Well, it seems like AAA games development is very risky for the developers these days and due to this many studios are being closed/big layoffs happening. Most of the AAA developers unable to earn any profits for their hard work of 2+ years development cycle due to the reviews and gamers way of thinking which has been changed because of the Mobile game prices and PC Steam deals and they are expecting a great reviewed game for 60$ otherwise they won't buy at all and wait for big price drops if there is anyone who wants to try/take chance. If any game fails now then developers are unable to recover at all because of bad sales from the gamers who (most of them) are just avoiding the bad/average reviewed games completly and wait for the big price drop/sales if they want to try even though.
So, the developers are flying away from AAA development (which takes long development cycle with big investments and huge expections for the game, if it fails then they are doomed) and starting themselves a small Indie studio (which is short development cycle and risk free with small invertments and expectations). If this trend continues then we won't be able to get many AAA games and no innovations in future AAA at all other than downloadable titles only with less content and small price. We gamers expect more from game and resist to buy games if the reviews are poor/average, because of this we are going to lose many AAA games in future and have to stick with downloadable only indie titles.
This is been proven in the recent developers poll as well, where more than 50% of the developers want to do games for PC/Mobiles with downloadable titles with just 20%(including indie devlopers) want to develop for Consoles. Seems like hardcore gaming with big retail releases are going to fade away after this generation due to risky AAA development and developers success in Self Indie studios with risk free(there is no way that the game will doom them) and earning more profits(just a small game like Flappy bird can earn them more money).
Also developers are unable to try new things in games because of the risk if the game fails. Sony trying many games(Heavy rain, Beyond two souls, Puppeteer, Rain, Tearaway, Rime, Hohokum, Order 1886, Drive club, Gravity rush etc.,) still even though its risk for the sake of gaming but gamers are not supporting that well.
Most of the gamers are being very dumb(no offence but its the truth) because they create hype themselves and expect a lot from a game even though the developer did not say expect a lot from us, they don't try trust their instintcs for choose the game as they look for the reviews instad of the game trailer, developers history and franchise tastes, most of the them want more time consuming games with more graphics(like battlling all the time with guns, if there is not then they say its boring) than reasonable game with mix of story, gameplay, graphics etc, they don't think and support developers very well at all who worked hard for 2+ for us to create a game as much as possible to them so they need atleast some support(they deserve this) to survive for another game and so they can try again to do better, they compare PC steam prices and bash console prices which is high because there are so many people depend on this industry which incldues R&D, developers, publishers, manufacturers, ditributors, retailers and employees who work for all. Steam gets low prices because it has not got many other than Developers and Publisher. Consoles can't do same price for their digital games because it will make retails sales to go low and so many people who depend on this will be doomed. I would say Steam might have improved some things for games(with indie developers) but it failed miserably in many things and made huge impact for the retail games, the way gamer thinks about game prices etc., which made AAA gaming even worse in my view.
What do you think?
GAMING is not about spending lots of hours to pass/waste our time,
its a Feeling/Experience/Fun about a VIRTUAL WORLD in short time.
Feel Emotions, Experience Adventure/Action, Challenge Game,Solve puzzles and Have fun.
PlayStation is about all-round New Experiences with new IP's and differnet gameplays.
Xbox is always about Online and Shooting.
Nintendo is always about Fun games, Role play and old IP's.
Steam is heaven for Indies, but Hell for Console makers, Retailers, Publishers, future of AAA/AA game developers and Gamers.