vivster said:
Usually I embrace any change in an FF game because it enriches the formular and makes things fresh but this time it feels as if the changes are just there for change's sake because some pseudo FF fans were bitching and moaning about the first games.
I don't like the combat system as it relies heavily on skill and less tactic which is not what I am looking for in an FF game. I am also not that big on customization in RPGs, especially not if I have to force my character into ugly clothes just for higher stats. So the only two things that were praised are the things that I don't like. So what is there for me?
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Because people who played Final Fantasy 13 didn't get on their knees and praise Final Fantasy 13 and 13-2 they're pseudo Final Fantasy fans? There's a difference between fandom and obsession. I'm a Final Fantasy fan but I'm not going to blindly throw praise out because of it.
Aside from that, here's what I gathered from the demo.
You can move around, some enemies will follow to attack you and you can even avoid some attacks that way, but it's not required. If you wanted to play Lightning Returns as a regular RPG and stand in a single spot doing your actions then it can be done. Lightning will dash up to the opponent if it's a melee attack or jump back if it's a magic attack. So moving around really does little.
Combat I felt was alright, far more enjoyable than Final Fantasy 13 and 13-2 but it just seems going through the motions. Start as one class and use attacks that increase but slow staggerr, switch to a second class, and then switch to a third class with a powerful stagger like Beat Down/Jump. By that time I broke the boss, I went back to the first class and the second class, did the same, went to the third class, did the same, then went into the Overdrive.
Other bosses will be different but the whole process is too repetitive. I've also thought about the whole 50+ garbs. When playing the demo, I thought that there was really no reason to play as any of the other classes than the ones with the best stats and best locked abilities that you preferred. Skills aren't leveled up by fighting with certain garbs equipped and any skill that isn't locked can be switched to any other garb. Choose your three favorites and your favorite skills and stick to them. So unlike the traditional Final Fantasy class system, the whole changing garb mechanic isn't as in depth as it seemed to be prior to its release. It makes Lightning Returns less an RPG and more a action adventure that plays similar to an RPG.
*edit*
Honestly I agree with BxN's comment. If you've liked the garbage they've released the past few years, and you've stated you've never disliked a Final Fantasy game then you'll probably like Lightning Returns.