Forums - Gaming Discussion - Developers are thinking AAA development very risk and jumping to risk free Indie Development [AAA games doomed]

How do you buy AAA games?

Good reviewed games only
Good reviewed day one, average/poor with a price drop
Good reviewed day one, average/poor no buy
Don't care reviews, depends on trailers/gameplay myself
Don't care reviews, depends on developers
Don't care reviews, depends on franchise
Don't care reviews, but i won't pay 60$ and wait for price drops/sales

Hello everyone,

Well, it seems like AAA games development is very risky for the developers these days and due to this many studios are being closed/big layoffs happening. Most of the AAA developers unable to earn any profits for their hard work of 2+ years development cycle due to the reviews and gamers way of thinking which has been changed because of the Mobile game prices and PC Steam deals and they are expecting a great reviewed game for 60$ otherwise they won't buy at all and wait for big price drops if there is anyone who wants to try/take chance. If any game fails now then developers are unable to recover at all because of bad sales from the gamers who (most of them) are just avoiding the bad/average reviewed games completly and wait for the big price drop/sales if they want to try even though. 

 So, the developers are flying away from AAA development (which takes long development cycle with big investments and huge expections for the game, if it fails then they are doomed)  and starting themselves a small Indie studio (which is short development cycle and risk free with small invertments and expectations). If this trend continues then we won't be able to get many AAA games and no innovations in future AAA at all other than downloadable titles only with less content and small price. We gamers expect more from game and resist to buy games if the reviews are poor/average, because of this we are going to lose many AAA games in future and have to stick with downloadable only indie titles.

This is been proven in the recent developers poll as well, where more than 50% of the developers want to do games for PC/Mobiles with downloadable titles with just 20%(including indie devlopers) want to develop for Consoles. Seems like hardcore gaming with big retail releases are going to fade away after this generation due to risky AAA development and developers success in Self Indie studios with risk free(there is no way that the game will doom them) and earning more profits(just a small game like Flappy bird can earn them more money).

Also developers are unable to try new things in games because of the risk if the game fails. Sony trying many games(Heavy rain, Beyond two souls, Puppeteer, Rain, Tearaway, Rime, Hohokum, Order 1886, Drive club, Gravity rush etc.,) still even though its risk for the sake of gaming but gamers are not supporting that well.

Most of the gamers are being very dumb(no offence but its the truth) because they create hype themselves and expect a lot from a game even though the developer did not say expect a lot from us, they don't try trust their instintcs for choose the game as they look for the reviews instad of the game trailer, developers history and franchise tastes,  most of the them want more time consuming games with more graphics(like battlling all the time with guns, if there is not then they say its boring) than reasonable game with mix of story, gameplay, graphics etc, they don't think and support developers very well at all who worked hard for 2+ for us to create a game as much as possible to them so they need atleast some support(they deserve this) to survive for another game and so they can try again to do better, they compare PC steam prices and bash console prices which is high because there are so many people depend on this industry which incldues R&D, developers, publishers, manufacturers, ditributors, retailers and employees who work for all. Steam gets low prices because it has not got many other than Developers and Publisher. Consoles can't do same price for their digital games because it will make retails sales to go low and so many people who depend on this will be doomed. I would say Steam might have improved some things for games(with indie developers) but it failed miserably in many things and made huge impact for the retail games, the way gamer thinks about game prices etc., which made AAA gaming even worse in my view.

 

What do you think?



GAMING is not about spending lots of hours to pass/waste our time,

its a Feeling/Experience/Fun about a VIRTUAL WORLD in short time.

Feel Emotions, Experience Adventure/Action, Challenge Game,Solve puzzles and Have fun.

PlayStation is about all-round New Experiences with new IP's and differnet gameplays.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games, Role play and old IP's.

Steam is heaven for Indies, but Hell for Console makers, Retailers, Publishers, future of AAA/AA game developers and Gamers.

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Good. We should see tens of thousands indie games to thousands may even only hundreds of professional games. We should see hundreds of A games to a few dozen AA games. We should see a few, perhaps very few, AAA games a year. This ensures a very healthy industry.



A warrior keeps death on the mind from the moment of his first breath to the moment of his last.



Again, people's misconception of "indie" games makes them believe these are only downloadable XBLA-PSN games. They are not.

 

Heavy Rain, for example, is an indie game. And that had a full-retail release, and broke three million units sold, and it costed 60 bucks when it first released.



Yet most games on the new generation of consoles sold very well and brought in profit despite launch being the hardest time to sell games.

I think AAA being too risky is a BS excuse. Once there is a reasonable install base, proper marketing, appropriately managed development, and a quality game then publishers will see profit. Look at Dark Souls.
Not everyone can be Rockstar and afford to develop a game for half a decade.

What do I think?

If I had to pay 60.00 for every game I have on PS3 I would have a 2-3 game library instead of the 24 game library @ 7.00-20.00 I have currently. And I bought my ps3 sept. 2012. I will probably have 50 games by the end of the year and then also have a ps4 this year. They're getting paid.



 Did we get ‘em?

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Wright said:

Again, people's misconception of "indie" games makes them believe these are only downloadable XBLA-PSN games. They are not.

 

Heavy Rain, for example, is an indie game. And that had a full-retail release, and broke three million units sold, and it costed 60 bucks when it first released.

Really, Its not an indie game and it had budget of approx 50$ million: http://www.joystiq.com/2013/04/21/heavy-rain-cost-52-million-but-made-130-million-you-do-the-ma/.



GAMING is not about spending lots of hours to pass/waste our time,

its a Feeling/Experience/Fun about a VIRTUAL WORLD in short time.

Feel Emotions, Experience Adventure/Action, Challenge Game,Solve puzzles and Have fun.

PlayStation is about all-round New Experiences with new IP's and differnet gameplays.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games, Role play and old IP's.

Steam is heaven for Indies, but Hell for Console makers, Retailers, Publishers, future of AAA/AA game developers and Gamers.

if you make flops after flops like ninja theory, then you will have no choice to jump on that mobile bandwagon

Bayonetta 2

biglittlesps said:
Wright said:

Again, people's misconception of "indie" games makes them believe these are only downloadable XBLA-PSN games. They are not.

 

Heavy Rain, for example, is an indie game. And that had a full-retail release, and broke three million units sold, and it costed 60 bucks when it first released.

Really, Its not an indie game


http://en.wikipedia.org/wiki/Quantic_Dream

 

"But very few developers have the luxury of having a great publisher trusting them. We did an indie game with the financial support of a Triple A title. I don't see Heavy Rain as an achievement, I see it as a first step. I know we can do much better, we can go further."   - David Cage himself.

 

Again, indie games are not downloadable XBLA-PSN games. They can be full retail projects with AAA budgets. The fact that the game is indie does not mean the developer has to use a tight budget.



FinalFantasyXIII said:

What do I think?

If I had to pay 60.00 for every game I have on PS3 I would have a 2-3 game library instead of the 24 game library @ 7.00-20.00 I have currently. And I bought my ps3 sept. 2012. I will probably have 50 games by the end of the year and then also have a ps4 this year. They're getting paid.


Sony made that possible with their PS+ service for the peope who can't afford to buy every 60$ game which is a good thing. Not every one can support every developer but there are many who has the chance to do but they are avoiding it due to bad reviews.



GAMING is not about spending lots of hours to pass/waste our time,

its a Feeling/Experience/Fun about a VIRTUAL WORLD in short time.

Feel Emotions, Experience Adventure/Action, Challenge Game,Solve puzzles and Have fun.

PlayStation is about all-round New Experiences with new IP's and differnet gameplays.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games, Role play and old IP's.

Steam is heaven for Indies, but Hell for Console makers, Retailers, Publishers, future of AAA/AA game developers and Gamers.

Around the Network
Wright said:

Again, people's misconception of "indie" games makes them believe these are only downloadable XBLA-PSN games. They are not.

 

Heavy Rain, for example, is an indie game. And that had a full-retail release, and broke three million units sold, and it costed 60 bucks when it first released.


People stopped caring what indie meant a long time ago.

Now it pretty much just means a small studio lol.



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