

I need to stop buying games...

Alikan said:
Riskfree indie development? There are still costs involved and plenty of "indie" games are a flop earningswise. Alos the use of the term indie as regards gaming is rapidly becoming meaningless.

Indie studios have very small budget and less staff without any regulations like a AAA game should follow. Most of the developers are getting profits(more in very short time) in this due to the mobile install base and its ads system. And the development cycle for Indie games very short like they can make three Indie games in a single AAA game.

Good thinkg about indie is it allows to be innovative and creative independetly but some of the indie developers are using Indie for earing more money with few tricks than innovating and improving game indutry which happens when there is no restrictions which AAA has. 



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.