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Forums - Gaming Discussion - The Order 1886 : More informations !

  • Single player, no co-op. Squad commands may be possible, but will reveal at later date.
  • This war rages for hundreds of years. Future titles could jump around the timeline.
  • Linear world.
  • Main enemies are the Half Breed. Human/Werewolf hybrids.
  • Triangle conflict between Half Breeds, commoners, and Aristocrats?
  • Physics and material destruction lead to dynamic cover system. Shooting metal can reveal new ways to advance through environments. Shooting clothing on a line will result in realistic particles flying through the area. All create a believable world.
  • When asked about which type of gamers this title will attract, they say three things distinguish the Order. Immersion. Varied gameplay. They hate cutscene-action-cutscene gameplay.
  • The world and everything that happens in it play a major role. And finally, combat system. Combining science and fantasy, but always grounded in what was happening at the time with incredible inventors and inventions.
  • Different guns for different situations, they didn’t want to allow the gamer access to all the weapons at once.
  • When asked about melee, they seem to talk about cinematic fighting, a new approach, new twist. Studied many fight sequences to replicate power and impact. Object interaction plays a role in fighting.
  • 1080p/30fps. Not aiming for 60fps, given focus on effects.

http://www.igameresponsibly.com/2014/02/05/ready-dawn-talks-sophisticated-cover-system-order-1886/

 

 

Physic seems crazy ! We could even say it would be a revolution if the physic really impacts  gameplay this much



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

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I wonder how this game will turn out.



Disappointed in no co-op. The E3 trailer gave me the impression that there would be co-op.

"When asked about which type of gamers this title will attract, they say three things distinguish the Order. Immersion. Varied gameplay. They hate cutscene-action-cutscene gameplay."

Gooood.



TheKoreanGuy said:

Disappointed in no co-op. The E3 trailer gave me the impression that there would be co-op.

"When asked about which type of gamers this title will attract, they say three things distinguish the Order. Immersion. Varied gameplay. They hate cutscene-action-cutscene gameplay."

Gooood.


That's good. To be honest, I was worried about this. I didn't want The Order to be an Uncharted-like (9-10 hours to beat the game, including 3 hours of cutscenes...)



Just because you have an opinion doesn't mean you are necessarily right.

I hope they at least try to pull off a separate co-op mode on the side that is either horde or side missions with something to give it replay value. Something like Resistance 2's one of a kind co-op would be amazing. Not to mention a solid competitive MP component.



0331 Happiness is a belt-fed weapon

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No multiplayer?



I love good cutscenes, Naughty Dog style!!, I'm sure most people like them, but only a few people in internet hates them. If the game don't have many...., well, for me it's disappointing.

And as disappointing is the lack of co-op, considering you're always in a tiny group. I don't understand why developers don't spent more time allowing a practical co-op experience. It doesn't need to be perfectly added to the story, just playable.



great i see this just as im on my way out the door.. Ill be back shortly! Love more details!!!



I am Torgo, I take care of the place while the master is away.

"Hes the clown that makes the dark side fun.. Torgo!"

Ha.. i won my bet, but i wasnt around to gloat because im on a better forum!  See ya guys on Viz

Aerys said:
  • Single player, no co-op. Squad commands may be possible, but will reveal at later date. - disappointment.
  • ...
  • When asked about which type of gamers this title will attract, they say three things distinguish the Order. Immersion. Varied gameplay. They hate cutscene-action-cutscene gameplay.  - excitment!
  • ...


see edits.



Good, I honestly can't stand co-op. Makes story telling moot.