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You seem to play on words like him to spin that fact, when a publisher/developper say " Full HD " it's obviously about the native resolution, otherwise, it's taking people for fool -_-

Sharing the same "basic" rig modules doesnt mean sharing the same number of polycounts. So no, and you must be blind to not see it in game.



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

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Lawlight said:
tuscaniman99 said:
Lawlight said:
dane007 said:
tuscaniman99 said:
ethomaz said:

tuscaniman99 said:

No upscale but it isn't native 1080p and RAD admitted if it was native 1080p they would have to use a lesser form of AA, most likely FXAA. I have no doubt the game looks good but I don't expect it to look much better than Ryse, which had extremely clean IQ.

RAD said that 4xMSAA in 1920x800p was more demanding than 1080p with noAA... so I'm sure they can for example have 1080p with 2xMSAA.

Yeah... I expect it to look way better Killzone SF... so Ryse won't be close.

Ryse arguably looks better than Killzone.


Agreed. For me having both games,, i would say that Killzone has bettre environment  graphics while Ryse has better character models, aniamtion  and particle effects then Killzone. In saying taht both games are best looking next gen games so far.


Ryse is a very limited game though. Much smaller environments. Less than 70% of the pixels that KZ:SF has. Framerate is between 26-28 compared to KZ:SF's 30-40.

Enough of the technical aspect crap. I can play COD on my PC with technical specs that destroy every PS4 exclusive but that doesn't mean it looks better. Ryse looks as good as Killzone and arguably better. I don't care about the technical aspects.

No, it doesn't.


As a guy who owns both consoles I can safely say Ryse looks quite a bit better than Killzone SF.



Aerys said:

You seem to play on words like him to spin that fact, when a publisher/developper say " Full HD " it's obviously about the native resolution, otherwise, it's taking people for fool -_-

Sharing the same basic rig modules doesnt mean sharing the same number of polycounts. So no, and you must be blind to not see it in game.


are you saying wht df said was lying? They explained it clearly. I think df knows what tehy are talkign abut. Well beleive what you want ot beleive but ertainly teh main characdters share teh same polycount and teh enemies are very very very high detail. alot more then whats shown at kzsf



Ryse's characters do have a larger number of poly's and the world albeit smaller is more detailed. The exclusion of LOD'S goes a long way to making the game more immersive.



Fusioncode said:
DJEVOLVE said:
And will shrink with HALO 5

Halo has never been a graphical showcase. Maybe Gears 4 could do it. 


Halo 4 was a power house, You kidding me? LOL I forgot where I was at for a minute.



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dane007 said:
Aerys said:

You seem to play on words like him to spin that fact, when a publisher/developper say " Full HD " it's obviously about the native resolution, otherwise, it's taking people for fool -_-

Sharing the same basic rig modules doesnt mean sharing the same number of polycounts. So no, and you must be blind to not see it in game.


are you saying wht df said was lying? They explained it clearly. I think df knows what tehy are talkign abut. Well beleive what you want ot beleive but ertainly teh main characdters share teh same polycount and teh enemies are very very very high detail. alot more then whats shown at kzsf

I'm saying you understand nothing to what Df said, so it's certainly no enough clear, the only difference here is the game is not upscaled by the console because it's already upscaled by the dev. What they are saying dosnt change the fact dev played on words and took people for fools, they knew very well what they wanted people to believe talking about "Full HD experience".


I'm not believing anything, i'm stating the facts and not making assumptions like you, you dont know the polycounts of other models than the main character,nothing is said about this so it's pointless to bring it,  and stop being a blind fan, your constant opposition even when you're wrong is boring.



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

dane007 said:

Well ryse being a contender in the graphics category for dice awards says something which is better looking right? as thats one of important awards show.


And The Last of Us beat them to it.



DJEVOLVE said:
Fusioncode said:
DJEVOLVE said:
And will shrink with HALO 5

Halo has never been a graphical showcase. Maybe Gears 4 could do it. 


Halo 4 was a power house, You kidding me? LOL I forgot where I was at for a minute.

Compared to Gears of War 3? I don't remember it looking that impressive. I don't know, maybe my memory fails me. 



Sigs are dumb. And so are you!

Aerys said:
dane007 said:
Aerys said:

You seem to play on words like him to spin that fact, when a publisher/developper say " Full HD " it's obviously about the native resolution, otherwise, it's taking people for fool -_-

Sharing the same basic rig modules doesnt mean sharing the same number of polycounts. So no, and you must be blind to not see it in game.


are you saying wht df said was lying? They explained it clearly. I think df knows what tehy are talkign abut. Well beleive what you want ot beleive but ertainly teh main characdters share teh same polycount and teh enemies are very very very high detail. alot more then whats shown at kzsf

I'm saying you understand nothing to what Df said, so it's certainly no enough clear, the only difference here is the game is not upscaled by the console because it's already upscaled by the dev. What they are saying dosnt change the fact dev played on words and took people for fools, they knew very well what they wanted people to believe talking about "Full HD experience".


I'm not believing anything, i'm stating the facts and not making assumptions like you, you dont know the polycounts of other models than the main character,nothing is said about this so it's pointless to bring it,  and stop being a blind fan, your constant opposition even when you're wrong is boring.

lol its not a fact. even he sia its not 1080p and was never 1080p. Are you telling me hat digital foundry has no idea what they are talking about? i rather listen to peopel like DF who knows thesee stuff then a gamer who only cares about are figures in flops and what te developer says since alot gamer nowadays anything the deeloper says. they even mentiomned in the interview which i can't be bothered to find where they siad that everyone will use the same amount detail. the only reason why you can't accept is because the game is running an xbox one there its impossible for a console thats weaker and 100 moe can produce game more visually stunning then a ps4 exclusive,, even though proof like being a contender for best graphics at dice awards is stiill not enough for sony fans lol. until infamous comes and then 1886 or deep down, ryse is and will be the best looking game for next gen.



DJEVOLVE said:
Fusioncode said:
DJEVOLVE said:
And will shrink with HALO 5

Halo has never been a graphical showcase. Maybe Gears 4 could do it. 


Halo 4 was a power house, You kidding me? LOL I forgot where I was at for a minute.


it was mentioned by digital foundry. they would no more about that right? plus cosidering th epast halo titles then yea it was a powerhouse lol.