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Forums - Nintendo Discussion - After seeing Bayonetta 2 and 'X' in action today...

 

The PS4's power seems...

Better, but not THAT much better anymore... 241 15.42%
 
Are you crazy?! The PS4 is GOD! 349 22.33%
 
The Wii U is clearly unde... 741 47.41%
 
The PS4 is selling better... 36 2.30%
 
I think I'll be buying a... 191 12.22%
 
Total:1,558

nothing released on WIi U yet gives me the "wow this couldnt be done on last gen consoles" feel. Nothig 3d world included. THATS why people have been calling it underpowered its a small leap over systems that have been out for 6-7 years.



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oniyide said:
nothing released on WIi U yet gives me the "wow this couldnt be done on last gen consoles" feel. Nothig 3d world included. THATS why people have been calling it underpowered its a small leap over systems that have been out for 6-7 years.


Haters usually tell themselves that. In fact, the point of this thread is saying that the Wii U is capable of creating graphics similar to PS4/XBONE. So does that mean all these systems are last gen or underpowered? Lol, that logic is just flawed. 



bigtakilla said:
oniyide said:
nothing released on WIi U yet gives me the "wow this couldnt be done on last gen consoles" feel. Nothig 3d world included. THATS why people have been calling it underpowered its a small leap over systems that have been out for 6-7 years.


Haters usually tell themselves that. In fact, the point of this thread is saying that the Wii U is capable of creating graphics similar to PS4/XBONE. So does that mean all these systems are last gen or underpowered? Lol, that logic is just flawed. 

No LOL.



oniyide said:

its bollocks. So all those exclusives for Wii U werent built fromt he ground up for it? Ill give you NSMBWU since it probably used damn near all the assests of the WIi one, and Pikmin3 since that started as a Wii game. But what of the rest? Zombi U, 3d world, DKC

None of those games were built to be graphically intensive; Zombi U is technically weak even compared to other Wii U games, 3D World takes place in small simple  worlds, and Tropical Freeze is essentially just a Wii engine beefed up with HD and some fancy fur and water shaders. None of them push the hardware.



bonzobanana said:

. Some of the wii u games actually can still be good versions in playability terms even if technically weaker. I.e. Sonic Racing Transformed on wii u actually gets a good review but the display resolution is very low, something like 1024x576 on wii u compared to 1280x720 on ps3 for example. So remember to read from a technical viewpoint too. 

PS3 version of Transformed pays a terrible price for that higher resolution; its framerate is awful and screen tearing is rampant. (Neither of which is a Problem in the v-synced Wii U version)



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ZyroXZ2 said:
I... don't think I can keep up with this thread, lol... But I DID skim through all the pages I missed and will add the following:

People compared Wii U's launch games to PS3/XBox360 late life games, and said "wow, the Wii U sucks, it's barely better", but now when we compare Wii U's 2nd year games to PS4/XBox1 launch games "wow, that's not fair, PS4/Xbox1 are new and will see massive improvements"? o_O

I know these blanket statements are easy to make, but we are a whole bunch of individuals. There are people guilty of what you're saying, I just don't think any of them are in this thread. Personally I've always stated that Wii U launch games can't directly be compared to end of gen PS360 games. The fact it was producing almost identical results in multiplats proved it was actually considerably stronger than the other two systems.

Also the only comment I noticed about the comparison being unfair was referring to X verse PS4 launch games. They didn't care that it was coming out in the Wii U's third year, just that it was coming out a year after the games it was being compared to. I certainly don't agree, but I'm just pointing that out.


I didn't even notice the Pikmin 3 vs SM3DW misread, hahaha...

I obviously didn't notice it either. Woops. ;) SM3DW does have visible edges, but yeah that game does a great job of hiding them. Really the only case that isn't nitpicking is the grassy ground. Lots of times those hills are very triangulated, but it's hard to notice unless you move the camera down to the side.

The PS4/XBox1 are not going to see the type of graphical growth the PS3/XBox360 did, that's just not going to happen. As I mentioned, there will be improvements, but they will be more optimization than major overhauls like we saw from the launch of the PS3/XBox360. Anyone who thinks otherwise is neglecting the fact that developers have been releasing PC games for well over a DECADE, and are therefore highly familiar with the x86 architecture. Late PS4/Xbox1 games will look better, but only just so.

I've been sidestepping your comments about this sense I legally can't get into deep hardware discussions, but as I said I believe the opposite. The CELL certainly was part of the reason why end of gen games look so much better than launch games, but it doesn't apply to the 360. I don't need to post images to show this, but launch 360 games look horrible compared to recent heavy hitters. Meanwhile the XBOX system was fresh but it was still nothing crazy for devs to deal with. It was based on the PowerPC architecture and other basics from the before it. That didn't stop the system from having almost as much graphical growth as the crazy PS3 though. It's because mid gen growth is the result of many things. Having a foreign design is one of the smaller ones. I'm personally expecting this gen to have a larger graphical growth than last, thanks mostly to how interconnected game development is becoming.

The Wii U will see advancements in a different way. PPC architecture isn't new either, but Nintendo themselves is new to HD development. 3rd party ports have clearly been afterthoughts, and though they have a few improvements here and there, I can confidently say there hasn't been much effort because there's proven sales history that proper development time and money by a 3rd party will see losses on Nintendo's consoles. This will naturally see 3rd party's not even come close to attempting to push the system, nor even ensure their game does anything else other than run playable.

Yeah I think everyone can agree that 3rd party ports will not be the best looking games on the system. This applies to most consoles, but it really applies with the Wii U.

The only developer, therefore, to push the Wii U's hardware is Nintendo. And while they're learning fast, they're new to HD development, so I think we'll see a decent improvement on Wii U exclusives (we're already seeing this from Pikmin 3 to SM3DW, and with Bayonetta 2 and 'X') in which Nintendo is directly involved. The real kicker is going to be the Zelda U reveal at E3. How fast have they caught up with HD development? Will Zelda U be artistic like Skyward Sword to make full use of the system's power yet hide all its shortcomings? Or will Zelda U be technical, and utilize the vast graphics technology available in modern GPUs compared to their admittedly underpowered Wii?

Nintendo is new to it, but that doesn't mean they have to reinvent the wheel. All the hard work has already been done for them by 360 devs. We'll be seeing tons of delays as they overcome the HD hurdle, but I doubt it's really affecting their graphical output. Their graphics will increase over time for sure just like with any other system though. Zelda U should look amazing regardless of the style they use. A realistic art-style would certainly give a bigger impression to the dudebros, but I think most of the "behaved" members on this site could see through to the technical masterpiece regardless of design decisions. Compared to PS3 games, Zelda U could look incredible.

E3 is going to be a big deal with Zelda U, because Zelda may just close that gap even further, or show Nintendo needs another console to finally understand HD development (and its high cost/longer development time). Either way, I look forward to what the Wii U will do, because it may be less powerful than the PS4/XBox1, but Bayonetta 2 and 'X' have me believing the Wii U is NOT "underpowered", and is wholly capable of giving a non-PC gamer the "wow" factor in graphics. SM3DW already achieves this, but only to those without blinders on, which is essentially people I directly show the game to on my system, on my TV, and then without me even asking, they mention how much better the game looks than they "thought" (thanks to media and "hardcore gamers").

One problem though is that PS3 is now last gen. Console gamers have already seen the breathtaking visuals of Ryse and Killzone. They're moving on. With Nintendo's E3 traditionally being last, it could be very hard to get a "wow" from gamers after they just saw something like Uncharted 5 the day before.

SM3DW does look pretty amazing though.





bigtakilla said:
oniyide said:
nothing released on WIi U yet gives me the "wow this couldnt be done on last gen consoles" feel. Nothig 3d world included. THATS why people have been calling it underpowered its a small leap over systems that have been out for 6-7 years.


Haters usually tell themselves that. In fact, the point of this thread is saying that the Wii U is capable of creating graphics similar to PS4/XBONE. So does that mean all these systems are last gen or underpowered? Lol, that logic is just flawed. 

"The PS3 and 360 are capable of producing graphics similar to the PS4 and X1. The gap isn't that big" said no one ever



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

This thread's hilarious; so many people furiously hammering away at their keyboards, childishly bickering over how one fantastic looking game may look a bit less fantastic than another fantastic looking game, while another one may look even more fantastic still. So deliciously yummy! ^_^

PS4 stomps all over Wii U, power-wise. So what? Both have great looking games, and both will have better and better looking games as time goes on, however the relative gap won't widen in any significant way, however fanboyishly anyone may try to spin it. PC meanwhile stomps all over PS4, power-wise, but that gap's only going to widen exponentially over the coming gen, and PS4 games will look severly gimped and inferior in comparison; Wii U games moreso. Oh noez! How terrible!

This is such a funnily giddy thread.



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curl-6 said:

bonzobanana said:

. Some of the wii u games actually can still be good versions in playability terms even if technically weaker. I.e. Sonic Racing Transformed on wii u actually gets a good review but the display resolution is very low, something like 1024x576 on wii u compared to 1280x720 on ps3 for example. So remember to read from a technical viewpoint too. 

PS3 version of Transformed pays a terrible price for that higher resolution; its framerate is awful and screen tearing is rampant. (Neither of which is a Problem in the v-synced Wii U version)


I have both the ps3 and wii u versions and there is some small frame rate issues in ps3 very occasionally and maybe I've noticed v-sync issue of screen tearing once or twice. I've also noticed frame rate issues on wii u (no screen tearing though). I might add this is on a projector and the ps3 graphics look a generation ahead of wii u because of the higher resolution. wii u looks incredibly blocky on the big projected screen. Looks good on the gamepad though.

This video here gives good evidence that my findings are correct. 360 has the best frame rate it dips to 26 minimum, wii u to 24 minimum and ps3 to 22 minimum but all 3 maintain 30 fps the vast majority of the time and in fact for some courses the ps3 maintains a better frame rate than wii u despite generating well over 50% higher resolution.

http://www.youtube.com/watch?v=vsYuAtoRtXo

wii u seems to more resistant to screen tearing issue in all games. I think the later generation gpu simply has functionality that can avoid that or simply the 32MB of high speed memory gives the wii u additional buffering capacity.  I know the early titles like Darksiders II had it on wii u but generally wii u is improved in this area. That said I've not really seen it in sonic transformed more recently. Perhaps an update improved it on ps3.



Lets remember the ps4 gpu performance level is 1800 gflops, the xbox one about 1300 gflops and the wii u is between 176 and 352 gflops that puts it clearly in last gen performance levels. It is more likely to be 176 gflops than 352 gflops too. Even at 352 gflops it is only marginally above 360 and ps3 and has a huge cpu performance deficit compared to those. For cartoon graphics either 3d or 2d the wii u is more than capable of doing a good job but for realistic fps action it will be likely weaker than 360/ps3 as shown by most games so far. There is absolutely no supporting evidence that the wii u is in anyway powerful. It's struggling to match ps3 and 360 most of the time.