Copy and pasted from NeoGaf:
Overall, PlayStation 4 takes the lead where the next-gen consoles are concerned, with the higher quality effects work and higher frame-rates providing a preferable experience overall, particularly during heated combat, where the drops in performance are both felt and seen more heavily on the Xbox One. That said, as we pointed out in the performance analysis earlier this week, we would have liked an optional 30fps cap in the display settings to eliminate the judder during the frame-rate fluctuations and keep absolute consistency with controller response throughout.
For those wondering how it fares in comparison to the PC version, the choice isn't quite so clear-cut. The open nature of the platform means that hardware upgrades and customisable graphics settings allow the user to dictate the resolution and frame-rate based around the compromises that are most important to them - so if you want a rock-solid 60fps and you're prepared to trade TressFX to achieve it, that's no problem at all.
Running with the ultimate preset enabled and the original TressFX in action, it's clear that the Definitive Edition delivers an upgrade in select areas, but fails to trump the PC game in all respects. Certainly, when it comes to running at 1080p60 - or with even higher resolutions and frame-rate - no other platform can truly offer a PC-beating experience.
http://www.eurogamer.net/articles/digitalfoundry-2014-tomb-raider-definitive-edition-next-gen-face-off