IIIIITHE1IIIII said:
pokoko said:
That's an interesting point. You mean like how you can reload and unused bullets are returned instantly to the "pool"? Every shooter I play, I always make sure that reloading with half a clip doesn't waste bullets--I don't know why I still bother, as it never happens. It's made me into an obsessive reloader who pops in a new clip after firing once or twice.
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Yeah, exactly.
I personally wouldn't mind if your clips were displayed on the side of the screen and "rotated" from auto-reload, with manual reloading allowing you to choose which clip to use. (This process would be particularly smooth using the GamePad's/Vita's second screen.) Though this would also require a "fuse clips" feature of some sort that would take a short amount of time to perform whenever no enemies are nearby.
Though of course I'd only like to see this in relatively slow-paced games like Fallout and Metro. Regarding competitive multiplayer in its current form, this would serve only as a distraction.
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I agree that it would be nice to see a few games with more realistic reloading... but in general I don't like the emphasis on "realism" in FPS, I want to be able to reload in less than a second and carry a dozen huge guns and snipe with a handcannon (or at least snipe without having some daft slowed breathing button to press in addition to zoom/scope)
It would have been a nice addition to something like the original Resident Evil (or REmake) or other survival games.