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Should Nintendo offer an optional WiiU SKU without the Gamepad?

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Should Nintendo offer a WiiU SKU without the Gamepad?

Yes, their best option at this point. 164 47.13%
 
No, the negatives outweigh the cheaper price. 183 52.59%
 
Total:347
kidvizious said:

And you expect Nintendo to make money how again?

And we expect Nintendo to make money with their current offerings until...when? Reducing the Gamepads' manufacturing costs could allow a reduction of the SKU prices, and they have already been offering full retail games bundled with the system. How long until they can sell each console for profit with their current setup? No idea, but if they're gonna keep their current SKU at LEAST make the console a more appealing deal, because it's obvious that at $299.99 (AKA, the most expensive Nintendo console hardware going back from their start with the FamiCom / NES) it isn't moving much. I was simply offering an idea for reducing the consoles' price, while having Nintendo remain in the same spot and potentially reach a point quickly where Wii U would begin selling at profit. In other words, doing this will allow them to reach that "point of profit per hardware sale" at a fairly close spot as if they kept their current SKU, and they would also have a reduction in price. They're NOT going to drop the gamepad, so either they stay how they are right now, or they do something else....like reducing manufacturing costs of the Gamepad, because the console itself is fine the way it is, I don't think it can get any smaller anyway. One of the big reasons for even suggesting dropping the Gamepad would be because of the price, but Iwata made it fairly clear that they're NOT dropping the Gamepad. 



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Archbrix.......six months ago I was adamantly against this idea but I'm beginning to think it might be worth trying. It would need to result in a 100 dollar price drop and the gamepad would need to be available for purchase for exactly the difference in price between the SKU, so that if people realise the error of their ways i.e. that the Gamepad is awesome, they can pick one up, without financial penalty.

The user interface could be resigned with a little thought, so I don't think that's a deal breaker.

I think the biggest risks are still, user confusion, trying to convince developers to use the Gamepad if they no longer have to and how to handle legacy games already sitting in shops that require the gamepad i.e. you don't want people picking up a new gamepad-less Wii U with a copy of Zombie U.



archbrix said:
vivster said:
Same problem like MS dropping Kinect. If they did that they would have nothing on the competition and seem even worse in comparison.

They would have Nintendo exclusives and a $199 price.  That's two very important things that the competition doesn't have.


I see what you are saying but that didnt really help the Gamecube



Dr.Henry_Killinger said:
The problem with using arbitrary filters to define what constitutes games that it is both subjective and changing goalposts from the initial claim.
For example, what if some one only likes mech simulators?
Playstation has Armored Core.
X and TitanFall unfortunately aren't mech simulators, they are more like games with mechs.

Dont argue with him anymore. You're both getting way off topic i already reported him



Dr.Henry_Killinger said:
oniyide said:

my point is that people dont really care for the gamepad ANYWAY. sales backs that up. The previous gen specs doesnt help but that isnt even WIi Us biggest problem. Hell its at the bottom of the pole in terms fo problems.

I don't know if the sales are conclusive of the GamePad being extraneous.

Dropping the Gamepad would be detrimental as it would further the misconception that its a peripheral for the Wii. Sure it lowers price for the consumer, but considering the PS4 sales, price isn't whats holding the Wii U back.

IMO its simply marketting. 

Casual popularity is difficult, but it becomes impossible if the casuals don't know about it.

So you are saying sales are bad because it wasnt marketed? it was marketed all holiday and it still got trounced. Im saying its not selling because people dont care about it. YOu think people dont know what it is? Sure they do. The system has been in Gamestops, Targets, Best Buys, Wal marts, just about every major retailer from day one. But people dont care. I think its main problem is is nobody takes it seriously. Not as a gaming machine anyway.



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I think the Gamepad should have been an Accessory that came with Nintendo Land or ZombiU. I think after those two launch titles only Game & Wario used it in an essential way.

That is 3 games total since Wii U launched (eShop titles included) that use the Gamepad in an essential way. I equate the Gamepad to the Kinect which also doesn't have much example of essential use in games.

I think any Accessory that is not essential for wide variety of gaming uses should be designed to be optional. Nintendo and Microsoft are both wrong to have forced the inclusion. It is the wrong thinking that if many people have your accessory that somehow developers will get more comfortable and ambitious about developing fresh game designs and AAA games that use that new accessory.

It is not even just about the cost, it also makes the product less attractive to the comfortably core gamer. I think they worry about gimmick controls tacked on to their core games ruining the fun of those games or just shallow shovel-ware like the Wii got tons and tons of.

Bottom line: Core gamers don't like gimmick stuff because that stuff tends to collect a lot of dust aside from the few games that make essential use of that gimmick.



Dr.Henry_Killinger said:
The problem with using arbitrary filters to define what constitutes games that it is both subjective and changing goalposts from the initial claim.
For example, what if some one only likes mech simulators?
Playstation has Armored Core.
X and TitanFall unfortunately aren't mech simulators, they are more like games with mechs.


So basically what that overly complicated metaphor that didn't help explain your point means is that using generalizations creates a vague opinion which is probably going to be misunderstood and argued against very easily?  

The problem with that argument is that I would have to restate all of that in an enormous wall of words which would probably be ignored instead.  

I stand by my generalizations, the reason people are getting confused is because they are being offended by what my generalizations say so instead of taking them in a broad sense like they should, they nitpick over the tiniest flaw in those generalizations.  There are always exceptions to every rule, and maybe the rule is only really effective in certain areas, but as long as you understand where the speaker is coming from, you shouldn't have to be offended by it. 



archbrix said:
Dr.EisDrachenJaeger said:

Deus Ex? ZombiU? Nintendo said they'd reveal more of these games at E3. They also have NFC games. and Gamepad is ace for the Virtual console.

Zelda and Metroid should use the gamepad alot.

Read my edit I go full in depth

I just read your edit and you're wrong in your assumption that I lack imagination regarding the Gamepad's potential.  I've thought of things like this since the WiiU was announced.  The problem is that Nintendo doesn't seem to have so far.

As I've already mentioned I see great potential for what the Gamepad offers but again, most of the things you bring up are enhancements to games instead of ideas built around its features.  I want that too, but I'm talking software that demonstrates the GP the way Wii Sports did for the Wiimote.

As far as E3, I'll gladly retract my idea of separating the Gamepad IF Nintendo does indeed show reasons why I should.  Mario Kart track editor?  Great.  X menu control?  Already though of that myself.  I hope they do, but the idea that Nintendo launched the Gamepad as their new big idea with Nintendoland as a their flagship title doesn't exactly bode well for a potential waterfall of ideas.

Nah man.X  plays like a real time version of Chrono trigger so how the game controls would go much farther than that. and like I said A TLS game would make excellent use of the two screen dynamic

Nintendo did the same thing with WiiSports. We saw the turnover period for that one(wii remote) The problem? NIntendoLand is very very multiplayer focused

But yeah Nintendo should make NFC and gamepad IP's



oniyide said:
Dr.Henry_Killinger said:
oniyide said:

my point is that people dont really care for the gamepad ANYWAY. sales backs that up. The previous gen specs doesnt help but that isnt even WIi Us biggest problem. Hell its at the bottom of the pole in terms fo problems.

I don't know if the sales are conclusive of the GamePad being extraneous.

Dropping the Gamepad would be detrimental as it would further the misconception that its a peripheral for the Wii. Sure it lowers price for the consumer, but considering the PS4 sales, price isn't whats holding the Wii U back.

IMO its simply marketting. 

Casual popularity is difficult, but it becomes impossible if the casuals don't know about it.

So you are saying sales are bad because it wasnt marketed? it was marketed all holiday and it still got trounced. Im saying its not selling because people dont care about it. YOu think people dont know what it is? Sure they do. The system has been in Gamestops, Targets, Best Buys, Wal marts, just about every major retailer from day one. But people dont care. I think its main problem is is nobody takes it seriously. Not as a gaming machine anyway.

Actually, its the initial marketing and the subsequent follow up that counts, now the system is in a quagmire of negativity and that takes a while to come out off. People are holding out on the WiiU.



But...... watching porn on the GamePad is the best thing about the Wii U so far! :(



                
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