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Forums - Nintendo Discussion - After seeing Bayonetta 2 and 'X' in action today...

 

The PS4's power seems...

Better, but not THAT much better anymore... 241 15.42%
 
Are you crazy?! The PS4 is GOD! 349 22.33%
 
The Wii U is clearly unde... 741 47.41%
 
The PS4 is selling better... 36 2.30%
 
I think I'll be buying a... 191 12.22%
 
Total:1,558
curl-6 said:
oniyide said:

its bollocks. So all those exclusives for Wii U werent built fromt he ground up for it? Ill give you NSMBWU since it probably used damn near all the assests of the WIi one, and Pikmin3 since that started as a Wii game. But what of the rest? Zombi U, 3d world, DKC

None of those games were built to be graphically intensive; Zombi U is technically weak even compared to other Wii U games, 3D World takes place in small simple  worlds, and Tropical Freeze is essentially just a Wii engine beefed up with HD and some fancy fur and water shaders. None of them push the hardware.


Agreed, but X pushes the system, at least with the game engine they currently have. I can look at the game and can say without a shadow of a douht that the other systems cannot do that.



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SubiyaCryolite said:
bigtakilla said:
oniyide said:
nothing released on WIi U yet gives me the "wow this couldnt be done on last gen consoles" feel. Nothig 3d world included. THATS why people have been calling it underpowered its a small leap over systems that have been out for 6-7 years.


Haters usually tell themselves that. In fact, the point of this thread is saying that the Wii U is capable of creating graphics similar to PS4/XBONE. So does that mean all these systems are last gen or underpowered? Lol, that logic is just flawed. 

"The PS3 and 360 are capable of producing graphics similar to the PS4 and X1. The gap isn't that big" said no one ever

The Wii U can though, so what's your point?



bonzobanana said:
curl-6 said:

bonzobanana said:

. Some of the wii u games actually can still be good versions in playability terms even if technically weaker. I.e. Sonic Racing Transformed on wii u actually gets a good review but the display resolution is very low, something like 1024x576 on wii u compared to 1280x720 on ps3 for example. So remember to read from a technical viewpoint too. 

PS3 version of Transformed pays a terrible price for that higher resolution; its framerate is awful and screen tearing is rampant. (Neither of which is a Problem in the v-synced Wii U version)


I have both the ps3 and wii u versions and there is some small frame rate issues in ps3 very occasionally and maybe I've noticed v-sync issue of screen tearing once or twice. I've also noticed frame rate issues on wii u (no screen tearing though). I might add this is on a projector and the ps3 graphics look a generation ahead of wii u because of the higher resolution. wii u looks incredibly blocky on the big projected screen. Looks good on the gamepad though.

This video here gives good evidence that my findings are correct. 360 has the best frame rate it dips to 26 minimum, wii u to 24 minimum and ps3 to 22 minimum but all 3 maintain 30 fps the vast majority of the time and in fact for some courses the ps3 maintains a better frame rate than wii u despite generating well over 50% higher resolution.

http://www.youtube.com/watch?v=vsYuAtoRtXo

wii u seems to more resistant to screen tearing issue in all games. I think the later generation gpu simply has functionality that can avoid that or simply the 32MB of high speed memory gives the wii u additional buffering capacity.  I know the early titles like Darksiders II had it on wii u but generally wii u is improved in this area. That said I've not really seen it in sonic transformed more recently. Perhaps an update improved it on ps3.

Are you guys seriously discussing a ports of a game across 3 different consoles, neither of which it was optimized for? It's not a very great looking/running game on either of them, and if anything, that Sonic game's performance on Wii U  is rendered redundant and irrelevant by the fact that Mariokart 8 will be 60fps @ native 720p. :/



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

bonzobanana said:
curl-6 said:

bonzobanana said:

. Some of the wii u games actually can still be good versions in playability terms even if technically weaker. I.e. Sonic Racing Transformed on wii u actually gets a good review but the display resolution is very low, something like 1024x576 on wii u compared to 1280x720 on ps3 for example. So remember to read from a technical viewpoint too. 

PS3 version of Transformed pays a terrible price for that higher resolution; its framerate is awful and screen tearing is rampant. (Neither of which is a Problem in the v-synced Wii U version)


I have both the ps3 and wii u versions and there is some small frame rate issues in ps3 very occasionally and maybe I've noticed v-sync issue of screen tearing once or twice. I've also noticed frame rate issues on wii u (no screen tearing though). I might add this is on a projector and the ps3 graphics look a generation ahead of wii u because of the higher resolution. wii u looks incredibly blocky on the big projected screen. Looks good on the gamepad though.

This video here gives good evidence that my findings are correct. 360 has the best frame rate it dips to 26 minimum, wii u to 24 minimum and ps3 to 22 minimum but all 3 maintain 30 fps the vast majority of the time and in fact for some courses the ps3 maintains a better frame rate than wii u despite generating well over 50% higher resolution.

http://www.youtube.com/watch?v=vsYuAtoRtXo

wii u seems to more resistant to screen tearing issue in all games. I think the later generation gpu simply has functionality that can avoid that or simply the 32MB of high speed memory gives the wii u additional buffering capacity.  I know the early titles like Darksiders II had it on wii u but generally wii u is improved in this area. That said I've not really seen it in sonic transformed more recently. Perhaps an update improved it on ps3.

The vertical lines in that video indicate tearing; blue for PS3, green for 360. You'll notice the PS3 frequently deteriorites into non-stop tearing for extended stretches, usually when there's water on screen. 0:51 to 1:26 is a good example, and it's accompanied by a framerate that drops into the low 20s while Wii U and 360 maintain roughly 30fps, and Wii U never tears once. 2:20-2:34 sees both 360 and PS3 descend into constant torn frames, while again, Wii U stays v-synced. Similar story from 3:50 to 4:26.

In light of this I don't think the PS3 deserves the technical victory here; it might have the higher resolution, but it can't really handle it, and performance suffers severely for it.



bigtakilla said:
curl-6 said:
oniyide said:

its bollocks. So all those exclusives for Wii U werent built fromt he ground up for it? Ill give you NSMBWU since it probably used damn near all the assests of the WIi one, and Pikmin3 since that started as a Wii game. But what of the rest? Zombi U, 3d world, DKC

None of those games were built to be graphically intensive; Zombi U is technically weak even compared to other Wii U games, 3D World takes place in small simple  worlds, and Tropical Freeze is essentially just a Wii engine beefed up with HD and some fancy fur and water shaders. None of them push the hardware.


Agreed, but X pushes the system, at least with the game engine they currently have. I can look at the game and can say without a shadow of a douht that the other systems cannot do that.

Yeah, X looks like the first Nintendo game to really put the hardware through its paces.



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bigtakilla said:
SubiyaCryolite said:
bigtakilla said:
oniyide said:
nothing released on WIi U yet gives me the "wow this couldnt be done on last gen consoles" feel. Nothig 3d world included. THATS why people have been calling it underpowered its a small leap over systems that have been out for 6-7 years.


Haters usually tell themselves that. In fact, the point of this thread is saying that the Wii U is capable of creating graphics similar to PS4/XBONE. So does that mean all these systems are last gen or underpowered? Lol, that logic is just flawed. 

"The PS3 and 360 are capable of producing graphics similar to the PS4 and X1. The gap isn't that big" said no one ever

The Wii U can though, so what's your point?


A year later and the Wii U is still competing with the visuals and performance of the 360 and PS3, thats my point.

Its only real advantage is its RAM, which will add to scale but wont affect visuals in the slightest bar textures. RAM doesnt allow it to handle complex geometry. RAM wont allow it to push 1080p. RAM wont allow it to run advanced lighting. RAM wont allow it to run advanced shaders. RAM wont allow it to render thousands of particles on screen at a smooth framerate. Thats all bound to the GPU.  As mentioned above its GPUs raw throughput is in the same league as the playstation 3 and 360, even if you pick the 352 gflops.

DigitalFoundry accurately predicted that the Wii Us GPU is equivalent to a 4650HD in PC terms. This explains NIntendos own games being 720p60 rather than 900p60 or 1080p60. This explains 3rd party games sticking to 720p30. The 4770 and 4850 are out of the question otherwise every 7th gen port would be 60fps easily. Nintendo could hit 900p60 easily with that power. The WiiU simply does not have it.

Nintendoland, 3D World, NSBU and DKTF are all 720p60. Pikmin 3 is 720p30. WWHD is 1080p30 a game with high res textures (hello RAM) and bloom. PS2 HD remakes by inhouse studios on the PS3 managed to be 1080p, 60FPS with bloom, alpha, AA, VSYNC and Bokeh DOF (http://www.eurogamer.net/articles/digitalfoundry-how-konami-remade-zoe-hd-remaster). Im detecting a pattern here. What more proof do you need?

Theres a huge difference between a 4650(WiiU) and the 7790(X1) and 7870(PS4). Theres just no way of spinning it. The systems graphics and performance will be in a completely different leauge. DirectX11 and GPGPU extentions wont magically increase its performance by a factor of two or anything, the 360 GPU supported tesselation for example but it was still bound by its base power. 

CPU intensive games or scenes with lots of NPCs or action on the screen cause its framerate to plummet in most games, its CPU is on par if not slightly worse than the 7th gen. At least 3 different high profile developers have said this on the record.

Ive watched the 600MB 60fps Bayonetta 2 video. It has great quality, and shows the games excellent framerate and scale. However, it has standard 7th gen textures and geometry. No antialiasing to speak of and based on the jaggies I think another so called 1080p Wii U game will end up being 720p. The flashback from Bayo 1 in the begining of the trailer doesnt look out of place in the slightest, like seriously.

How people can claim that a machine so close to the 7th gen can produce visuals similar to the X1 and PS4 is beyond me. If you truly believe that then the same holds true for the PS3 and 360, since they are in the same league afterall. It cant be true for the U and not be true for the 7th gen HD twins. Of course no one says that about the 7th gen HD twins but people continue to insist with the Wii U, it doesnt make sense.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

SubiyaCryolite said:
bigtakilla said:
SubiyaCryolite said:
bigtakilla said:
oniyide said:
nothing released on WIi U yet gives me the "wow this couldnt be done on last gen consoles" feel. Nothig 3d world included. THATS why people have been calling it underpowered its a small leap over systems that have been out for 6-7 years.


Haters usually tell themselves that. In fact, the point of this thread is saying that the Wii U is capable of creating graphics similar to PS4/XBONE. So does that mean all these systems are last gen or underpowered? Lol, that logic is just flawed. 

"The PS3 and 360 are capable of producing graphics similar to the PS4 and X1. The gap isn't that big" said no one ever

The Wii U can though, so what's your point?


A year later and the Wii U is still competing with the visuals and performance of the 360 and PS3, thats my point.

Its only real advantage is its RAM, which will add to scale but wont affect visuals in the slightest bar textures. RAM doesnt allow it to handle complex geometry. RAM wont allow it to push 1080p. RAM wont allow it to run advanced lighting. RAM wont allow it to run advanced shaders. RAM wont allow it to render thousands of particles on screen at a smooth framerate. Thats all bound to the GPU.  As mentioned above its GPUs raw throughput is in the same league as the playstation 3 and 360, even if you pick the 352 gflops.

DigitalFoundry accurately predicted that the Wii Us GPU is equivalent to a 4650HD in PC terms. This explains NIntendos own games being 720p60 rather than 900p60 or 1080p60. This explains 3rd party games sticking to 720p30. The 4770 and 4850 are out of the question otherwise every 7th gen port would be 60fps easily. Nintendo could hit 900p60 easily with that power. The WiiU simply does not have it.

Nintendoland, 3D World, NSBU and DKTF are all 720p60. Pikmin 3 is 720p30. WWHD is 1080p30 a game with high res textures (hello RAM) and bloom. PS2 HD remakes by inhouse studios on the PS3 managed to be 1080p, 60FPS with bloom, alpha, AA, VSYNC and Bokeh DOF (http://www.eurogamer.net/articles/digitalfoundry-how-konami-remade-zoe-hd-remaster). Im detecting a pattern here. What more proof do you need?

Theres a huge difference between a 4650(WiiU) and the 7790(X1) and 7870(PS4). Theres just no way of spinning it. The systems graphics and performance will be in a completely different leauge. DirectX11 and GPGPU extentions wont magically increase its performance by a factor of two or anything, the 360 GPU supported tesselation for example but it was still bound by its base power. 

CPU intensive games or scenes with lots of NPCs or action on the screen cause its framerate to plummet in most games, its CPU is on par if not slightly worse than the 7th gen. At least 3 different high profile developers have said this on the record.

Ive watched the 600MB 60fps Bayonetta 2 video. It has great quality, and shows the games excellent framerate and scale. However, it has standard 7th gen textures and geometry. No antialiasing to speak of and based on the jaggies I think another so called 1080p Wii U game will end up being 720p. The flashback from Bayo 1 in the begining of the trailer doesnt look out of place in the slightest, like seriously.

How people can claim that a machine so close to the 7th gen can produce visuals similar to the X1 and PS4 is beyond me. If you truly believe that then the same holds true for the PS3 and 360, since they are in the same league afterall. It cant be true for the U and not be true for the 7th gen HD twins. Of course no one says that about the 7th gen HD twins but people continue to insist with the Wii U, it doesnt make sense.

PS4 and XBone also do not run most games at 1080p native with a solid 60fps. There are the usual suspects (forza and gt) but bigger, more extensive games run at 30fps (Kill Zone, Tomb Raider Definitive) are broken (Battlefield) or only use 60fps on some modes (Ghosts). Also, XBone only usually renders at 900p.

You talk about simple textures and geometry, but they are still noticeaby better in Bayo 2.

There is also room for vast improvement on performance with frame rates dipping into the 30's on 360, and into the 20's on PS3. If The Wonderful 101 is anything to go by, the frame rate for that was usually 60, with some minor flickers to 58 though I did hear near the end of the game the frame rate does dip to the low 50's.

The Wii U is also known for rarely if ever screen tearing, which was rampant on Bayo 1 on both systems. Yet again there was rarely any on The Wonderful 101. (I'm using 101 as the obvious benchmark due to it being made by the same dev and same genre.) 

Just think, if The Wonderful 101 performed as well as it did for Wii U, then how well will Bayo 2 perform? They got all of their best developers working on that while TW101 had a smaller team dedicated to it, Nintendo reps are also working with the dev team of Bayo 2 and they've gotten their 1st party games at 60fps with absolutely no drops whatsoever. And we already know that Nintendo isn't giving them any slack on gameplay.

I think you're looking at this from a strictly what do I see on screen perspective, (which the visuals are improved, I would say by a decent amount even, but opinions vary) when in reality the improvements are implemented on the gamers holy trinity (gameplay,graphics, and performance). This is gonna be THE hack and slash game of 2014, and I'm positive it will win at least it's best of genre come GOTY time, no doubt about it.



SubiyaCryolite said:
bigtakilla said:
SubiyaCryolite said:
bigtakilla said:
oniyide said:
nothing released on WIi U yet gives me the "wow this couldnt be done on last gen consoles" feel. Nothig 3d world included. THATS why people have been calling it underpowered its a small leap over systems that have been out for 6-7 years.


Haters usually tell themselves that. In fact, the point of this thread is saying that the Wii U is capable of creating graphics similar to PS4/XBONE. So does that mean all these systems are last gen or underpowered? Lol, that logic is just flawed. 

"The PS3 and 360 are capable of producing graphics similar to the PS4 and X1. The gap isn't that big" said no one ever

The Wii U can though, so what's your point?


A year later and the Wii U is still competing with the visuals and performance of the 360 and PS3, thats my point.

Its only real advantage is its RAM, which will add to scale but wont affect visuals in the slightest bar textures. RAM doesnt allow it to handle complex geometry. RAM wont allow it to push 1080p. RAM wont allow it to run advanced lighting. RAM wont allow it to run advanced shaders. RAM wont allow it to render thousands of particles on screen at a smooth framerate. Thats all bound to the GPU.  As mentioned above its GPUs raw throughput is in the same league as the playstation 3 and 360, even if you pick the 352 gflops.

DigitalFoundry accurately predicted that the Wii Us GPU is equivalent to a 4650HD in PC terms. This explains NIntendos own games being 720p60 rather than 900p60 or 1080p60. This explains 3rd party games sticking to 720p30. The 4770 and 4850 are out of the question otherwise every 7th gen port would be 60fps easily. Nintendo could hit 900p60 easily with that power. The WiiU simply does not have it.

Nintendoland, 3D World, NSBU and DKTF are all 720p60. Pikmin 3 is 720p30. WWHD is 1080p30 a game with high res textures (hello RAM) and bloom. PS2 HD remakes by inhouse studios on the PS3 managed to be 1080p, 60FPS with bloom, alpha, AA, VSYNC and Bokeh DOF (http://www.eurogamer.net/articles/digitalfoundry-how-konami-remade-zoe-hd-remaster). Im detecting a pattern here. What more proof do you need?

Theres a huge difference between a 4650(WiiU) and the 7790(X1) and 7870(PS4). Theres just no way of spinning it. The systems graphics and performance will be in a completely different leauge. DirectX11 and GPGPU extentions wont magically increase its performance by a factor of two or anything, the 360 GPU supported tesselation for example but it was still bound by its base power. 

CPU intensive games or scenes with lots of NPCs or action on the screen cause its framerate to plummet in most games, its CPU is on par if not slightly worse than the 7th gen. At least 3 different high profile developers have said this on the record.

Ive watched the 600MB 60fps Bayonetta 2 video. It has great quality, and shows the games excellent framerate and scale. However, it has standard 7th gen textures and geometry. No antialiasing to speak of and based on the jaggies I think another so called 1080p Wii U game will end up being 720p. The flashback from Bayo 1 in the begining of the trailer doesnt look out of place in the slightest, like seriously.

How people can claim that a machine so close to the 7th gen can produce visuals similar to the X1 and PS4 is beyond me. If you truly believe that then the same holds true for the PS3 and 360, since they are in the same league afterall. It cant be true for the U and not be true for the 7th gen HD twins. Of course no one says that about the 7th gen HD twins but people continue to insist with the Wii U, it doesnt make sense.

Also, Zone Of Enders, that's your graphical powerhouse game you want Bayo 2 to best. Lol. Talk about simple geometry. Squares and triangles AT 1080p! (Not even a solid 60fps.) 

For examples of a real solid 1080p 60fps game I advise you to see Rayman Legends. (though it is 2d, it's still much more visually pleasing than ZOE, and has a solid frame rate.)

For a solid 60 fps you can also see Super Mario 3D World. 




So how many games does the XBOX One have that runs on 1080p at 60fps? You know, the console that costs €500.

I can buy a Wii U, Zelda: Wind Waker HD, Batman: Arkham City- Armored edition, Rayman Legends, Super Mario 3D World, Pikmin 3, Donkey Kong Country: Tropical Freeze and Mario Kart 8 with that kind of money. Plus I don't need to buy extra controllers to play locally with my friend because I can still use the Wiimote controllers.

On top of all that, I can play 95% of the XBOX games on my freaking laptop.

Yeah, the Wii U is the bad console here. :sarcasm:



SubiyaCryolite said:
bigtakilla said:
SubiyaCryolite said:
bigtakilla said:
oniyide said:
nothing released on WIi U yet gives me the "wow this couldnt be done on last gen consoles" feel. Nothig 3d world included. THATS why people have been calling it underpowered its a small leap over systems that have been out for 6-7 years.


Haters usually tell themselves that. In fact, the point of this thread is saying that the Wii U is capable of creating graphics similar to PS4/XBONE. So does that mean all these systems are last gen or underpowered? Lol, that logic is just flawed.

"The PS3 and 360 are capable of producing graphics similar to the PS4 and X1. The gap isn't that big" said no one ever

The Wii U can though, so what's your point?


Ive watched the 600MB 60fps Bayonetta 2 video. It has great quality, and shows the games excellent framerate and scale. However, it has standard 7th gen textures and geometry.

 

Well, it's 1080p and 60fps, this limits the amount of polys