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Forums - Nintendo Discussion - After seeing Bayonetta 2 and 'X' in action today...

 

The PS4's power seems...

Better, but not THAT much better anymore... 241 15.42%
 
Are you crazy?! The PS4 is GOD! 349 22.33%
 
The Wii U is clearly unde... 741 47.41%
 
The PS4 is selling better... 36 2.30%
 
I think I'll be buying a... 191 12.22%
 
Total:1,558
fatslob-:O said:
Scoobes said:

Maybe you should check the forum out before you post. Beyond 3D isn't just a normal forum site and they tend to have high level tech discussions with knowledgable users. The majority of VGChartz posters would probably be banned for simply being tech ignorant, but it's a useful starting point if you want to educate yourself on tech.

I guess he didn't realize that it was a good thing considering that makes PS fans the least ignorant on tech ...


At least that's what they tell themselves.



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bigtakilla said:
fatslob-:O said:
Scoobes said:

Maybe you should check the forum out before you post. Beyond 3D isn't just a normal forum site and they tend to have high level tech discussions with knowledgable users. The majority of VGChartz posters would probably be banned for simply being tech ignorant, but it's a useful starting point if you want to educate yourself on tech.

I guess he didn't realize that it was a good thing considering that makes PS fans the least ignorant on tech ...


At least that's what they tell themselves.

Denial much LOL ? 



SubiyaCryolite said:
bigtakilla said:
SubiyaCryolite said:
bigtakilla said:
SubiyaCryolite said:
bigtakilla said:
SubiyaCryolite said:
Darc Requiem said:
What did someone actually compare an action game that features multiple enemies on screen to a 1v1 fighting game?


You can leave out the fighting games if you want. I was trying to comare like for like scenes

 

  • Facial closups
  • The environment when she talks to the kid
  • Her fighting the sage 1 on 1.

 

Let me replace that with a DMC4 if you want. That said care to deny that the geometry, textures and lighting is in the exact same league?

Okay, I will. DmC 720p 30fps. Bayonetta 2 1080p 60fps. Lol, yet again you are judging everything with what you see with your eyes from screen shots. The actual difference is much bigger. 

And the fighting games, yeah let's just not get into that. 

Nice try but DMC4 is 72060fps, came out in 2008 too. You can clearly tell that Bayonetta 2 is 720p from its HQ video, have you seen it? Sorry.


Link to dmc4 frame rate testing? 

Also, Bayonetta 2 has WAY farther draw distance, more enemies, more objects on screen. Lol, DMC 4 is like the skeleton version of Bayo 2, if Bayo 2 were 720p. And I would disagree about the textures being the same, but I digress.

 

"Perhaps more controversial than the rebooted storyline is the fact that Capcom enlists UK developer Ninja Theory for the new game, choosing a 30 frames-per-second update over the smooth 60FPS presentation of past titles. http://www.eurogamer.net/articles/digitalfoundry-dmc-face-off

"Previous games in the series, such as Devil May Cry 4, run at 60 FPS on consoles. http://www.joystiq.com/2012/11/05/why-dmc-runs-30-fps-on-consoles-according-to-capcom/

If you've played DMC4 you know Nero fights anywhere from 3 to 6 enemies at a time. I could only find screens of 2 enemies on Eurogamer, they offer the best quality captures so I stuck with that one. Bayonetta 2 seems to be doing the exactly the same.

Draw distance - yes, though its simulated. You cant run into that distance and explore it. Just like you cant explore Nepal in Uncharted 2 or the city in Final Fantasy XIII-2s boss fight.

More objects on screen- No, what objects?

The textures  are standard 7th gen fare. You cant argue about that in any way. Point out any screenshot or any scene in any footage of this game that proves otherwise. Theres no obvious difference like the difference in Most Wanted U for example.

Bayonetta 2 is 720p man. Have. You. Seen. The. Video? You can pause at literally any point and see them 720p jaggies

Limititng myself to DMC4 because its the only 720p60fps hack n slash game I know of bar Bayonetta 1. Again, a game from so early in the 7th gen can hold up so well to the U. And yet somehow the gap between the U and the X1/PS4 "isnt so big anymore".

Whats to stop me from saying the EXACT SAME thing about the PS3 and 360? The 360 has a tesselation engine afterall, it had a superset of Direct X 9.0c bringinig it close to DX10 (in theory). The PS3 could use its SPUs to pull off fast MLAA which until recently hadn't been used even in the PC space. I could point to The Last of Us and Beyond and scream "diminishing returns", that doesnt change a damn thing.

Why does the WiiU get a free pass despite being in the exact same performance level as the 7th gen HD twins? Because of no screen tearing? Because of nice splashes in Trine 2? Are you for real?

Like I said RAM will just allow for more scale (Bayo 2 uses) and better textures (which Bayo2 does not use). Same can be said for X. Fantastic scale, everything else is standard fare, will probably be 720p30fps. The WiiUs raw GPU horespower is in line with the 7th gen period.

It shows in mutiplats. It shows in first party games. It shows in HD remasters (Wind Waker vs ZOE). You cannot escape that simple fact.



http://www.siliconera.com/2013/09/06/bayonetta-2-is-sexier-faster-and-more-badass-than-its-predecessor/

If we can just use gaming websites as fact with no actual tests then there you go, Bayo 2 is 1080p. Lol.

 

"1080p clarity clear, in fact." Remember me saying the game looks clean and sharp earlier in this thread? There you go. Sonic lost world looks very clean and sharp compared to Wind Waker HD on a 50" LED, doesnt make it 1080p though. 

I've posted this before but Platinum has never confirmed 1080p for Bayonetta. Everyone quotes this one guy on Siliconera and takes it as the gospel truth. Though if you have watched the video you can see that isnt the case. 

The closets they've gone is " attempting to go for full 1080p on the Wii U, with 60 FPS already a goal". Common sense says if WindWaker HD could only pull off 30fps and Pikmin3, Nintendoland, NSMBU, 3DWorld and DKTF couldnt hit 1080p60 theres NO WAY IN HELL Bayonetta 2 will be native 1080p and 60fps. Again this is evident in the 600MB video and Im tired of saying this.

IGN said the Zelda tech demo was 1080P. Im sure some here would swear by that as well. DigitalFoundry proved it was infact 720p with no antialiasing! ( http://www.eurogamer.net/articles/digitalfoundry-vs-e3-nintendo?page=2 ). "Bearing in mind that the quality of its visuals are akin to a machine that is now approaching its sixth birthday, how long will it "last" until a true generational leap comes along? " Digital Foundry said this 2011! And yet today "the gap doesnt seem as big"? WTH

They've been right over and over again with the PS4, X1 and the Wii U, even before any of them where releasedThis is when the reality of the Wii Us capabilities became as clear as day to me. Keep holding the faith if you want to. Keep fighting the good fight.

Will do.



SubiyaCryolite said:
bigtakilla said:
SubiyaCryolite said:
bigtakilla said:
oniyide said:
nothing released on WIi U yet gives me the "wow this couldnt be done on last gen consoles" feel. Nothig 3d world included. THATS why people have been calling it underpowered its a small leap over systems that have been out for 6-7 years.


Haters usually tell themselves that. In fact, the point of this thread is saying that the Wii U is capable of creating graphics similar to PS4/XBONE. So does that mean all these systems are last gen or underpowered? Lol, that logic is just flawed. 

"The PS3 and 360 are capable of producing graphics similar to the PS4 and X1. The gap isn't that big" said no one ever

The Wii U can though, so what's your point?


A year later and the Wii U is still competing with the visuals and performance of the 360 and PS3, thats my point.

Its only real advantage is its RAM, which will add to scale but wont affect visuals in the slightest bar textures. RAM doesnt allow it to handle complex geometry. RAM wont allow it to push 1080p. RAM wont allow it to run advanced lighting. RAM wont allow it to run advanced shaders. RAM wont allow it to render thousands of particles on screen at a smooth framerate. Thats all bound to the GPU.  As mentioned above its GPUs raw throughput is in the same league as the playstation 3 and 360, even if you pick the 352 gflops.

DigitalFoundry accurately predicted that the Wii Us GPU is equivalent to a 4650HD in PC terms. This explains NIntendos own games being 720p60 rather than 900p60 or 1080p60. This explains 3rd party games sticking to 720p30. The 4770 and 4850 are out of the question otherwise every 7th gen port would be 60fps easily. Nintendo could hit 900p60 easily with that power. The WiiU simply does not have it.

Nintendoland, 3D World, NSBU and DKTF are all 720p60. Pikmin 3 is 720p30. WWHD is 1080p30 a game with high res textures (hello RAM) and bloom. PS2 HD remakes by inhouse studios on the PS3 managed to be 1080p, 60FPS with bloom, alpha, AA, VSYNC and Bokeh DOF (http://www.eurogamer.net/articles/digitalfoundry-how-konami-remade-zoe-hd-remaster). Im detecting a pattern here. What more proof do you need?

Theres a huge difference between a 4650(WiiU) and the 7790(X1) and 7870(PS4). Theres just no way of spinning it. The systems graphics and performance will be in a completely different leauge. DirectX11 and GPGPU extentions wont magically increase its performance by a factor of two or anything, the 360 GPU supported tesselation for example but it was still bound by its base power. 

CPU intensive games or scenes with lots of NPCs or action on the screen cause its framerate to plummet in most games, its CPU is on par if not slightly worse than the 7th gen. At least 3 different high profile developers have said this on the record.

Ive watched the 600MB 60fps Bayonetta 2 video. It has great quality, and shows the games excellent framerate and scale. However, it has standard 7th gen textures and geometry. No antialiasing to speak of and based on the jaggies I think another so called 1080p Wii U game will end up being 720p. The flashback from Bayo 1 in the begining of the trailer doesnt look out of place in the slightest, like seriously.

How people can claim that a machine so close to the 7th gen can produce visuals similar to the X1 and PS4 is beyond me. If you truly believe that then the same holds true for the PS3 and 360, since they are in the same league afterall. It cant be true for the U and not be true for the 7th gen HD twins. Of course no one says that about the 7th gen HD twins but people continue to insist with the Wii U, it doesnt make sense.

great post. and as for the bolded, I think we have a perfect example of that in X. Great scale in X, but the actual content is still very much PS360 arena. Not so much details in the environment or characters hell they wouldnt look to out of place in the Last of Us. 



oniyide said:
SubiyaCryolite said:
bigtakilla said:
SubiyaCryolite said:
bigtakilla said:
oniyide said:
nothing released on WIi U yet gives me the "wow this couldnt be done on last gen consoles" feel. Nothig 3d world included. THATS why people have been calling it underpowered its a small leap over systems that have been out for 6-7 years.


Haters usually tell themselves that. In fact, the point of this thread is saying that the Wii U is capable of creating graphics similar to PS4/XBONE. So does that mean all these systems are last gen or underpowered? Lol, that logic is just flawed. 

"The PS3 and 360 are capable of producing graphics similar to the PS4 and X1. The gap isn't that big" said no one ever

The Wii U can though, so what's your point?


A year later and the Wii U is still competing with the visuals and performance of the 360 and PS3, thats my point.

Its only real advantage is its RAM, which will add to scale but wont affect visuals in the slightest bar textures. RAM doesnt allow it to handle complex geometry. RAM wont allow it to push 1080p. RAM wont allow it to run advanced lighting. RAM wont allow it to run advanced shaders. RAM wont allow it to render thousands of particles on screen at a smooth framerate. Thats all bound to the GPU.  As mentioned above its GPUs raw throughput is in the same league as the playstation 3 and 360, even if you pick the 352 gflops.

DigitalFoundry accurately predicted that the Wii Us GPU is equivalent to a 4650HD in PC terms. This explains NIntendos own games being 720p60 rather than 900p60 or 1080p60. This explains 3rd party games sticking to 720p30. The 4770 and 4850 are out of the question otherwise every 7th gen port would be 60fps easily. Nintendo could hit 900p60 easily with that power. The WiiU simply does not have it.

Nintendoland, 3D World, NSBU and DKTF are all 720p60. Pikmin 3 is 720p30. WWHD is 1080p30 a game with high res textures (hello RAM) and bloom. PS2 HD remakes by inhouse studios on the PS3 managed to be 1080p, 60FPS with bloom, alpha, AA, VSYNC and Bokeh DOF (http://www.eurogamer.net/articles/digitalfoundry-how-konami-remade-zoe-hd-remaster). Im detecting a pattern here. What more proof do you need?

Theres a huge difference between a 4650(WiiU) and the 7790(X1) and 7870(PS4). Theres just no way of spinning it. The systems graphics and performance will be in a completely different leauge. DirectX11 and GPGPU extentions wont magically increase its performance by a factor of two or anything, the 360 GPU supported tesselation for example but it was still bound by its base power. 

CPU intensive games or scenes with lots of NPCs or action on the screen cause its framerate to plummet in most games, its CPU is on par if not slightly worse than the 7th gen. At least 3 different high profile developers have said this on the record.

Ive watched the 600MB 60fps Bayonetta 2 video. It has great quality, and shows the games excellent framerate and scale. However, it has standard 7th gen textures and geometry. No antialiasing to speak of and based on the jaggies I think another so called 1080p Wii U game will end up being 720p. The flashback from Bayo 1 in the begining of the trailer doesnt look out of place in the slightest, like seriously.

How people can claim that a machine so close to the 7th gen can produce visuals similar to the X1 and PS4 is beyond me. If you truly believe that then the same holds true for the PS3 and 360, since they are in the same league afterall. It cant be true for the U and not be true for the 7th gen HD twins. Of course no one says that about the 7th gen HD twins but people continue to insist with the Wii U, it doesnt make sense.

great post. and as for the bolded, I think we have a perfect example of that in X. Great scale in X, but the actual textures is still very much PS360 arena. Not so much details in the environment or characters hell they wouldnt look to out of place in the Last of Us. 

Fixed ...



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fatslob-:O said:
bigtakilla said:
fatslob-:O said:
Scoobes said:

Maybe you should check the forum out before you post. Beyond 3D isn't just a normal forum site and they tend to have high level tech discussions with knowledgable users. The majority of VGChartz posters would probably be banned for simply being tech ignorant, but it's a useful starting point if you want to educate yourself on tech.

I guess he didn't realize that it was a good thing considering that makes PS fans the least ignorant on tech ...


At least that's what they tell themselves.

Denial much LOL ? 

Not nearly as much as some, lol.



fatslob-:O said:
oniyide said:
SubiyaCryolite said:
bigtakilla said:
SubiyaCryolite said:
bigtakilla said:
oniyide said:
nothing released on WIi U yet gives me the "wow this couldnt be done on last gen consoles" feel. Nothig 3d world included. THATS why people have been calling it underpowered its a small leap over systems that have been out for 6-7 years.


Haters usually tell themselves that. In fact, the point of this thread is saying that the Wii U is capable of creating graphics similar to PS4/XBONE. So does that mean all these systems are last gen or underpowered? Lol, that logic is just flawed. 

"The PS3 and 360 are capable of producing graphics similar to the PS4 and X1. The gap isn't that big" said no one ever

The Wii U can though, so what's your point?


A year later and the Wii U is still competing with the visuals and performance of the 360 and PS3, thats my point.

Its only real advantage is its RAM, which will add to scale but wont affect visuals in the slightest bar textures. RAM doesnt allow it to handle complex geometry. RAM wont allow it to push 1080p. RAM wont allow it to run advanced lighting. RAM wont allow it to run advanced shaders. RAM wont allow it to render thousands of particles on screen at a smooth framerate. Thats all bound to the GPU.  As mentioned above its GPUs raw throughput is in the same league as the playstation 3 and 360, even if you pick the 352 gflops.

DigitalFoundry accurately predicted that the Wii Us GPU is equivalent to a 4650HD in PC terms. This explains NIntendos own games being 720p60 rather than 900p60 or 1080p60. This explains 3rd party games sticking to 720p30. The 4770 and 4850 are out of the question otherwise every 7th gen port would be 60fps easily. Nintendo could hit 900p60 easily with that power. The WiiU simply does not have it.

Nintendoland, 3D World, NSBU and DKTF are all 720p60. Pikmin 3 is 720p30. WWHD is 1080p30 a game with high res textures (hello RAM) and bloom. PS2 HD remakes by inhouse studios on the PS3 managed to be 1080p, 60FPS with bloom, alpha, AA, VSYNC and Bokeh DOF (http://www.eurogamer.net/articles/digitalfoundry-how-konami-remade-zoe-hd-remaster). Im detecting a pattern here. What more proof do you need?

Theres a huge difference between a 4650(WiiU) and the 7790(X1) and 7870(PS4). Theres just no way of spinning it. The systems graphics and performance will be in a completely different leauge. DirectX11 and GPGPU extentions wont magically increase its performance by a factor of two or anything, the 360 GPU supported tesselation for example but it was still bound by its base power. 

CPU intensive games or scenes with lots of NPCs or action on the screen cause its framerate to plummet in most games, its CPU is on par if not slightly worse than the 7th gen. At least 3 different high profile developers have said this on the record.

Ive watched the 600MB 60fps Bayonetta 2 video. It has great quality, and shows the games excellent framerate and scale. However, it has standard 7th gen textures and geometry. No antialiasing to speak of and based on the jaggies I think another so called 1080p Wii U game will end up being 720p. The flashback from Bayo 1 in the begining of the trailer doesnt look out of place in the slightest, like seriously.

How people can claim that a machine so close to the 7th gen can produce visuals similar to the X1 and PS4 is beyond me. If you truly believe that then the same holds true for the PS3 and 360, since they are in the same league afterall. It cant be true for the U and not be true for the 7th gen HD twins. Of course no one says that about the 7th gen HD twins but people continue to insist with the Wii U, it doesnt make sense.

great post. and as for the bolded, I think we have a perfect example of that in X. Great scale in X, but the actual textures is still very much PS360 arena. Not so much details in the environment or characters hell they wouldnt look to out of place in the Last of Us. 

Fixed ...

you're right, thanks







Even X is 720p. See the trees, sword and gun edges (open full size images). There's a nice thruster shader effect on the Mechs but its just as good as the blur in Tekken or GoWIII. Again, apart from scale (look at the enemies in the minimap) nothing screams better than 7th gen.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

bigtakilla said:

Not nearly as much as some, lol.

Keep fighting that good fight LOL. (Neverland conslow warz LMAO.)



Its a shame Read Dead Redemption doesn't have mechs, otherwise I would have posted screenshots. Just saying XD



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine