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Forums - Nintendo Discussion - After seeing Bayonetta 2 and 'X' in action today...

 

The PS4's power seems...

Better, but not THAT much better anymore... 241 15.42%
 
Are you crazy?! The PS4 is GOD! 349 22.33%
 
The Wii U is clearly unde... 741 47.41%
 
The PS4 is selling better... 36 2.30%
 
I think I'll be buying a... 191 12.22%
 
Total:1,558
supernihilist said:
starworld said:
supernihilist said:
starworld said:
supernihilist said:
starworld said:
oniyide said:
curl-6 said:
S.T.A.G.E. said:
curl-6 said:

So which third parties are going to tap out the system "quickly", hmmm? Ubisoft, with what's sure to be a shitty unoptimized port of Watch Dogs?

There will be Wii U games that look significantly better than what we've seen so far, but they're not releasing any time soon.


No. The Wii U version will most likely be slightly better than last gen. Watchdogs is a terrible example of a next gen game. It really isnt. If you think with the Wii U's power that it will be significantly better, outside of the timespan of two years you're mistaken. After two to three years devs start using tricks to get around the humps of using dated hardware. Even uncharted went through that last gen. This gen the devs will have the power to go balls to the wall with that game.

As you can see in my sig, I've bet Watch Dogs will actually be worse than the last gen versions on Wii U; not because the hardware is worse or on par, but because it's Ubisoft and they have proven their laziness and incompetence with Wii U ports time and again.

Wii U still has a ways to go until it's tapped out, as no games so far have been built from the ground up to push it.


what are these lazy ports again?

every single port on wiiu is lazy because it doesnt run bettter then 360/ps3, it has nothing do with hardware according to some fans. so every developer is lazy on wiiu.
,


ever heard of NFS MW U? its the only game that had real effort put in it and it showed....

is there a comparison article about it. did it run at 60fps or 1080p, then if it did then wiiu is indeed a good deal more powerful then the HD twins.

Do you know how to use Google?
The fact that you dont know about it shows your ignorance on the matter , so you shouldnt be so categorical on your claims,

I actually i just finished reading the article and it doesn't really help the wiiu case, some textures are higher resolution, and crashes  only drop 5fps compared to 360/ps3 10 fps, while sometimes the 360/ps3 out perform the wiiu version, overall though wiiu has a slight advantage, cause of double the ram, all that effort plus extra dev time and this the results. still though on averae mulitplatform games on 360/ps3 average 7-10fps higher then the wiiu version.


What you call EXTRA dev time is actually the PROPER dev time. theres no extra anything, its just that it started later on WiiU. It has better textures, better reflection and lighting and all with a better framerate. it is clearly better period.

With no rush, all WiiU ports shouldve perform like this, slighlty better than the lead platform of the project. since thats the theorized power gap between WiiU/PS360, it makes sense.

the lighting wasn't better it was just tweaked, it didn't have to do anything with the hardware . all games are rushed, the reason, the wiiu version didn't make it for the holiday, while the ps3/360, had to meet the dead line, they took there time with wiiu version, the fact  that you can only name one port out of 10 just shows how much devs are struggling to out class currentgen because the power gap is so small. show me one port of PS4 being inferior to X1, i don't understand how a NEW machine with more power is having so much trouble running ports unless the power gap is so close.



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oniyide said:
curl-6 said:
S.T.A.G.E. said:
curl-6 said:

So which third parties are going to tap out the system "quickly", hmmm? Ubisoft, with what's sure to be a shitty unoptimized port of Watch Dogs?

There will be Wii U games that look significantly better than what we've seen so far, but they're not releasing any time soon.


No. The Wii U version will most likely be slightly better than last gen. Watchdogs is a terrible example of a next gen game. It really isnt. If you think with the Wii U's power that it will be significantly better, outside of the timespan of two years you're mistaken. After two to three years devs start using tricks to get around the humps of using dated hardware. Even uncharted went through that last gen. This gen the devs will have the power to go balls to the wall with that game.

As you can see in my sig, I've bet Watch Dogs will actually be worse than the last gen versions on Wii U; not because the hardware is worse or on par, but because it's Ubisoft and they have proven their laziness and incompetence with Wii U ports time and again.

Wii U still has a ways to go until it's tapped out, as no games so far have been built from the ground up to push it.


what are these lazy ports again?

Assassin's Creed 3 and 4, Splinter Cell Blacklist.



starworld said:

every single port on wiiu is lazy because it doesnt run bettter then 360/ps3, it has nothing do with hardware according to some fans. so every developer is lazy on wiiu.
,

When you have twice as much RAM as PS3/360 but don't at least use higher res textures, you're clearly not using the hardware properly. And don't give me that "it's slower RAM" crap, that didn't stop Need for Speed and Trine 2 using higher res textures, or Shin'en using 4k-8k textures in their new Wii U games.

Also, every game that underperforms on Wii U was built on engines tailored to the PS3/360, which are architecturally different machines with 7-8 years of dev experience on their side. It's the equivalent of judging PS3's performance based on early rushjob ports from 360.



curl-6 said:
S.T.A.G.E. said:
curl-6 said:

So which third parties are going to tap out the system "quickly", hmmm? Ubisoft, with what's sure to be a shitty unoptimized port of Watch Dogs?

There will be Wii U games that look significantly better than what we've seen so far, but they're not releasing any time soon.


No. The Wii U version will most likely be slightly better than last gen. Watchdogs is a terrible example of a next gen game. It really isnt. If you think with the Wii U's power that it will be significantly better, outside of the timespan of two years you're mistaken. After two to three years devs start using tricks to get around the humps of using dated hardware. Even uncharted went through that last gen. This gen the devs will have the power to go balls to the wall with that game.

As you can see in my sig, I've bet Watch Dogs will actually be worse than the last gen versions on Wii U; not because the hardware is worse or on par, but because it's Ubisoft and they have proven their laziness and incompetence with Wii U ports time and again.

Wii U still has a ways to go until it's tapped out, as no games so far have been built from the ground up to push it.

Actually if the WII U were definitively more powerful than last gen platforms then it should come up on top in watch dogs seeing as how their using a completely new engine. There should be absolutely no excuses in saying that ubisoft was lazy with watch dogs considering that they've delayed the game for the WII U while the new engine supports multithreading and better support for compute shading.



fatslob-:O said:
curl-6 said:
S.T.A.G.E. said:
curl-6 said:

So which third parties are going to tap out the system "quickly", hmmm? Ubisoft, with what's sure to be a shitty unoptimized port of Watch Dogs?

There will be Wii U games that look significantly better than what we've seen so far, but they're not releasing any time soon.


No. The Wii U version will most likely be slightly better than last gen. Watchdogs is a terrible example of a next gen game. It really isnt. If you think with the Wii U's power that it will be significantly better, outside of the timespan of two years you're mistaken. After two to three years devs start using tricks to get around the humps of using dated hardware. Even uncharted went through that last gen. This gen the devs will have the power to go balls to the wall with that game.

As you can see in my sig, I've bet Watch Dogs will actually be worse than the last gen versions on Wii U; not because the hardware is worse or on par, but because it's Ubisoft and they have proven their laziness and incompetence with Wii U ports time and again.

Wii U still has a ways to go until it's tapped out, as no games so far have been built from the ground up to push it.

Actually if the WII U were definitively more powerful than last gen platforms then it should come up on top in watch dogs seeing as how their using a completely new engine. There should be absolutely no excuses in saying that ubisoft was lazy with watch dogs considering that they've delayed the game for the WII U while the new engine supports multithreading and better support for compute shading.

But they're not going to invest the resources to actually employ these features on Wii U because they anticipate low sales, just like their prior games didn't take advantage of the extra RAM.



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starworld said:
Samus Aran said:
starworld said:
Samus Aran said:
starworld said:
oniyide said:
curl-6 said:
S.T.A.G.E. said:
curl-6 said:

So which third parties are going to tap out the system "quickly", hmmm? Ubisoft, with what's sure to be a shitty unoptimized port of Watch Dogs?

There will be Wii U games that look significantly better than what we've seen so far, but they're not releasing any time soon.


No. The Wii U version will most likely be slightly better than last gen. Watchdogs is a terrible example of a next gen game. It really isnt. If you think with the Wii U's power that it will be significantly better, outside of the timespan of two years you're mistaken. After two to three years devs start using tricks to get around the humps of using dated hardware. Even uncharted went through that last gen. This gen the devs will have the power to go balls to the wall with that game.

As you can see in my sig, I've bet Watch Dogs will actually be worse than the last gen versions on Wii U; not because the hardware is worse or on par, but because it's Ubisoft and they have proven their laziness and incompetence with Wii U ports time and again.

Wii U still has a ways to go until it's tapped out, as no games so far have been built from the ground up to push it.


what are these lazy ports again?

every single port on wiiu is lazy because it doesnt run bettter then 360/ps3, it has nothing do with hardware according to some fans. so every developer is lazy on wiiu.
,


Are you implying Wii U isn't powerful enough to handle PS3/XBOX360 games? Super Mario 3D World is leagues ahead of any PS3/XBOX360 game. I've just started playing Batman: Arkham City - Armored edition and the game is fun, but it's my ugliest game I own so far, graphically speaking. 



Monotone gray looking games aren't pretty you know. Neither are pseudo-realistic graphics. 

mario world is a pretty game, but to say its leagues ahead of the best looking games on 360/ps3, well that was my reaction. you can post pics of 3d world and some of the top 360/ps3 games and can clearly see which is more demanding, thing like detail and the amount of things going on are just off the charts compared to 3d world.


I'm simply comparing Batman: Arkham City with Super Mario 3D World. Both critically acclaimed games and in my opinion Super Mario 3D World looks way better. I'll play the Last of Us when I can borrow my friend's PS3, I've heard that's the best looking PS3 game. 

Pics of games don't really show how great or bad a game looks, same goes for youtube vids. You just need to see it in person on a big tv screen. I'm really loving Batman: Arkham City, but I'm not at all impressed with its graphics(and I only had a Wii last gen and didn't do any pc gaming). It's just not vary varied in color scheme and you see that a lot with third party games. As if they're afraid to use bright colors. 

A game doesn't need detail to look pretty anyway. Zelda: Wind Waker looks mostly better than Batman: Arkham City and that game has a very simplistic graphic design. 



curl-6 said:
fatslob-:O said:

Actually if the WII U were definitively more powerful than last gen platforms then it should come up on top in watch dogs seeing as how their using a completely new engine. There should be absolutely no excuses in saying that ubisoft was lazy with watch dogs considering that they've delayed the game for the WII U while the new engine supports multithreading and better support for compute shading.

But they're not going to invest the resources to actually employ these features on Wii U because they anticipate low sales, just like their prior games didn't take advantage of the extra RAM.

Who's to say that you'll get the same result with watch dogs ? All of ubisoft's previous games on the WII U used an older engine compared to what's coming up with watch dogs. The games that ubisoft has released on the PS4/X1 have been able to outperform their last gen counterparts automatically without any issues but why not the WII U ? Why wouldn't they employ these features on the WII U ? The engine itself automatically does that for you and if they went about crippling the WII U version then the PS4/X1 versions would also get crippled too in process. 



fatslob-:O said:
curl-6 said:
fatslob-:O said:

Actually if the WII U were definitively more powerful than last gen platforms then it should come up on top in watch dogs seeing as how their using a completely new engine. There should be absolutely no excuses in saying that ubisoft was lazy with watch dogs considering that they've delayed the game for the WII U while the new engine supports multithreading and better support for compute shading.

But they're not going to invest the resources to actually employ these features on Wii U because they anticipate low sales, just like their prior games didn't take advantage of the extra RAM.

Who's to say that you'll get the same result with watch dogs ? All of ubisoft's previous games on the WII U used an older engine compared to what's coming up with watch dogs. The games that ubisoft has released on the PS4/X1 have been able to outperform their last gen counterparts automatically without any issues but why not the WII U ? Why wouldn't they employ these features on the WII U ? The engine itself automatically does that for you and if they went about crippling the WII U version then the PS4/X1 versions would also get crippled too in process. 

Because the Wii U is less powerful than the PS4/X1, obviously. I never claimed Wii U was on par with its 8th gen peers power-wise, just that it can outperform PS3/360.

I would love to be proven wrong on Watch Dogs, but I'm pretty confident basing my  prediction on Ubisoft's poor track record. I suspect it will like AC4 on Wii U; PS3/360 visuals with a shitty framerate.



curl-6 said:

Because the Wii U is less powerful than the PS4/X1, obviously. I never claimed Wii U was on par with its 8th gen peers power-wise, just that it can outperform PS3/360.

I would love to be proven wrong on Watch Dogs, but I'm pretty confident in basing my  prediction on Ubisoft's poor track record. I suspect it will like AC4 on Wii U; PS3/360 visuals with a shitty framerate.

You still haven't given me a reason as to why the WII U couldn't beat last generation versions of the games ... Why would it be like AC4 when watch dogs is using a new engine that supports new features ? 



fatslob-:O said:
curl-6 said:

Because the Wii U is less powerful than the PS4/X1, obviously. I never claimed Wii U was on par with its 8th gen peers power-wise, just that it can outperform PS3/360.

I would love to be proven wrong on Watch Dogs, but I'm pretty confident in basing my  prediction on Ubisoft's poor track record. I suspect it will like AC4 on Wii U; PS3/360 visuals with a shitty framerate.

You still haven't given me a reason as to why the WII U couldn't beat last generation versions of the games ... Why would it be like AC4 when watch dogs is using a new engine that supports new features ? 

Because they're just going to copy+paste the PS3/360 assets and optimise the ill-suited code it just enough to make it semi-playable, in order to minimise costs.