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Forums - Gaming Discussion - Are XBONE graphics closer to Wii U than PS4?

fatslob-:O said:
starworld said:
Pemalite said:
dsp333 said:

As weak as it is (not that the PS4 isn't weak as well), no, not even close. The One is still over 4 times the power of the Wii U by its weakest measure.

The Wii U is more in line with the 360 and PS3 than it is the One and the PS4 as pathetic as that is. In fact, by some measures like ram bandwidth and CPU before GPU assistance, the Wii U is actually WEAKER than those machines approaching 8 and 9 years old.


No way. The WiiU's GPU is superior to that of the Xbox 360 and Playstation 3.
The CPU is also superior being an Out-of-Order design.

You're looking at probably 2x the maximum performance of the PS3.
However it's not in the same league as the Next-gen twins.


There is a massive performance disparity between the 7th gen and 8th gen, thanks to the continiously advancing PC technology found in all systems. (And because that generation dragged for so damn long the difference is more pronounced.)

dude the wiiu gpu specs are confirmed at 176 gflops http://gamrconnect.vgchartz.com/thread.php?id=136756, a year later its still running games like AC4 and COD, 5-15fps behind 360/ps3.

That doesn't make it any less capable. Measuring performance requires more than looking at raw floating point power ...

it has more ram so that should be a big help but i'm not measuring performace only on flops, just look at the last 3-4 big multiplatform games on wiiu, all running 5-10 fps worst then current gen versions, that tell me wiiu is not more powerful in a meaningful way.



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bonzobanana said:
Turkish said:
Not sure. gpu+cpu:

PS4: ~1.95/2TFlop (32ROPs, 1152 stream processors,
Xbone: 1.4TFlop (only 16 ROPs on gpu so 720p will be very common, 768 stream processors)
WiiU: estimates range from 300 to 600TFlop (8Rops, 320 stream processors)

There are as many ROPs and stream processors on the PS4 vs Xbone gap as the Xbone vs WiiU gap. The gap between PS4 and Xbone is ~500Gflop, Wii vs Xbone can be 800Gflop at minimum


wii u estimates start at 176 gflops and go up to 352 gflops, however the fact is the wii u gpu likely has a wii gpu integrated into it and this gpu may run at higher speeds in wii u mode to generate the gamepad screen when independent of the main screen. At best it probably adds 30 gflops performance to the main gflops performance of the wii u. The performance level we have seen from wii u makes it highly likely the performance is at the lower level 176gflops. However architecture differences means this will perform probably 30% plus minimum over the older architecture of the 360 gpu. Roughly speaking the wii u gpu is about the same performance level as 360/PS3 but has an enhanced feature set and has 32MB of ultra fast embedded memory. So its is bottleneck free almost. However still it performs below 360 and PS3 on most ocassions due to a slow CPU and low main memory bandwidth.

LIkely wii u architecture is something like a mobile Radion 6400M. Mobility architecture is extremely likely due to less heat issues even when fabricated at a low cost 40nm process as used in the wii u.

For the wii u to take so little power and produce so little heat that only needs a small fan it has to be a fairly low performance gpu. Not only that but you have to factor in the low bandwidth memory chips used which are less than 360 and PS3. It would be pointless fitting a higher performance gpu with such limited memory bandwidth. Lets not forget in the wii u that memory bandwidth has to be shared by both gpu and cpu. The 32MB of embedded memory certainly helps but its clear there would be huge restrictions on a more powerful gpu.

 

  • Engine clock speed: 480-800 MHz (wii u gpu is at about 550mhz so 176 gflops)
  • Processing power (single precision): 153-256 GigaFLOPS
  • Polygon throughput: 120-200M polygons/sec
  • Data fetch rate (32-bit): 15.36-25.6 billion fetches/sec
  • Texel fill rate (bilinear filtered): 3.84-6.4 Gigatexels/sec
  • Pixel fill rate: 1.92-3.2 Gigapixels/sec
  • Anti-aliased pixel fill rate: 7.68-12.8 Gigasamples/sec
  • Memory clock speed: 800-900 MHz GDDR5 or DDR3
  • Memory data rate: 3.2 Gbps GDDR5 or 1.6-1.8 Gbps DDR3
  • Memory bandwidth: 25.6 GB/sec (GDDR5) or 12.8-14.4 GB/sec (DDR3)

12.8GB/s is the DDR3 memory speed fitted to the wii u

  • TeraScale 2 Unified Processing Architecture
    • 160 Stream Processing Units
    • 8 Texture Units
    • 16 Z/Stencil ROP Units
    • 4 Color ROP Units
  • GDDR5/DDR3 memory interface
  • PCI Express 2.1 x16 bus interface
  • DirectX® 11 Evolved technology
    • DirectX® 11 support
      • Shader Model 5.0
      • DirectCompute 11
      • Programmable hardware tessellation unit
      • Accelerated multi-threading
      • HDR texture compression
      • Order-independent transparency
    • OpenGL 4.1 support
    • Image quality enhancement technology
      • Up to 12x multi-sample and super-sample anti-aliasing modes
      • Adaptive anti-aliasing
      • Morphological anti-aliasing (MLAA)
      • 16x angle independent anisotropic texture filtering
      • 128-bit floating point HDR rendering
  • AMD Eyefinity multi-display technology5
    • Support for up to 4 simultaneous displays
      • Independent resolutions, refresh rates, color controls, and video overlays
    • Display grouping
      • Combine multiple displays to behave like a single large display
  • AMD App Acceleration2
    • OpenCL™ 1.1 support6
    • DirectCompute 11
    • Accelerated video encoding, transcoding, and upscaling7,8,9
    • UVD 3 dedicated video playback accelerator
      • MPEG-4 AVC/H.264
      • VC-1
      • MPEG-2 (SD & HD)
      • Multi-View Codec (MVC)3
      • MPEG-4 part 2 (DivX®, Xvid)
      • Adobe® Flash®10
    • Enhanced video quality features
      • Advanced post-processing and scaling9
      • Dynamic contrast enhancement and color correction
      • Brighter whites processing (blue stretch)
      • Independent video gamma control
      • Dynamic video range control
    • Dual-stream 1080p playback support11
    • DXVA 1.0 & 2.0 support
  • AMD HD3D technology1
    • Stereoscopic 3D display/glasses support
    • Blu-ray 3D support3
    • Stereoscopic 3D gaming support
    • 3rd party Stereoscopic 3D middleware software support

the 176 gflops is confirmed, the project car dev/NFSWU dev flat out confirmed it.



JakDaSnack said:
bonzobanana said:
Turkish said:
Not sure. gpu+cpu:

PS4: ~1.95/2TFlop (32ROPs, 1152 stream processors,
Xbone: 1.4TFlop (only 16 ROPs on gpu so 720p will be very common, 768 stream processors)
WiiU: estimates range from 300 to 600TFlop (8Rops, 320 stream processors)

There are as many ROPs and stream processors on the PS4 vs Xbone gap as the Xbone vs WiiU gap. The gap between PS4 and Xbone is ~500Gflop, Wii vs Xbone can be 800Gflop at minimum


wii u estimates start at 176 gflops and go up to 352 gflops, however the fact is the wii u gpu likely has a wii gpu integrated into it and this gpu may run at higher speeds in wii u mode to generate the gamepad screen when independent of the main screen. At best it probably adds 30 gflops performance to the main gflops performance of the wii u. The performance level we have seen from wii u makes it highly likely the performance is at the lower level 176gflops. However architecture differences means this will perform probably 30% plus minimum over the older architecture of the 360 gpu. Roughly speaking the wii u gpu is about the same performance level as 360/PS3 but has an enhanced feature set and has 32MB of ultra fast embedded memory. So its is bottleneck free almost. However still it performs below 360 and PS3 on most ocassions due to a slow CPU and low main memory bandwidth.

LIkely wii u architecture is something like a mobile Radion 6400M. Mobility architecture is extremely likely due to less heat issues even when fabricated at a low cost 40nm process as used in the wii u.

For the wii u to take so little power and produce so little heat that only needs a small fan it has to be a fairly low performance gpu. Not only that but you have to factor in the low bandwidth memory chips used which are less than 360 and PS3. It would be pointless fitting a higher performance gpu with such limited memory bandwidth. Lets not forget in the wii u that memory bandwidth has to be shared by both gpu and cpu. The 32MB of embedded memory certainly helps but its clear there would be huge restrictions on a more powerful gpu.

Then how is Nintendo able to create something like X or Bayonetta 2?  Those games look significantly better than anything on the 360/ps3.

just because you say it doesn't make it true.



JoeTheBro said:
Wh1pL4shL1ve_007 said:
chris_wing said:
Dr.EisDrachenJaeger said:

The 2013 games pretty much look like the next gen versions in all honesty

Have you seen AC4 on WiiU compared to the Xbone?

I like this comparrison myself, it shows that the effects, geometry, draw distance is virtually identical but...

http://www.youtube.com/watch?v=6QGNeLufdAU

"The biggest issue with the Wii U version is its lacklustre performance level, the game visibly struggling even to match the inconsistent update of the Xbox 360 and PS3 versions of the game."

Yeah well the OP apparently missed this.

So you think the Wii U is weaker than PS360?

That is NOT the question imposed though is it?



Yay!!!

Mystro-Sama said:
Is this real? Are people really asking this?
Multiplats might look and performance a little better on the PS4 but saying it's closer to previous gen is pushing it.

Only a little ?? are you kidding ? Oh my godness...

 

But yes, PS4 >> XONE >>>> WiiU.



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Wh1pL4shL1ve_007 said:
JoeTheBro said:
Wh1pL4shL1ve_007 said:

Yeah well the OP apparently missed this.

So you think the Wii U is weaker than PS360?

That is NOT the question imposed though is it?

No, it's not. What was your post suggesting then?



JoeTheBro said:
Wh1pL4shL1ve_007 said:
JoeTheBro said:
Wh1pL4shL1ve_007 said:

Yeah well the OP apparently missed this.

So you think the Wii U is weaker than PS360?

That is NOT the question imposed though is it?

No, it's not. What was your post suggesting then?

Im suggesting that this thread is asking questions where the answer is so damn obvious.

 

Holy Sh**.

 



Yay!!!

starworld said:
JakDaSnack said:

Then how is Nintendo able to create something like X or Bayonetta 2?  Those games look significantly better than anything on the 360/ps3.

just because you say it doesn't make it true.

what did I say?  what isn't true?



Something...Something...Games...Something

JakDaSnack said:
starworld said:
JakDaSnack said:

Then how is Nintendo able to create something like X or Bayonetta 2?  Those games look significantly better than anything on the 360/ps3.

just because you say it doesn't make it true.

what did I say?  what isn't true?

about x and bayonetta 2 looking better then the best 360/ps3 games i happen to think those games are not even close to looking like the best 360/ps3 games.



starworld said:
JakDaSnack said:
starworld said:
JakDaSnack said:

Then how is Nintendo able to create something like X or Bayonetta 2?  Those games look significantly better than anything on the 360/ps3.

just because you say it doesn't make it true.

what did I say?  what isn't true?

about x and bayonetta 2 looking better then the best 360/ps3 games i happen to think those games are not even close to looking like the best 360/ps3 games.

what games specifically?  



Something...Something...Games...Something