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Forums - Sales Discussion - Media Create Sales Jan 20 - Jan 26

I find it a goddamned impressive turnaround that Vita hasn't sold under 20K since Vita Slim released! The week right before Vita slim released Vita sold like about 4K, after that it has sold as high as 90K and never dropped under 20K! Pretty good for a doomed handheld with no games as everyone says. :P



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noname2200 said:
outlawauron said:

Isn't #2 exactly what everyone is stating? There are very few major 3rd party games releasing on vita, but several small to mid level games. The fact you can do a PS3/Vita or PSP/Vita has been very attractive for a lot of devs. It allows smaller devs to release the game while hitting their fanbase across multiple platforms.

Based on what I understand, almost, but not quite. The argument here isn't that the Vita sells third-party titles better than the 3DS, because the data don't support that statement. However, for sufficiently niche titles that are aiming for tiny sales (20-50k lifetime), it  may be more advantageous to target the platform where one's niche resides. I'll stop here before I get too deep into backhanded compliment territory!

As for cross-platform, I'll have to look into the technical aspects some more, but I strongly suspect that the cost of a PS3+Vita release is far from free: not only are the two different platforms, with all the technical headaches that involves, but if the cost was nil or even extremely low there'd be no reason why every game doesn't reach both platforms. As for Vita/PSP crossover, I've heard enough to know that simultaneous development does take a not insignificant amount of resources. Since the idea of these niche games is to be satisfied with meager sales, I have to imagine few of them would be willing to take on the added expense of creating an extra port. There's a reason Kickstarter projects try to extort several hundred thousand dollars more for additional platform releases, after all!

I think the sales target you're looking for is 100-300k lifetime, and then I agree. I say that because companies Tecmo Koei, Namco, Atlus, Falcom, and Marvelous expect and get a lot more than 50k.

And those costs aren't nil for multiple platforms, but publishers are able to slowly move a franchise into the new generation without being as risky (God Eater 2 being the best example). As I said before, the Vita version of all these games has sold very well surpassing the PSP version and being on par with PS3 version.



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noname2200 said:

As for cross-platform, I'll have to look into the technical aspects some more, but I strongly suspect that the cost of a PS3+Vita release is far from free: not only are the two different platforms, with all the technical headaches that involves, but if the cost was nil or even extremely low there'd be no reason why every game doesn't reach both platforms. 


Not free, but a number of the PS3/Vita games by smaller publishers (i.e. Sen no Kiseki by Falcom; certain Atelier games by Gust; Disgaea games by Nippon Ichi; Hyperdimension Neptunia games by Compile Heart) run on Sony's own PhyreEngine, which is designed to work (as I'm sure you can read on that page) across PSP/PS3/PSV/PS4 relatively easily.  Since the power gulf between Vita & PS3 is pretty close (and these games are hardly pushing the hardware anyway), I'd guess that these porting jobs are extremely easy tasks and that's why we've seen so many games make it across.

And I can't remember how you guys got onto this topic but if it was in terms of smaller third party support, then I'm pretty certain that's a massive reason for Vita getting so much stuff lately.  Sales targets don't need to be high when you can stick 2-3 of your team on porting the titles and reap a nice 50k physical + x% digital sales.